Windmill for Windpower

OrionVeteran

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Dec 25, 2003
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Newport News VA
Like many members, I depend heavily on the Graphics that have been created by others. This request is no exception. I have a Windmill that I want to use for wind power in the modern age. The problem I have is the poly count is too high for BTS to display the converted *.nif file. :sad:

I have attached a zip file containing different formats of the same Windmill. If someone can reduce the poly count by at least 2/3s on any one of these files, I think it will work when converted to a nif. Thanks in advance.


OV
 

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I've never run into nif files not working in game because they are too big. I've had nif files not save because they are too big but never not work in game because of that. I decimated it to ~1/2 its face count. I found that <fScale>7</fScale> worked best.
 

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I've never run into nif files not working in game because they are too big. I've had nif files not save because they are too big but never not work in game because of that. I decimated it to ~1/2 its face count. I found that <fScale>7</fScale> worked best.

The problem is Civ4's 32-bit memory limitations. The more complex and prevalent a model is, the quicker you start getting MAFs.
 
I've never run into nif files not working in game because they are too big. I've had nif files not save because they are too big but never not work in game because of that. I decimated it to ~1/2 its face count. I found that <fScale>7</fScale> worked best.

clanky4,

It turned out great. I might use it for an offshore resource. Lots of options for this graphic.

Thank you!

Sincerely,

OV
 
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