1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

[WIP] 3rd Unique Component Project

Discussion in 'Civ5 - Creation & Customization' started by mrc2022, Jul 29, 2013.

  1. mrc2022

    mrc2022 Capitão Rolinho

    Joined:
    Sep 2, 2012
    Messages:
    346
    Gender:
    Male
    Location:
    Portugal
    Perhaps I'll change from +2 :c5culture: Culture to +1 :c5culture: Culture and +1 :c5faith: Faith

    It should be possible to do so, if you could get it working let me know

    Haven't played it in a way I could answer that. Will have to do more testing, although as it's a ranged unit the AI won't try an capture cities with it, I'll check flavors but I believe it's more defensive than offensive


    Streltsy tested. Costs 115 :c5production: and haves 22 :c5strength:
    Can build farms, forts and roads.
    Is missing a Lua code (if possible) to allow Russian Workers to be upgraded into Streltsy
    Also lacking art, and as the Chasqui I've to see about the animation when working...
     
  2. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
    Messages:
    9,130
    Location:
    The Kingdom of New Zealand
    The instant yield is a xml table that the Communitas project made specifically for their project, so it's not there by default. If you need help recreating it, let me know and I can provide the code.
     
  3. Krajzen

    Krajzen Deity

    Joined:
    Oct 23, 2013
    Messages:
    2,923
    Location:
    Poland
    Yeah, I was afraid of that option. So... Please JFD, I need help recreating it :p ;)
     
  4. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
    Messages:
    9,130
    Location:
    The Kingdom of New Zealand
    The only issue is there's no game event to tie it into (no OnBuildingConstructed event, not without Whowards DLL anyway), so it'd be pretty much useless. And creating a new event to detect when a building is constructed might be beyond me.
     
  5. Krajzen

    Krajzen Deity

    Joined:
    Oct 23, 2013
    Messages:
    2,923
    Location:
    Poland
    So how communitas has solved that?
     
  6. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
    Messages:
    9,130
    Location:
    The Kingdom of New Zealand
    By making their own event. Thalassicus appears to have more formal skill in programming than I. The only way that I could do it would be with a method of Machiavellis, which is to have the building create a dummy unit that gets immediately killed, but which can be detected through lua, and then a yield assigned accordingly.
     
  7. Krajzen

    Krajzen Deity

    Joined:
    Oct 23, 2013
    Messages:
    2,923
    Location:
    Poland
    Ouch. So if you think you can do it, I would sincerely ask for that code ;) if not, this mod will somehow survive that (or maybe LastSword could help here? mrc2022 claims that LS is lua creator for this mod, so...)
     
  8. mrc2022

    mrc2022 Capitão Rolinho

    Joined:
    Sep 2, 2012
    Messages:
    346
    Gender:
    Male
    Location:
    Portugal
    Well any lua code I needed I'd ask LastSword and he would write them. Perhaps I can ask Thalassicus to help with this.

    Been around the Mounted Bowman and came up with this

    Which one do you prefer? Take also in consideration the Horse Archer icon in Kwadjh files
     
  9. Krajzen

    Krajzen Deity

    Joined:
    Oct 23, 2013
    Messages:
    2,923
    Location:
    Poland
    Second one ;)
     
  10. meowschwitz

    meowschwitz Warlord

    Joined:
    Apr 7, 2013
    Messages:
    156
    Location:
    NY
    It might be a little late for you to tinker with Rome some more but I was thinking you could make the Forum Romanum be a unique East India company and have all Roman markets be called forums. This would be a cool flavor addition with markets with a unique roman name. The Roman Forum could do the same great person boosting it's planned on doing but could also add a small gold/ great person boost whenever your empire conquers a city. It could only be built in the capitol. Hopefully that's a cool enough idea to be implemented.
     
  11. mrc2022

    mrc2022 Capitão Rolinho

    Joined:
    Sep 2, 2012
    Messages:
    346
    Gender:
    Male
    Location:
    Portugal
    Been all day around the Waag icon, trying to get it done by sukritact approach, I'm lacking the skill to do more, if anyone is interested to do further here's the 3D model of the building

    PS: here is a preview
    Spoiler :
     

    Attached Files:

    • waag.rar
      File size:
      149.4 KB
      Views:
      52
  12. Krajzen

    Krajzen Deity

    Joined:
    Oct 23, 2013
    Messages:
    2,923
    Location:
    Poland
    Wait, why 3d model? O_o

    Also, which icons/flags are we really lacking now? ;)
     
  13. mrc2022

    mrc2022 Capitão Rolinho

    Joined:
    Sep 2, 2012
    Messages:
    346
    Gender:
    Male
    Location:
    Portugal
    sukritact does is buildings icons by making a 3d model of the building, rendering it and then he colors it and adds other details (at least I believe he does so, from what I've seen in deviantart)
    I can't do the last part, but the 3d model I can manage

