Wolfshanze Civ4 BtS Modpack

Military Academy is supposed to require Military Science.

You can build it without the tech in your mod (though also in Base BTS- but Solver posted a fix for it)
 
You speak of the Great General building a Military Academy or being able to build it without a Great General?

In either case, my mod is a mod to BtS... it's not a patch or a fix to anything. If it's in BtS, it's in my Mod... I'm only adding units or tweaking a couple of stats... I'm not "patching" anything, nor claim to.

I don't think it's fair to say "a bug is in my mod" when it's not my bug to begin with.
 
Ah. Understandable- will get fixed in the official patch anyways.
 
Just an update....

I'm updating it now with all these new units using "flavor" units for differant nations and ethnic groups. I'm doing it with the "BtS" method, instead of unique units (as-in Warlords and Vanilla Civ4), so it won't clutter up the civilopedia.

The Wolfshanze Mod (working on v2.0 right now) is mostly a graphical update for BtS, and it adds-in more naval units... Galleas in medieval times, and the industrial age has three Ironcload types, pre-dreadnoughts and protected cruisers, as well as dreadnoughts, WWI Destroyers and modern cruisers.

When I'm done, I'll have added WWI tanks and aircraft and (of course) unique units for nations from ancient times to WWII. This is a BtS mod only.

Other then adding-in flavour graphics, new naval units and WWI fighters and tanks, the base game is pretty-much unaltered. Oh... and I added Hitler and Hirohito to the game as leaders too.

What's here at the moment is still v1.x... not sure on the completion date of v2.0, but I'll have to host it elsewhere (but linked here), it's already a 60-meg download!
 
Glad to see it's still alive.

There are some gameplay changes that make sense. You do have a pretty good fix for the Industrial-era Trebs issue.
 
Just was looking over this and noticed this right away, the beginning says BtS (post 1) but down to the bottom says this??

Spoiler :
************
Installation
************

1. Unzip the file to your Sid Meier's Civilization IV\BtS\Mods\ directory.
2. Start up Warlords.
3. Go to Advanced-Load Mod.
4. Load the "Wolfshanze" mod.
5. You can now use all that is in this mod!

Download now updated to v1.1.
:mischief:
 
Just was looking over this and noticed this right away, the beginning says BtS (post 1) but down to the bottom says this??

Spoiler :
************
Installation
************

1. Unzip the file to your Sid Meier's Civilization IV\BtS\Mods\ directory.
2. Start up Warlords.
3. Go to Advanced-Load Mod.
4. Load the "Wolfshanze" mod.
5. You can now use all that is in this mod!

Download now updated to v1.1.
:mischief:
Typo... sorry about that.
 
If you want civ specific looks why not combine it with this mod: http://forums.civfanatics.com/showthread.php?t=237192

It has civilization specific cities and units for all the civs. Its quite easy to combine, I'm no XMLer but I figured it out fairly easily since much of its modular. The only part that might need figuring out is the ethnic cities.
 
I uploaded my copy to 3d downloads it should be up in a day. Then you can update your mod and integrate 1.7 of it into this great mod.
That's cool... post a link when it's ready.
 
Roger that... I found another download that had a ton of flavour units I hadn't found yet... so I'm keeping busy upgrading my mod.
 
You mean Diversica? I was actually playing around a bit with VD and your mod and I managed to combine them, it worked except for the Horse Archer flavor for some reason won't load those flavor graphics.

Great thing about VD is that it includes flavor citysets as well, so the Mesoamerican, Far Eastern, Indian, Native American etc all have unique city graphics in addition to unit graphics. It took awile for me to activate that in your mod from VD but eventually I figured it out. I couldn't have done it at all if it weren't for the fact that VD is a modular mod. And hence requires almost no XML editing(which I barely know how to do).
 
Aparently Avain is back and beat me to the punch, go to his VD mod thread and you can now download the VD mod in its entirety...yay!!! Lol...
Cool... will-do. I've been busy all this week with graphics updates and XML modding.
 
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