Thalassicus
Bytes and Nibblers
Why not include the numbers? It takes less time to glance at a +/-... and if we want to compare to earlier posts we can still do so. No one forces us to look at the +/- 

Btw: To increase the speed of the process, wouldn't be -3, +1 better? I mean how often do we want to read the same reasons? If a new Wonder Elimination Thread starts after a new patch, I'd say -3, +1 with 15 points at the beginning ( so 5 negative votes would be needed, if there is no positive one ). I don't want to abolish traditions, but a fair chance to finish that process, as I am really curious which wonder makes the race.
Actually in the pre-patch one I started at 20, so this is already a massive reduction. I think -3 and +1 would make it too negative as a concept, you're 'hurting' far more than you're 'healing' and one guy's opinion can be very overrepresented. This is already sort of true for -2 +1
Then. To be honest, the Great Wall is not particularly good for my self, but since lately my closest neighbor (and the one that I will have most of my wars with) always build it and thanks to that, my wars with him turns into epic wars. So I build it if I can so my (very often warmonger) neighbor don't.may you correct the colors, green for +1 and red for -2.
Great wall : limited size, never counted - but 8 may 10 tiles, which are affected ?, and the 2nd : an enemy unit has to enter your terrority and this terrority has to be affected by great wall. That usually don't happen, and both together is something 1:1000000. Big Maps, Wide Empire, preventive defensive wars.
Or simply build a catapult or and a swordmen instead of great wall.
Or a question to your self : how often do enemy soldiers enter your great wall terrority ? and what advantage Great Wall has given then ?
Great wall : limited size, never counted - but 8 may 10 tiles (radius), which are affected ?
The wall visually is small, but it actually applies to all your territory on the map. It's still a questionable wonder though... especially weak if we start out near rough terrain that's slow anyways.![]()
may you correct the colors, green for +1 and red for -2.
Great wall : limited size, never counted - but 8 may 10 tiles (radius), which are affected ?, and the 2nd : an enemy unit has to enter your terrority and this terrority has to be affected by great wall. That usually don't happen, and both together is something 1:1000000. Big Maps, Wide Empire, preventive defensive wars.
Or simply build a catapult or and a swordmen instead of great wall.
Or a question to your self : how often do enemy soldiers enter your great wall terrority ? and what advantage Great Wall has given then ?