Our war with the Greeks is starting to come to a close, and soon, we'll be building modern wonders.
This discussion is to decide which wonders do we want, and how do we want to build these wonders while building up our defenses.
We have 15 turns left on research for the Industrial era: 2 more for Motorized Transport, 6 for flight, and 7 for radio.
First level (techs) for the modern era are Fission (U.N., and Manhatten), and Computers (SETI). The genetics track (2 techs after Computers) nets us Longevity, and Cure for Cancer.
Space Flight (including Rocketry) nets us the small wonder of Apollo (space ship being an enabled victory condition). Strategic Missle Defense is at the end of the modern era. Apparently, sketches from the Military Department say that we'll soon see large missles, that are propelled sort of like a cannon. Rockets may also work in the same fashion...
So, we have 15 turns, plus an estimated 6-7 turns for 1 wonder-tech (21-22 total) to prebuild 2 or more wonders.
Naturally, the U.N. enables diplomatic victory. We should claim this first, as it will deny that victory for other nations. SETI is another wonder, which will increase our scientific research. This should be in our largest commerce producing city. (Currently, Fox Nest - Thebes is 2nd). Pherris and PDX are also good canidates for wonder building (both outputting 68 shields per turn!). Fox Nest is 3rd, with 56.
Personally, we should *let* someone build the Mahatten project, as this will enable nukes for everyone. The later it's built, the better. Nukes are also on the drawing board. Apparently, these little atoms pack quite a punch....
Longevity and Cure for Cancer - Are these wonders useful for us? Longevity will allow our cities to grow faster. Apparently, it's a project to use better farming techniques. CFC makes one unhappy citizen in all cities content. Both output 3 culture per turn.
Here's the shopping list:
U.N. - 1000 shields, 4 CPT (culture per turn)
SETI - 1000 shields, 3 CPT
Manhatten - 800 shields, 2 CPT
Longevity - 1000 shields, 3 CPT
CFC - 1000 shields, 3 CPT
And the base turns until completetion:
PDX (68): 15 Turns (12 turns for Manhatten)
Pherris (68): 15 Turns (12 turns for Manhatten)
Fox Nest (56): 18 Turns (15 for Manhatten)
Khtovar (54): 19 Turns (15 for Manhatten)
Thebes (50): 20 Turns (16 for Manhatten)
These are base values - not including optimization and city growth.
This discussion is to decide which wonders do we want, and how do we want to build these wonders while building up our defenses.
We have 15 turns left on research for the Industrial era: 2 more for Motorized Transport, 6 for flight, and 7 for radio.
First level (techs) for the modern era are Fission (U.N., and Manhatten), and Computers (SETI). The genetics track (2 techs after Computers) nets us Longevity, and Cure for Cancer.
Space Flight (including Rocketry) nets us the small wonder of Apollo (space ship being an enabled victory condition). Strategic Missle Defense is at the end of the modern era. Apparently, sketches from the Military Department say that we'll soon see large missles, that are propelled sort of like a cannon. Rockets may also work in the same fashion...
So, we have 15 turns, plus an estimated 6-7 turns for 1 wonder-tech (21-22 total) to prebuild 2 or more wonders.
Naturally, the U.N. enables diplomatic victory. We should claim this first, as it will deny that victory for other nations. SETI is another wonder, which will increase our scientific research. This should be in our largest commerce producing city. (Currently, Fox Nest - Thebes is 2nd). Pherris and PDX are also good canidates for wonder building (both outputting 68 shields per turn!). Fox Nest is 3rd, with 56.
Personally, we should *let* someone build the Mahatten project, as this will enable nukes for everyone. The later it's built, the better. Nukes are also on the drawing board. Apparently, these little atoms pack quite a punch....
Longevity and Cure for Cancer - Are these wonders useful for us? Longevity will allow our cities to grow faster. Apparently, it's a project to use better farming techniques. CFC makes one unhappy citizen in all cities content. Both output 3 culture per turn.
Here's the shopping list:
U.N. - 1000 shields, 4 CPT (culture per turn)
SETI - 1000 shields, 3 CPT
Manhatten - 800 shields, 2 CPT
Longevity - 1000 shields, 3 CPT
CFC - 1000 shields, 3 CPT
And the base turns until completetion:
PDX (68): 15 Turns (12 turns for Manhatten)
Pherris (68): 15 Turns (12 turns for Manhatten)
Fox Nest (56): 18 Turns (15 for Manhatten)
Khtovar (54): 19 Turns (15 for Manhatten)
Thebes (50): 20 Turns (16 for Manhatten)
These are base values - not including optimization and city growth.