Wonder Ideas for C2C

I like that one Vokarya! But I can't say I've figured out what 'special building' is all about yet...

Take a look at caveman2cosmos\Assets\XML\Buildings\CIV4SpecialBuildingInfos.xml. You can assign a building a SpecialBuildingType tag. At the moment, I think we are only using it for:
  • Grouping religious buildings together by class (Temple, Monastery, Pantheon, Cathedral)
  • Temples getting double production speed from Spiritual leaders
  • Civics that bypass the Monastery/Corporation requirement for training Missionaries/Executives
  • Buildings that anyone can build after a Project is completed (Bomb Shelter, Deep Space Research Lab, Space Laboratory, Cloning Laboratory, Fusion Power Plant, World Bank)

I think that's all for now, but with the right additional XML tags, we could do more (adapting the various building tags to special building types). One thing we could do is group buildings together to save Civilopedia text space, so for example the Civilopedia could just say Can build a Grain Farm or Can build a Mushroom Farm instead of having to list every single one of them by name.
 
O.o first time I see someone making a Singapore Wonder :D
 
Well, hard to find a suitable artwork though, although there are some wood elf buildings lying around. That's the closest I can get to er... more or less look like a garden without using artwork which are already used by default BTS buildings.

Simple effects:
Add a forest to the city itself. Garden City anyway.
Results: Extra Health provided by forest, not sure if still same for C2C. Extra natural tile defense. Even more for units with Woodsman promotion. Tada :D

Most of my wonders are more or less finalized, although chances are you may have to do additional work to make it compatible with the whatisitsname function.
Some of them, no point converting since you have already added XML tags which can simulate the python effects anyway.
 
Which reminds me, we totally need to convert more of platyping's wonder for C2C. There are so many! I know we already have a bunch in C2C, but you can never have enough wonders. ;)

No, that would be a bad idea. The AI has no idea how to use Python wonders, so adding more of them will gimp the AI even more than it already is. I do think though he has some wonders that could be simulated with the Expression System, which the AI would understand.
 
I ment more about what the wonders are and less about what they do.

Such as ..

- Bell Rock Lighthouse
- Azadi Tower
- Muiderslot Castle
- Burj Khalifa
- Hierapolis Sawmill
- Luxor Las Vegas
- Singapore Flyer
- Tomb of Khalid
- Mesa Verde
- Tumen Amugulang
- Gobekli Tepe
- Laxminarayan Temple
- Changdeokgung
- Gate of the Sun
- Arg-e Bam
- Kamakhya Temple
- Palm Islands

All of these and more would be awesome for new wonders and/or religious wonders. What stats we actually give them I don't really care. Having them represented in the mod is more important.
 
@Hydro:

OK, that makes much more sense.

I want to do some of these Wonders eventually, but I agree with keeping Python to a minimum so the AI understands them. Before I start in on those, I want to finish posting the skeletons that I have created and comb this thread for suggestions that I haven't looked at yet.
 
Here is another Wonder I want to add: the Congress of Vienna. I intended the Congress to be a proto-UN. However, as I thought about what the Congress did, I decided to give it the same votes as the Apostolic Palace, but the Congress does not allow a Diplomatic Victory. It has the following vote abilities:
  • Open Borders with all members
  • Defensive Pact with all members
  • Trade embargo against non-member
  • Declare war on non-member
  • Force peace between two members
  • Assign city between members

View attachment 332194View attachment 332195

What's missing:
  • Defining who is and is not a member of the Congress

Unlike some of my other Wonders, Congress of Vienna doesn't so much need "fleshing out" as it needs a neurosurgeon. The XML files do not define who is and is not a member of the Congress. I tried it out on a Small map with 4 rival civilizations, and building the Congress gave me contact with all of them and made them eligible for votes.

I think that implanting the "member/non-member" distinction has to be done in the Sources files, not in the Modules. What I want is that anyone who is not at war with the owner of the Congress is a member. Anyone at war with the Congress's owner is kicked out.

I also found that there is a tag in the Civ4VoteSourceInfos file that is apparently not being used. This is the <FreeSpecialist> tag that gives one free specialist of a particular type to, I guess, anyone who is a member of the voting organization. I used it to give a free Noble specialist. If we ever get Diplomat specialists, I will switch over to that.
 
@Vokarya

Could you make the Bonneville Speedway? It would require Salt Flats terrain and Motor Sports tech. It is the place where they did numerous land speed records. Perhaps it could give wheeled vehicles a free speed promotion or something.

I'll file it on the to-do list. I need to make a list of everything that has been suggested and I haven't yet figured out what the effects should be. I have another 17 ideas I need to clear out of my head first, so expect them first before anything else. I do like the idea, though.
 
Wow this sounds cool. Plus Grand War tech really needed some love.

I know. I decided that Grand War needed something. One thing I would like to do once I get most of my ideas in place is to start looking at empty techs and seeing what I can put there. Unfortunately, most of my ideas seem tied to specific techs -- I know techs like Theology, Fundamentalism, Mass Media, and a few others are really good for wonder-tying.
 
This suggests we need some more stability-providing buildings from industrial era onward so that you are not strait-jacketed in your civic choices...
Maybe there should be an expensive national wonder that give a nice stability boost?
 
Maybe there should be an expensive national wonder that give a nice stability boost?

I m not sure we nned more stability boost : lot of units can give a stability boost to a city. You have enough stability thing to counter low crime and bad civics today...
You just dont have to forget about giving Bard I, II and II to some units.

Anyway, I think Olympics give can do this early game, and a new national achievement can give a stability boost in all cities and a reduce crime in all city (Patriotic Achievement?)
And an Ecological Achivement an help against pollution and disease
 
I m not sure we nned more stability boost : lot of units can give a stability boost to a city. You have enough stability thing to counter low crime and bad civics today...
You just dont have to forget about giving Bard I, II and II to some units.

Anyway, I think Olympics give can do this early game, and a new national achievement can give a stability boost in all cities and a reduce crime in all city (Patriotic Achievement?)
And an Ecological Achivement an help against pollution and disease

yeah but what greek patriotism will do when you capture an american city ?
 
Another Wonder that I have wanted to do for a while is the Crystal Palace. It has shown up in other forms in other mods, so there is a building model available. This is my take on it.

View attachment 332376View attachment 332377

What's missing:
  • +4 :culture: from all Culture (X) Wonders

The Golden Age is to represent the Victorian Era. Since the Palace was the home of the Great Exhibition, it boosts your culture in various forms. You get extra culture from your Specialists, and extra culture from your Cultures.

The +4 :culture: from Cultures requires another <GlobalSpecialBuildingCommerces> tag like the <GlobalSpecialBuildingHappiness> tag that I suggested on Burning Man. This is another straight mathematical addition tag, so I don't think it would be that difficult to implement.
 
Back
Top Bottom