    As of now, these remain without icon: (not considering icons which need improvement)
    • Brazilian Sambadrome
    • Carthaginian Cothon
    • Mayan Ballcourt
    • Netherlands Waag
    • Assyrian Royal Guard
    • Celtic Carpentom
    • Indian Sepoy
    • Persian Clibanarii
    • Polish Uhlan
    • Chinese Junk Ship (upcoming)
    • Indonesian Cetbang Warship (upcoming)
    • Russian Streltsy (upcoming)
     
  14. Krajzen

    Krajzen Deity

    Joined:
    Oct 23, 2013
    Messages:
    2,923
    Location:
    Poland
     
  15. mrc2022

    mrc2022 Capitão Rolinho

    Joined:
    Sep 2, 2012
    Messages:
    346
    Gender:
    Male
    Location:
    Portugal
    Not very civ like

    Been reviewing the Kraal as I prepared to code it, noticed that the Ikanda is a sort of Kraal, but I'll go with it anyway, don't see much of a choice to be made. Also it will not replace the Pasture and will give distinct bonus to cattle and sheep, faith for cattle and culture for sheep.
    Only requirement now is art

    The Sala will be next, and then the Junk which still needs better ideas. These will probably require Lua coding, along with Streltsy and Cetbang, which I'm not confortable with, and at the moment LastSword is unavailable.

    This leaves us with only the Huns to draw, which I would like to do, so then I can start with reviewing the entire project and detailed changes.
    What I would like to do with the Huns would be to turn them into a one city civ. Their new unique would be an improvement that would give them unit spawning, defense bonus and lands. Any ideas?
     
  16. Krajzen

    Krajzen Deity

    Joined:
    Oct 23, 2013
    Messages:
    2,923
    Location:
    Poland
    Very interesting, but I'm not sure if all people would like so radical change - maybe we should make two version of Huns
    1) generic version
    2) this revolutionary version

    personally I would love playing these new Huns :)

    - Why Cetbang requires lua?
    - what will junk ship do? ;)
     
  17. mrc2022

    mrc2022 Capitão Rolinho

    Joined:
    Sep 2, 2012
    Messages:
    346
    Gender:
    Male
    Location:
    Portugal
    Yeah, I'm also considering that. It's hard to find a good option (as UB or UI) for the Huns. An easy way out would be to give them a third unit...

    Well it would be rather interesting and an alternative way of playing for sure.

    The Cetbang requires Lua in order to give them that ability to increase tribute from CS, at least I believe this can't be done via XML

    It's complicated, the Junk it's such a remarkable and flexible ship, it served many purposes. Perhaps a replacement for the Caravel would suit it best
     
  18. mrc2022

    mrc2022 Capitão Rolinho

    Joined:
    Sep 2, 2012
    Messages:
    346
    Gender:
    Male
    Location:
    Portugal
    Had an idea for the Huns
    New UU, the Nomad
    • Replaces Settler
    • 3 moves
    • 5 strenght

    Then this will be complemented with an Add-on
    In the add-on the Huns will be an OCC, there the Nomad instead of settling a city settles a camp.
    The idea behind the camp is that they provide a 2 tiles radius expansion, similar defense strategy of the citadel and unit spawning.
    Regarding the unit spawning, it speed should be based on production yields of adjacent tiles and the existence of strategic resources.


    I'm still thinking about the Junk, but an idea is starting to form and it should be something around a Caravel with economic benefits
     
  19. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
    Messages:
    9,130
    Location:
    The Kingdom of New Zealand
    Bear in mind that the AI might not handle this very well. I wanted to give the Huns a similar aspect, but the AI just floundered.
     
  20. mrc2022

    mrc2022 Capitão Rolinho

    Joined:
    Sep 2, 2012
    Messages:
    346
    Gender:
    Male
    Location:
    Portugal
    Come up with an alternative, Hunlun Hunlu which is how the Huns called their Yurts. Thinking of using it as Barracks or Stable replacement with special promotions as bonuses
    The camp sounds an interesting idea but in that you're right. This building might be a better solution


    EDIT:
    What about this:
    Hunlun Hunlu
    • Replaces Stable
    • No need of horses, cattle or sheep sources nearby to build
    • Provides 1 horse resource
    • +1 Food to horse pastures worked by this city
    • +15% production towards mounted units (same as stable)
    • Free promotion to all pre-gunpowder units - Nomadic Blood - +10% Combat Strength outside friendly territory, no movement cost to pillage, may move after attacking
    • Cost 120
    • Maintenance 2
     

Share This Page