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Wonder Ideas for C2C

Discussion in 'Civ4 - Caveman 2 Cosmos' started by Vokarya, Dec 18, 2011.

  1. SargontheGreat2

    SargontheGreat2 Modder

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    Sorry guys. I am out of town for the weekend. I have that bug fix out Sunday night though
     
  2. SargontheGreat2

    SargontheGreat2 Modder

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    I has the bug fix
     

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  3. Dancing Hoskuld

    Dancing Hoskuld Deity

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    @SargontheGreat2, just a heads up, having white space eg spaces in the names of folders or files will cause hover over pink squares. This will mostly be fixed when you move your art files into the core area.
     

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  4. SargontheGreat2

    SargontheGreat2 Modder

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    Right, I thought folders were exempt.

    Can somebody please

    1. Put Under Slashes in the folder names of my wonders
    2. Delete the extra copy of Grauman's Chinese Theater.

    tks!
     
  5. Dancing Hoskuld

    Dancing Hoskuld Deity

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    I am doing this plus the file from before.

    Which is the extra Chinese Theater or doesn't it matter.
     
  6. Hydromancerx

    Hydromancerx C2C Modder

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    Thanks DH. :goodjob:
     
  7. Faustmouse

    Faustmouse Deity

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    Enhanced Species is in the SVN now, so you can add the Proteomics Wonder.
     
  8. SargontheGreat2

    SargontheGreat2 Modder

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    Hydro: Somehow the civilopedia isn't showing my +5 research to zoos, etc. Is this normal, because I have no bugs that the game sees
     
  9. Hydromancerx

    Hydromancerx C2C Modder

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    On the pedia page it will not show up but if you hover over the name of the wonder it should show up. If it doesn't show up there then you did something wrong.
     
  10. Thunderbrd

    Thunderbrd C2C War Dog

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    I think there's still a bug on that tag where the display is concerned. I'd report it on the bug thread... this isn't the only building suffering from the problem. I'm not sure I'd be the best at finding that one either since I think Koshling may know the structure of that tag more familiarly than I.
     
  11. crazyewok

    crazyewok Warlord

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    Groom Lake facility (area 51)

    Should give you 1 free aircraft tec and a bonus in Aircraft production.
     
  12. Koshling

    Koshling Vorlon

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    It's showing up fine in the pedia for me! In the default view it I scrolled off however - the small pane that the summary stats and building icon are shown in near the top left of the pedia building entry is not big enough, but it has a scroll bar. Scroll down and the rest of the stats really are there. See attached (shown part way scrolled):
     

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  13. Hydromancerx

    Hydromancerx C2C Modder

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    I thought that stuff is the normal Zoo info and not the extra stuff that is added to the Zoo by another building.

    We DO have a Top Secret Military Base. It has been in since RoM/AND.
     
  14. Thunderbrd

    Thunderbrd C2C War Dog

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    Not only do we have the Top Secret Military Base, it enables the SR71 Blackbird (we may have renamed it something more generic since I last looked) which was exactly what was developed at Groom Lake. So yeah, its there it's just a more generic version. You realize that there's a Russian Area 51 so to speak as well right?
     
  15. Hydromancerx

    Hydromancerx C2C Modder

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    Yeah its National Wonder called "Secret Army Base" and its enabled at Biological Warfare tech. Looks like all the Recon Aircraft require it.
     
