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Wonder Ideas for C2C

Discussion in 'Civ4 - Caveman 2 Cosmos' started by Vokarya, Dec 18, 2011.

  1. Hydromancerx

    Hydromancerx C2C Modder

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    Thanks I will add it to the SVN.
     
  2. SargontheGreat2

    SargontheGreat2 Modder

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    Bioinformatic Labs- where are they in the files?
     
  3. Faustmouse

    Faustmouse Deity

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    Assets/Modules/Faustmouse/Buildings

    If Hydro didn't move them to his Science Folder. Same for Protein Lab and Nucleic Acid Lab ( thats DNA_LAB)
     
  4. Hydromancerx

    Hydromancerx C2C Modder

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    No I left the stuff Faustmouse made in his folders.
     
  5. Sgtslick

    Sgtslick Emperor

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    "Build serpent mound to get science from tumulus" .. but how much science? No details..

    Spoiler :
     
  6. Hydromancerx

    Hydromancerx C2C Modder

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    Hover over the name of the Serpent Mound name to see. It should list it in the hover info.
     
  7. Faustmouse

    Faustmouse Deity

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    The Taipei 101 is WAY too cheap. It's cost should be increased around 4-fold.
     
  8. Hydromancerx

    Hydromancerx C2C Modder

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    Well I feel stupid. Apparently I messed up a wonder. Zheng He's Workshop dosn't make any sense since Zheng He was an Explorer. Which means it would be good to have Zheng He's Voyage as a wonder rather than a Workshop.

    What I was thinking was actully a combo of Su Song and Wang Zhen. Which was confusing since I thought they were all one person named Zheng He.

    But apparently Wang Zhen was an inventor and made a waterwheel furnace among other inventions. And Su Song made the Water Clock and other inventions. So looks like there should be 3 wonders now ..

    - Zheng He's Voyage
    - Su Song's Workshop
    - Wang Zhen's Workshop

    I will write up stats for them soon. And I guess Zheng He's Workshop will need to be removed.
     
  9. Dancing Hoskuld

    Dancing Hoskuld Deity

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    I was wondering:p.
     
  10. Faustmouse

    Faustmouse Deity

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    Could you modify the code from the empire state building? It gives weird resources: A Culture, Geothermal Sea Vent (in mid Industrial...)...
     
  11. SargontheGreat2

    SargontheGreat2 Modder

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  12. Dancing Hoskuld

    Dancing Hoskuld Deity

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    It is done in Python. You will need to be more specific as to what you want. I can fairly easily get rid of culture and manufactured but what others are wrong eg off world ones.
     
  13. Hydromancerx

    Hydromancerx C2C Modder

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    @ Sargon

    Here are new wonders for you.

    Zheng He's Voyage [Wonder]
    Req Tech: Astrolabe
    Req Building: Harbormaster's Office
    Cost: 1520
    Req Costal City: Yes
    Obsolete Tech: Screw Propeller

    Special Abilities
    • +4 :culture:
    • +2 GP points
    • +50% Trade Route Yield
    • New Water Units get +2 XP
    • City More likely to generate Great Merhcant.

    -----

    Su Song's Workshop [Wonder]
    Req Tech: Machinery AND Calendar
    Req Building: Waterclock
    Cost: 1000
    Req River City: Yes
    Obsolete Tech: Clockworks

    Special Abilities
    • +2 :culture:
    • +1 GP points
    • +25% :science:
    • Can turn 2 Citizens into Scientist.
    • Can turn 2 Citizens into Engineer.
    • City More likely to generate Great Engineer.
    • Free Waterclock in Every City

    Waterclock
    Req Tech: Machinery AND Calendar
    Req Building: Aqueduct
    Req Resources: Wood OR Prime Timber OR Bamboo
    Cost: 33
    Req River City: Yes
    Obsolete Tech: Clockworks

    Special Abilities
    • -1 :gold:
    • +5% :hammers:

    -----

    Wang Zhen's Workshop [Wonder]
    Req Tech: Machinery AND Canal Systems
    Req Building: Waterwheel AND Forge
    Cost: 1000
    Req River City: Yes
    Obsolete Tech: Steam Power

    Special Abilities
    • +2 :culture:
    • +1 GP points
    • +25% :science:
    • +25% :hammers:
    • Can turn 2 Citizens into Scientist.
    • Can turn 2 Citizens into Engineer.
    • City More likely to generate Great Engineer.

    ----

    Thanks in advance! :goodjob:
     
  14. Faustmouse

    Faustmouse Deity

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    I'd prefer +5% :hammers: from all Waterclocks or maybe +5% :hammers: from all townclock instead of another "free Building X Wonder"
     
  15. Hydromancerx

    Hydromancerx C2C Modder

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    I would have but we don't have a tag for production, just gold, science, culture or espionage. Thus it was the next best thing I could think of.
     
  16. Faustmouse

    Faustmouse Deity

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    Then skip the %. Just like you did for the Forges in the Wang Zhen Workshop.
     
  17. Hydromancerx

    Hydromancerx C2C Modder

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    Hmm I guess I can't. I will have to just give the bonus to the wonder.
     
  18. Faustmouse

    Faustmouse Deity

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    hmm... do we really need a Workshop for every famous Inventor at all?

    I have new idea about that: All Workshops/Laboratories (Like Newtown's or Einstein's) should only be buildable by a great scientist. Maybe the Workshops from Great Engineers. And Some famous Churches should be buildable by a great Prophet. This wy they get usefull even when they finished all Shrines and it "removes" some Great Wonders.
     
  19. LumenAngel

    LumenAngel King

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    Totally agree
    But that need some work : GP can build buildings even if requierement are not OK. Onlt religion and tech are used today, not req in buildings, ressource or population
     
  20. Faustmouse

    Faustmouse Deity

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    Damn you're right, I forgot about this... Well, but this is clearly a bug and should be fixed at some point.
    You said tech requirement works? That would be all we need, isn't it?


    @Hydro: What about that: Instead of giving a free Water Clock in every city, it ENABLES them. We should make Workshops more unique to represent their "owner's" inventions. For example, we could change clockpunk, so that you won't build "Culture (Clockpunk) to get the resource Clockpunk, but you have to build Da Vinci's Workshop that produces Culture (Clockpunk). Archimedes' Workshop could enable a unique siege unit an so on.
     

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