Will there be OCC

CTH

Prince
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Do you think there will be a One City Challenge in CVI?

With districts and wonders taking up space it makes it seemingly impossible to create a city that can become great enough to win the game alone (maybe on very low difficulties), just a handful of wonders could be built, not all districts can be built I the same city and the city would probably miss out on a lot of eureka moments.

I hope it still is om the game but I suspect it won't be a viable game mode with all the changes, and while I am positive to the changes I am a bit sad if the OCC disappeared:(

what do you guys think, will it be possible to play a OCC in CVI?
 
Loved playing this mode in civ IV but never really got into it in civ V. It's not that hard to implement from a design perspective so I see no reason it won't be implemented in CVI.
 
It seems like the challenge to OCC isn't necessarily building all the Districts. There's only 12 and there are 36 tiles to potentially build them on, and it's not like you need all the districts. You could probably skip Holy Site and Harbor. The challenge will be can you do all the Eureka Moments to speed your way through the Tech and Civics trees. Bigger civs will have more opportunities to do so.
 
I loved OCC in cIV. I even participated in a OCC succession AAR which was a lot of fun.

The game will definitely be challenging with one one city. I'm not sure if it will be possible to win but I'd sure like to try and find out. :D
 
Even if it isn't an actual mode, you can bet that people will try it regardless; That's where the mode came from in the first place.
 
Would allowing an extra ring of hexes around your one city make it more viable? I don't even know how hard that would be to mod.
 
I hope there is a civ similar to Venice at some point where the entire civ is balanced around OCC. Would be DLC I'm sure.

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Venice isn't quite balanced around OCC in the true sense of it (only one city period); it's instead balanced around you can't found any more cities but you can both conquer and keep as many cities as you like and also "buy out" city states.

In any case, for a true OCC, in Civ VI, the "Challenge" aspect would be restored.
 
Also, in civ 4, they altered some rules for OCC (5 national wonders/city instead of 3, national wonders needed only one building instead of 6)
I could see them doing something similar for civ6, at least for any hard coded limits that would be vital.
 
Venice isn't quite balanced around OCC in the true sense of it (only one city period); it's instead balanced around you can't found any more cities but you can both conquer and keep as many cities as you like and also "buy out" city states.

In any case, for a true OCC, in Civ VI, the "Challenge" aspect would be restored.
Fair enough :) I would still love to have a civ focused around a single capital city like Venice, though, beyond a OCC.

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I agree it would be nice to see this hard coded, it was definitely value added in both MP and SP in the past.

CS
 
Also, in civ 4, they altered some rules for OCC (5 national wonders/city instead of 3, national wonders needed only one building instead of 6)
I could see them doing something similar for civ6, at least for any hard coded limits that would be vital.

Considering the importance of tiles, maybe your city will hive 4 tile radius instead.
 
I think it now has even more of a reason to remain. Afterall, it's called "a challenge"

Yeah, that's important to emphasize. You can do one if you want, but unstacking the cities will make it harder. Certainly harder than Civ5, which seemed to encourage it in some ways.
 
Considering the importance of tiles, maybe your city will hive 4 tile radius instead.

Tiles are important to get mass Wonders, but World Wonders are not vital like National Wonders were in Civ4 (since only 1 civ gets each WW anyways)

It depends on what "National Wonder" equivalents civ6 has (things limited to a max/city or requiring a certain # of cities.)
 
Tiles are important to get mass Wonders, but World Wonders are not vital like National Wonders were in Civ4 (since only 1 civ gets each WW anyways)

It depends on what "National Wonder" equivalents civ6 has (things limited to a max/city or requiring a certain # of cities.)

So far we didn't see any, but there's enough city specialization already. Districts will not be everywhere and World Wonders have slightly relaxed race.

In Civ5 national wonders were made for:
- Enforce city specialization, which is achieved other ways in Civ6.
- Promote tall empires, which looks like non-goal in Civ6.
 
So far we didn't see any, but there's enough city specialization already. Districts will not be everywhere and World Wonders have slightly relaxed race.

In Civ5 national wonders were made for:
- Enforce city specialization, which is achieved other ways in Civ6.
- Promote tall empires, which looks like non-goal in Civ6.

Well I think there will still probably be more needed for city specialization than just districts. Most Big cities (including an OCC) will probably build almost all of them, the specialization would only be in
-order they are built in
-trade off buildings (Barracks/Stables)** this is something I could see relaxing in an OCC

I doubt they'd get rid of National Wonders, just any that required X of this building/district would have that reset to 1 for OCC.
 
Well I think there will still probably be more needed for city specialization than just districts. Most Big cities (including an OCC) will probably build almost all of them, the specialization would only be in
-order they are built in
-trade off buildings (Barracks/Stables)** this is something I could see relaxing in an OCC.

Yes, districts were just an example.
 
One city challenge becomes a little redundant, after a while as the game progresses, but I certainly think there is no reason you can't have a toggle so that you can play it if you wish.

It's very possible to do it without a toggle in any game of course, but then you are relying on the non human players not having an uber start location, which is of course a matter of chance. On the other hand it was a nice challenge in earlier Civs. It's certainly a good idea...

I remember watching someone with Civ 5 do a one city on you tube. The start position was so good he simply had no need to expand, and the game was practically a forgone conclusion even on the high difficulty setting he had it on, he simply over teched the bots, and was so far advanced even in the early game that he was unbeatable. :)

There's also an idea that with the right management and strategy you can win from even the most appalling start location, that factored in with CIV and ciV.

I tend to remember with the previous Civs there was only so much you could do with a hell hole jungle/swamp or what not location, because they took so long to clear. So I would generally restart if the start location wasn't at least playable.

I remember though in PVP and particularly PTW, people winning from utter shite locations, just by being uninteresting as a score threat. So meh it's all good.
 
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