Loppan Torkel
Deity
- Joined
- Feb 21, 2004
- Messages
- 4,756
Whether disasters should be included or not is another matter and not really comparable to what's suggested here. Having movements affected might restrict some choices, but could perhaps also make the decisions more interesting and open up new strategies. It should give the defending fleet some advantage to know the area, and as mentioned - the discovery of the steam engine could be more important than now. You could argue that having civ-traits or flavors also restrict choices - choosing the Mongols would steer you into warfare and the English into seafaring. Some people want to see all civs and settings equal and differences developed through the game, I want diversity and wouldn't mind a bonus in some direction and restriction in some other.Agreed, a random hurricane destroying an invasion fleet might sound cool until it happened to you. Winds and currents affecting the speed of ships might sound cool but I think would ultimately feel restricting. Many decisions in Civ that would have really been random are made by you, Civilizations don't really choose where to found their cities. So I think the rationalisation Zhahz describes is fine for winds and currents.
I think it would make the game more interesting, but I'm not sure if it would go with an AI. Perhaps it would be exploited very easy...