Stringer1313
Emperor
- Joined
- Sep 10, 2014
- Messages
- 1,174
I've never considered myself a hardcore gamer and was always intimidated by people who say they regularly beat diety. I also assumed that to beat diety you have to minmax, which I don't have the patience for.
Now I finally won my first Diety game -- without minmaxing at all. Granted, I won with Zulus, and played the most aggressive military game I could, which is always the easiest path to victory. And I generally had a lot of fun up until about 20 turns before the end, at which point I was eliminating Civs just to see their defeat cinematic.
Some observations from playing Diety, and suggested fixes. I won't add to the copious conversation about bad AI generally b/c I don't think it's that productive, and I'll try to be more targeted.
- I don't think the AI knows when to play offense or defense. At one point, I declared war then held back so that the AI could inevitably feed their units one-by-one into my buzzsaw of city/encampment/ranged units. Once I killed off 80% of their army just by hanging back, it became incredibly easy to move in and steamroll. I think the AI should be programmed to know when they are outnumbered, and to hang back and play defense. If an entire war passes without the human player venturing into AI territory b/c the AI is amassing defensive units, thats a "victory" for the AI.
- Gosh I really hope GS allows the entire world to gang up on you as soon as you start snowballing. I steamrolled literally 30 different cities without a single emergency being declared against me. The risk of an emergency needs to increase greatly for every city you conquer while you are in first place.
- Many have already suggested this but I hope GS really introduces some new/interesting empire management / internal challenges that come up when you get too big. I never had to worry about amenities once during my steamroll spree. Seems like war weariness should be strengthened, and/or unit maintenance costs increased (or at least increased dramatically once units leave your territory) -- anything that requires you to pay more attention to your domestic situation
- Occupied cities should exert little to no loyalty at all. It seems weird that once you conquer a big city, that big city suddenly pressures other cities into joining your civ after you have brutalized them. Cities in occupied status shouldn't exert any loyalty pressure at all, which should help slow down steamrolling.
- I don't think I agree with others who say that the human player should lose X% of Diety games. I don't have a problem with humans winning even most of the time, but the process of winning has to be INTERESTING. The internal empire management challenges should spring up to keep the lategame fresh.
I'm gonna see if i can beat Diety by playing peacefully next time.
Now I finally won my first Diety game -- without minmaxing at all. Granted, I won with Zulus, and played the most aggressive military game I could, which is always the easiest path to victory. And I generally had a lot of fun up until about 20 turns before the end, at which point I was eliminating Civs just to see their defeat cinematic.
Some observations from playing Diety, and suggested fixes. I won't add to the copious conversation about bad AI generally b/c I don't think it's that productive, and I'll try to be more targeted.
- I don't think the AI knows when to play offense or defense. At one point, I declared war then held back so that the AI could inevitably feed their units one-by-one into my buzzsaw of city/encampment/ranged units. Once I killed off 80% of their army just by hanging back, it became incredibly easy to move in and steamroll. I think the AI should be programmed to know when they are outnumbered, and to hang back and play defense. If an entire war passes without the human player venturing into AI territory b/c the AI is amassing defensive units, thats a "victory" for the AI.
- Gosh I really hope GS allows the entire world to gang up on you as soon as you start snowballing. I steamrolled literally 30 different cities without a single emergency being declared against me. The risk of an emergency needs to increase greatly for every city you conquer while you are in first place.
- Many have already suggested this but I hope GS really introduces some new/interesting empire management / internal challenges that come up when you get too big. I never had to worry about amenities once during my steamroll spree. Seems like war weariness should be strengthened, and/or unit maintenance costs increased (or at least increased dramatically once units leave your territory) -- anything that requires you to pay more attention to your domestic situation
- Occupied cities should exert little to no loyalty at all. It seems weird that once you conquer a big city, that big city suddenly pressures other cities into joining your civ after you have brutalized them. Cities in occupied status shouldn't exert any loyalty pressure at all, which should help slow down steamrolling.
- I don't think I agree with others who say that the human player should lose X% of Diety games. I don't have a problem with humans winning even most of the time, but the process of winning has to be INTERESTING. The internal empire management challenges should spring up to keep the lategame fresh.
I'm gonna see if i can beat Diety by playing peacefully next time.