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Will there ever be a market for Civ IV remake?

Discussion in 'Civ4 - General Discussions' started by noontide, Oct 9, 2018.

  1. ArchGhost

    ArchGhost Prince

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    Now for me, my issue with remasters is I already loved my OG versions plenty. I grew up as an RPG player and I'm not sold on graphics or accessibility features alone. My favorite N64 game is Mario Tennis, a game with about 2 hours of replay value...That's why I don't think there's a point to trying to sell the games again to a person like me -- I like my old Starcraft, my old Halo etc. just fine the way it was, I don't see a point in purchasing it again (then again I have no qualms about piracy or emulation of such dated titles either, especially when the IP owner has long since abandoned their support). I can objectively look at something like Diablo 2 vs. Diablo 3 and say "yes, those graphics are better than the older ones." But that doesn't make the case for D2 being bad; its the far superior game subjectively.

    My cousin just texted me 2 days ago randomly about how much more slick and easy to play the EE version of Baldur's Gate II was, it has all these simple interfaces with more transparency and such. Not trying to be too elitist, but my response was "So? I knew all of these things that were difficult for some, already." I loved that game and so was intimate with the Infinity Engine and the obscurity with which the game presents details on character sheets etc. I learned it. I'm meticulous like that. It doesn't add anything to person like me. It just slaps a new coat of paint on things and tries to market it as augmented in some way, but comes off as a blatant cash grab with some fanfic thrown in, SJW nonsense among the license holders, and not crediting community modders for their open-source contributions. Games like Halo: Anniversary or Starcraft Remastered are even more glorified reskins, though SC:R did add some additional server functionality. So no, I don't really see a point in doing a little cheap touchup work and then carting it out again. It is possible for a classic to remain classic despite the ever ongoing march of the industry touted uniformly as "progress."

    I think some of it stems from the same societal mindsets that arise from the corporate dumbing down of games in general too. Younger gamers look back and say "how outdated, how clunky and unintuitive" while the older gamers look ahead and say "how pointless, it plays itself, where's the incentive" etc. Yet the newer generations are the ones that shuffle off to the next CoD or Assassin's Creed each year and are buying gambling simulators, so they influence the industry and tell it what it can sell. I haven't bought a new game in 4 years. I remember ridiculing micro-transactions for cosmetics the first time I was exposed to them. DLC was a novelty in the infantile days of console network gaming. Now they aren't just the norm, they are the expected cash flow of many gaming titles, and if they aren't it's because they are paywalling content behind gambling.

    Er....I believe I ranted off-point. I still like my "old" games. They'll never not be what they always were to me. I don't think what constitutes a "remaster" in the games industry is enough to make me want it...twice. Reboots and retoolings are different that can go very very right if they keep in the same spirit of the original (Tomb Raider: Anniversary is a good example). Let us hope instead that they can "fix" where they went "wrong" (emphasis due to subjectivity) going forward,, though that's very unlikely. It doesn't make them money to do that.
     
    Chinese American likes this.
  2. Marla_Singer

    Marla_Singer United in diversity

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    I would love that too, that's for instance what's they've done with "Civ 4 : Colonization" which was actually a remake from the 1994 game Sid Meier's Colonization (not really a good one though, but modders have donne a fantastic job out of it).

    The only issue I believe here is about marketing. With the iterative principle of a video game series, the customer expects the newer version to be necessarily better than the older version. Hence, the casual player will probably get lost and don't understand why a remake of an ancient outdated retrogame named "Civ 4" would be released instead of a brand new shiny "Civ 7".

    From a marketing point of view , the only way for this to be understood by the customers would be to present the "remake" as the launch of a new alternative Civ serie. For instance "Civilization : Beyond the Sword 2". Maybe as such it could work.

    I know it's highly unlikely, but that's personally what I'm dreaming of since I understood, with Civ 6, that the old strategic dimension which I loved so much in Civ 4 was definitiely gone from the main Civilization series and will never come back.
     
  3. ManUnited4Ever

    ManUnited4Ever Chieftain

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    What are you talking about here? What type of crashes are we talking about, and how does a decent graphics card help the issue?
     
  4. krasny

    krasny Prince

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    Another company could make a spiritual successor to IV. Hello Soren.
     
    Chinese American and sampsa like this.
  5. Chinese American

    Chinese American Hamtastic Knight

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    V and VI may be more technically advanced, but not necessarily more aesthetically pleasing or strategically deeper or interesting.

    1. With the rush for new graphics, ironically the screen became more cluttered and harder to distinguish between elements. At a glance, hard to tell apart units from terrain from buildings. Now Civ VI putting districts and wonders on the map, it's super distracting.

    2. Be careful when asking them to "fix " or "Improve " something. Like how they "fixed" stacking. Which has made combat less fun, less interesting, and more tedious.

