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[WIP] 3rd Unique Component Project

Discussion in 'Civ5 - Creation & Customization' started by mrc2022, Jul 29, 2013.

  1. mrc2022

    mrc2022 Capitão Rolinho

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    Introduction

    This project aims to add a third unique component to every civilization


    Currently


    34 out of 43 Completed
    See below in Drawing Board which are yet not available

    Experimental Version
     
  2. mrc2022

    mrc2022 Capitão Rolinho

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    Released Add-ons




    Known Issues

    The third unique components do not show in the Civ list when starting a new game and in the DOM panel
    This can be fixed by using the Enhanced User Interface DLC



    Drawing Board

    America - ?
    (Saloon to be revamped)

    Assyria - Karum
    New Improvement
    Must be build in a :c5citystate: City-State's lands
    Bonus to Caravan :trade: Trade Route established with that city
    Supplies a copy of all strategic resources possessed by the city

    Babylon - Ziggurat / Ishtar Gate

    Brazil - Sambadrome
    (being updated)

    China - Junk Ship
    (coming up)

    Korea - Seowon
    (being updated)

    Sweden - Indelningsverket
    Replaces Armory
    +15 XP to all Units
    If City follows the same religion as the majority of your Cities then:
    +10% :c5production: Production towards Units
    +15 XP to Gunpowder Units

    Siam - Sala
    New Improvement
    Must be built on roads and can't be built adjacent to another Sala
    +1 :c5faith: Faith and +1 :c5culture: Culture
    +5HP healed per turn to units stationed in a Sala
    Doubles bonus if next to a river or lake

    The Netherlands - Waag
    Replaces Bank
    Keeps the Bank benefits
    +0.5 :c5production: Production per resource traded in the city
    +10% :c5gold: Gold from trade routes
     
  3. Leugi

    Leugi Supreme Libertador

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  4. whoward69

    whoward69 DLL Minion

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  5. Leugi

    Leugi Supreme Libertador

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    Still, it can give pointers as to what and where to modify the core files. ;)
     
  6. mrc2022

    mrc2022 Capitão Rolinho

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    I was aware of that

    Well as it is only cosmetic it's not urgent

    Maybe if I finish this before whoward69 updates it I'll look into it

    On other things, Greece coming up!
     
  7. otaman1

    otaman1 Prince

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    Yurt for the Mongols
     
  8. mrc2022

    mrc2022 Capitão Rolinho

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    Yes, definetly. Main issue for me is Art
     
  9. kaspergm

    kaspergm Deity

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    This is a great idea for a mod. I played with the Basilica some time ago, and found it somewhat underwhelming. I think one should consider whether one could find a different solution?

    The Stave Church seems a bit of a misfit with Renaissance Sweden. I'd put it with Denmark and take the Ski Infantry out. There's also a Longboat floating around, wasn't that from one of the scenarios - or was that the Mead Hall?
     
  10. JFD

    JFD Kathigitarkh

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    Are you implementing these as you go? Because last I recall it wasn't possible to have a Courthouse which still functioned as intended that could be built in all cities. Also, unique Aqueducts are still bugged in that you do not receive them with the Tradition Finisher.

    For some helpful suggestions, I can offer: the Nilometer for Egypt, art of which you can find in the Wonders of the Ancient World scenario.

    Spoiler :
     
  11. mrc2022

    mrc2022 Capitão Rolinho

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    The idea that lead me to make this mod is to add u.c. without replacing others

    I've look into the Stave Church history and concluded that they were more prominent in Swedish lands. They fit well in Sweden as a reminder of old traditions (Norse ones) and the acceptance of newer (Christianity)

    For Denmark I've found that their Longhouse had great meaning in their lives and so it couldn't be forgotten. I could have add the Longship but it already had two unique units. I believe that removing the Ski Infantry with it would unbalance them.

    Thank you, I had looked into that but was bit unsure whether to add a second unit or building to Egypt.

    As for the Basilica, it's from whoward69, so it's great. It actually adds two buildings, one for occupied and one for unoccupied cities.

    As for the Aqueduct replacement, I've completely forgot the Tradition finisher, I'll check it out.

    Thanks
     
  12. Alexastor

    Alexastor Warlord

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    For the Yurt just use the Hov from the FoR scenario.
     
  13. mrc2022

    mrc2022 Capitão Rolinho

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    Not quite the same
     
  14. Rob (R8XFT)

    Rob (R8XFT) Ancient Briton Super Moderator

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    Numitor did an agora icon. This is copied from the "Ancient Mediterranean Civs" thread by Ambrox62 and Numitor (there may be other useful icons here for your project):

     
  15. Leugi

    Leugi Supreme Libertador

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    Some ideas:

    America: UU: Pioneers: Replacement for Cavalry? Ignores terrain cost and may settle cities.
    Inca: UU: Chasqui: Replacement for Scout. Double movement on hills, may build roads after discovering the Wheel.
    Japan: UB: Dojo: Use the one from Whoward.
    Venice: UB: Canals: Replace Garden, GP rate for Great Artists/Musicians/Writers increased.
     
  16. aschulak

    aschulak Chieftain

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  17. mrc2022

    mrc2022 Capitão Rolinho

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    For Japan and Venice those where exactly my choices
    For America and Inca as they already have two UU I'm more into adding a UB

    Thanks, I'm looking for an American UB, I don't think that the Cavalrly Garrison is exactly what I'm looking for


    PS: I'll be adding a table with all ideas or possibilities for remaining civs
     
  18. Leugi

    Leugi Supreme Libertador

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    I agree with America... But the Inca don't have two UU, they have a UU (The Slinger) and a UI (Terrace Farms), so a second UU isn't out of order...

    But, if you still prefer a UB instead of the Chasquis (which would be great for their relationship with Quipus, the Incan communication system), you could have a Yachaywasi, as a replacement for Public School or University, perhaps granting some faith and science bonuses. I still prefer the Chasquis though :p...
     
  19. IkM

    IkM King

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    Mongols have Ger not Yurt. Yurt is Turkish word and in game must belong to Huns.
     
  20. Alan H

    Alan H Chieftain

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    Here's something, I was messing with a pic on this came out it's a Greek Ágora :crazyeye:
     

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