  16. SargontheGreat2

    SargontheGreat2 Modder

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    Spoiler :
    <Civ4BuildingInfos xmlns="x-schema:Sargon_CIV4BuildingsSchema.xml">
    <BuildingInfos>
    <BuildingInfo>
    <BuildingClass>BUILDINGCLASS_WWF</BuildingClass>
    <Type>BUILDING_WWF</Type>
    <SpecialBuildingType>NONE</SpecialBuildingType>
    <Description>TXT_KEY_BUILDING_WWF</Description>
    <Civilopedia>TXT_KEY_BUILDING_WWF_PEDIA</Civilopedia>
    <Strategy>TXT_KEY_BUILDING_WWF_STRATEGY</Strategy>
    <Help>TXT_KEY_BUILDING_WWF_HELP</Help>
    <Advisor>ADVISOR_SCIENCE</Advisor>
    <ArtDefineTag>ART_DEF_BUILDING_WWF</ArtDefineTag>
    <MovieDefineTag>ART_DEF_MOVIE_WWF</MovieDefineTag>
    <HolyCity>NONE</HolyCity>
    <ReligionType>NONE</ReligionType>
    <StateReligion>NONE</StateReligion>
    <bStateReligion>0</bStateReligion>
    <PrereqReligion>NONE</PrereqReligion>
    <PrereqCorporation>NONE</PrereqCorporation>
    <FoundsCorporation>NONE</FoundsCorporation>
    <GlobalReligionCommerce>NONE</GlobalReligionCommerce>
    <GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
    <VictoryPrereq>NONE</VictoryPrereq>
    <FreeStartEra>NONE</FreeStartEra>
    <MaxStartEra>NONE</MaxStartEra>
    <ObsoleteTech>NONE</ObsoleteTech>
    <PrereqTech>TECH_ECOLOGY</PrereqTech>
    <TechTypes/>
    <Bonus>NONE</Bonus>
    <PrereqBonuses/>
    <PrereqOrFeature/>
    <ProductionTraits/>
    <HappinessTraits/>
    <NoBonus>NONE</NoBonus>
    <PowerBonus>NONE</PowerBonus>
    <FreeBonus>NONE</FreeBonus>
    <iNumFreeBonuses>0</iNumFreeBonuses>
    <FreeBuilding>NONE</FreeBuilding>
    <FreePromotion>NONE</FreePromotion>
    <CivicOption>NONE</CivicOption>
    <GreatPeopleUnitClass>UNITCLASS_SCIENTIST</GreatPeopleUnitClass>
    <iGreatPeopleRateChange>2</iGreatPeopleRateChange>
    <iHurryAngerModifier>0</iHurryAngerModifier>
    <bBorderObstacle>0</bBorderObstacle>
    <bTeamShare>0</bTeamShare>
    <bWater>0</bWater>
    <bRiver>0</bRiver>
    <bPower>0</bPower>
    <bDirtyPower>0</bDirtyPower>
    <bAreaCleanPower>0</bAreaCleanPower>
    <DiploVoteType>NONE</DiploVoteType>
    <bForceTeamVoteEligible>0</bForceTeamVoteEligible>
    <bCapital>0</bCapital>
    <bGovernmentCenter>0</bGovernmentCenter>
    <bGoldenAge>0</bGoldenAge>
    <bAllowsNukes>0</bAllowsNukes>
    <bMapCentering>0</bMapCentering>
    <bNoUnhappiness>0</bNoUnhappiness>
    <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
    <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
    <bNeverCapture>0</bNeverCapture>
    <bNukeImmune>0</bNukeImmune>
    <bPrereqReligion>0</bPrereqReligion>
    <bCenterInCity>1</bCenterInCity>
    <iAIWeight>0</iAIWeight>
    <iCost>12400</iCost>
    <iHurryCostModifier>100</iHurryCostModifier>
    <iAdvancedStartCost>-1</iAdvancedStartCost>
    <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
    <iMinAreaSize>-1</iMinAreaSize>
    <iConquestProb>100</iConquestProb>
    <iCitiesPrereq>0</iCitiesPrereq>
    <iTeamsPrereq>0</iTeamsPrereq>
    <iLevelPrereq>0</iLevelPrereq>
    <iMinLatitude>0</iMinLatitude>
    <iMaxLatitude>90</iMaxLatitude>
    <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
    <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
    <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
    <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
    <iAnarchyModifier>0</iAnarchyModifier>
    <iGoldenAgeModifier>0</iGoldenAgeModifier>
    <iGlobalHurryModifier>0</iGlobalHurryModifier>
    <iExperience>0</iExperience>
    <iGlobalExperience>0</iGlobalExperience>
    <iFoodKept>0</iFoodKept>
    <iAirlift>0</iAirlift>
    <iAirModifier>0</iAirModifier>
    <iAirUnitCapacity>0</iAirUnitCapacity>
    <iNukeModifier>0</iNukeModifier>
    <iNukeExplosionRand>0</iNukeExplosionRand>
    <iFreeSpecialist>0</iFreeSpecialist>
    <iAreaFreeSpecialist>0</iAreaFreeSpecialist>
    <iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
    <iMaintenanceModifier>0</iMaintenanceModifier>
    <iWarWearinessModifier>0</iWarWearinessModifier>
    <iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
    <iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
    <iHealRateChange>0</iHealRateChange>
    <iHealth>0</iHealth>
    <iAreaHealth>0</iAreaHealth>
    <iGlobalHealth>0</iGlobalHealth>
    <iHappiness>1</iHappiness>
    <iAreaHappiness>0</iAreaHappiness>
    <iGlobalHappiness>0</iGlobalHappiness>
    <iStateReligionHappiness>0</iStateReligionHappiness>
    <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
    <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