    ///

    I suggest buying the Steam version of Civ 4, and load it up at least once a month. Steam has a chart of amounts of players by daily, monthly, yearly. Tells them people are still very much interested in Civ 4's gameplay mechanics.
     
  6. vorlon_mi

    vorlon_mi Just One More Turn

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    I plan to do just that -- my new Windows 10 laptop doesn't have an optical drive, so I will need to buy a new version of Civ 4 through Steam on it. I've made my peace with sending them data about my gaming habits, and in this case, it will help provide data about the appeal of a strategically deep game.
     
  7. Michkov

    Michkov Emperor

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    It's on GOG too if steam isn't your cup of tea
     
  8. rah

    rah Deity Supporter

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    I think the last time I bought 'complete' it was like 4.95 on GOG.
     
  9. TruePurple

    TruePurple Civ wanna B

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    What needs a remake is Alpha Centuri, that was such a great game, but so many base issues like how growth worked.
     
    djdazi180 likes this.
  10. guspasho

    guspasho Prince

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    I heard the source code was released years ago. Does this mean someone could do a remake of their own? It's a dream of mine to one day play a version of Civ as replayable as IV (or SMAC) but on an iPad, one with a UI that is designed with tablets in mind.
     
  11. MookieNJ

    MookieNJ Noob

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    They just released a remake of Age Of Empires 2 despite there already being an Age Of Empires 3 and while they work on Age Of Empires 4.

    To me, Civ4 is the last of the "classic" Civilization formula. Civ5 and Civ6 changed combat so much, and not necessarily for the better. Updating the graphics and adding working multiplayer would certainly get a lot of players' attention. I'd certainly purchase it myself. :)
     
    plasmacannon likes this.
  12. rah

    rah Deity Supporter

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    MP works find. We played it for years. But alas the old gang has gone it's way, so now it's only SP
     
  13. Azdul2

    Azdul2 Chieftain

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    IMO the best hope for modernized Civ 4 is creating open source engine for it.
    OpenMW and its spin-offs has worked out internal workings of NetImmerse engine, so the work does not seem as daunting as it may seem.
    Civ 4 makes heavy use of scripting languages, so the only thing that needs rewriting is C++ core.

    What it would mean:
    - Civ 4 on any platform, including mobile devices
    - better multithreaded performance
    - no more 32-bit memory limits
    - no restrictions on what mod can and cannot change
    - fixing hardcoded bugs

    Of course graphics improvements would not be as impressive as with professional remake / remaster - just an upgraded renderer and some better shaders.
     
    dgang likes this.
  14. JustinRaz

    JustinRaz Chieftain

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    Hello Civ4 lovers. I have previously(3years ago) knew exactly how to add secon Unique Units and Buildings to CIV4. Now started to do it again, my unit appears on the map, but i stuck on the part ,,how to assign unit to specific civilization". It seems that you should add units in CIV4CivilizationInfos.xml file under<units> </units> tag, but it keeps crashing and saying file is failed to load, the game keeps on running. All i want to do is to replace a certain unit with my modded one and to assign it to specific civilization. Now it works only with all civilizations. Thank you in advance.
     
  15. plasmacannon

    plasmacannon Emperor

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    It sounds like you would get a better response to your post if you create a thread in the Civ4 - Creation & Customization section. Most of the modding happens over there, instead of the General Discussions section.
     
  16. Patine

    Patine Deity

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    None of the six iterations of Civilization has ever been outright "remade," (except arguably Civ2 into Test of Time, but that's very much of an expansion of the game, without being an install-on Xpac), except to make it compatible with gaming consoles from a PC/Mac version. I don't see such a trend actually getting started unless new material is losing money and nostalgia is viewed as having a market. But, in that case, it would be unclear which iterations would even have priority for such remakes from Firaxis' point-of-view.
     
  17. georgjorge

    georgjorge Deity Wannabe

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    I don't really think so (how many people are still playing the game?), but I'll be very excited when it happens.

    My dream would be something that changes the game a bit like BTS changed vanilla IV: largely the same concept, but with introductions which sometimes really change your decisions. Things like:


    Tweak the tech tree a bit so there are more incentives to go down lines which are used very little now (when was the last time you self-teched Iron Working?), add a couple of new techs and wonders

    Introduce a mechanism which makes limited wars (i.e. take three or four cities and make peace) more attractive without losing those cities to culture

    Fix the voting behavior of the AI in UN and AP to not be totally random

    Fix the balance of civilization traits (Protective...) and improve those bad Unique Buildings and Units (when is the last time you were excited about a Ballista Elephant?)

    Improve combat AI (no stack of only Catapults, no having a stack of thirty units sit ten turns near a city while a lone Catapult slowly reduces its cultural defences)


    If they take some hints from the many mods already existing, maybe it wouldn't be such a great development effort, and would bring some freshness to the game. I can play a mod if I want these changes, but it takes away from the comparison with other games (i.e. BOTM or other forum games), so a common version would be great.
     

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