    <iSpaceProductionModifier>0</iSpaceProductionModifier>
    <iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
    <iTradeRoutes>0</iTradeRoutes>
    <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
    <iGlobalTradeRoutes>0</iGlobalTradeRoutes>
    <iTradeRouteModifier>0</iTradeRouteModifier>
    <iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
    <iGlobalPopulationChange>0</iGlobalPopulationChange>
    <iFreeTechs>0</iFreeTechs>
    <iDefense>0</iDefense>
    <iBombardDefense>0</iBombardDefense>
    <iAllCityDefense>0</iAllCityDefense>
    <iEspionageDefense>0</iEspionageDefense>
    <iAsset>10</iAsset>
    <iPower>0</iPower>
    <fVisibilityPriority>1.0</fVisibilityPriority>
    <SeaPlotYieldChanges/>
    <RiverPlotYieldChanges/>
    <GlobalSeaPlotYieldChanges/>
    <YieldChanges/>
    <YieldModifiers/>
    <CommerceChanges>
    <iCommerce>0</iCommerce>
    <iCommerce>0</iCommerce>
    <iCommerce>5</iCommerce>
    <iCommerce>0</iCommerce>
    </CommerceChanges>
    <ObsoleteSafeCommerceChanges/>
    <CommerceChangeDoubleTimes/>
    <CommerceModifiers/>
    <GlobalCommerceModifiers/>
    <GlobalBuildingExtraCommerces>
    <BuildingExtraCommerce>
    <BuildingClass>BUILDINGCLASS_ZOO</BuildingClass>
    <CommerceType>COMMERCE_RESEARCH</CommerceType>
    <iExtraCommerce>5</iExtraCommerce>
    </BuildingExtraCommerce>
    <BuildingExtraCommerce>
    <BuildingClass>BUILDINGCLASS_AQUARIUM</BuildingClass>
    <CommerceType>COMMERCE_RESEARCH</CommerceType>
    <iExtraCommerce>5</iExtraCommerce>
    </BuildingExtraCommerce>
    <BuildingExtraCommerce>
    <BuildingClass>BUILDINGCLASS_STATE_PARK</BuildingClass>
    <CommerceType>COMMERCE_RESEARCH</CommerceType>
    <iExtraCommerce>5</iExtraCommerce>
    </BuildingExtraCommerce>
    <BuildingExtraCommerce>
    <BuildingClass>BUILDINGCLASS_COASTAL_PRESERVE</BuildingClass>
    <CommerceType>COMMERCE_RESEARCH</CommerceType>
    <iExtraCommerce>5</iExtraCommerce>
    </BuildingExtraCommerce>
    </GlobalBuildingExtraCommerces>
    <SpecialistExtraCommerces/>
    <StateReligionCommerces/>
    <CommerceHappinesses/>
    <ReligionChanges/>
    <SpecialistCounts>
    <SpecialistCount>
    <SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
    <iSpecialistCount>1</iSpecialistCount>
    </SpecialistCount>
    </SpecialistCounts>
    <FreeSpecialistCounts/>
    <CommerceFlexibles/>
    <CommerceChangeOriginalOwners/>
    <ConstructSound/>
    <BonusHealthChanges/>
    <BonusHappinessChanges/>
    <UnitCombatFreeExperiences/>
    <DomainFreeExperiences/>
    <DomainProductionModifiers/>
    <BuildingHappinessChanges/>
    <PrereqBuildingClasses/>
    <PrereqOrBuildingClasses>
    <PrereqOrBuildingClass>
    <BuildingClassType>BUILDINGCLASS_NATIONAL_ZOO</BuildingClassType>
    <bPrereqBuildingClass>1</bPrereqBuildingClass>
    </PrereqOrBuildingClass>
    <PrereqOrBuildingClass>
    <BuildingClassType>BUILDINGCLASS_NATIONAL_AQUA</BuildingClassType>
    <bPrereqBuildingClass>1</bPrereqBuildingClass>
    </PrereqOrBuildingClass>
    </PrereqOrBuildingClasses>
    <BuildingClassNeededs/>
    <SpecialistYieldChanges/>
    <BonusCommerceModifiers/>
    <BonusYieldModifiers/>
    <ImprovementFreeSpecialists/>
    <Flavors/>
    <HotKey/>
    <bAltDown>0</bAltDown>
    <bShiftDown>0</bShiftDown>
    <bCtrlDown>0</bCtrlDown>
    <iHotKeyPriority>0</iHotKeyPriority>
    <iPrereqPopulation>13</iPrereqPopulation>
    </BuildingInfo>
    </BuildingInfos>
    </Civ4BuildingInfos>


    Can you please have a look at my code Hydro? Its not working
     
  17. Hydromancerx

    Hydromancerx C2C Modder

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    Is this the correct tag?

    <BuildingClassType>BUILDINGCLASS_NATIONAL_AQUA</BuildingClassType>
     
  18. SargontheGreat2

    SargontheGreat2 Modder

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    Yes, it is

    Sorry I should of been more specific, why isn't the +5 for zoo tag working
     
  19. Koshling

    Koshling Vorlon

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    I responded to this in the bugs thread (see posted image there). For me at last it IS working, if you scroll to b able to se it, but it's hidden by the scrolling state of the window it's on when it first is shown.
     
  20. SargontheGreat2

    SargontheGreat2 Modder

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    Alright, I'm sick of that wonders, and there's no crashes, so without further ado...
     

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