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Wonder Ideas for C2C

Discussion in 'Civ4 - Caveman 2 Cosmos' started by Vokarya, Dec 18, 2011.

  1. Koshling

    Koshling Vorlon

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    I'll increase it to 24 with my next push unless I hear objections...
     
  2. Thunderbrd

    Thunderbrd C2C War Dog

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    Keep in mind though that some pending traits will increase this maximum so if it gets increased too far the ability to push that maximum will begin to lose value.
     
  3. Koshling

    Koshling Vorlon

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    True, but right now the fact that it removes the benefits from a lo of buildings strikes me as more serious than that it could remove it from a trait. I also think that it's not really an appropriate tag for a trait - the trait one should just add trade routes rather than adding to the MAX trade route IMO (or else it's only useful in a very narrow band which would have to be retuned continuously depending on how many it's easy to get with buildings)
     
  4. gay_Aleks

    gay_Aleks communism will win.

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    There's also a number of wonders, like Aachen Cathedral, that don't give nothing but stability bonuses. Is there a way to make them inactive in normal game without REV?

    Alternatively, is it possible to attach something else to said wonder (Aachen Cathedral) and maybe the others like it?
     
  5. Dancing Hoskuld

    Dancing Hoskuld Deity

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    They are waiting for XML tags to be made so that they can be finished. You can turn them off in your games by removing the folder containing the particular wonder. Most can be found in Assets/Vokarya/Wonders.
     
  6. strategyonly

    strategyonly C2C Supreme Commander

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    No offense, but WHY would you want to get rid of something that made your city MORE stable?:confused:
     
  7. Dancing Hoskuld

    Dancing Hoskuld Deity

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    Without Rev on they do nothing except clutter the to build queue. I could add tags to only have them in game if Rev is on but then we would need to remember to remove those when the buildings have the rest of their stuff added.

    Which reminds me. Koshling you added an extra/special text tag to units for information that was not obvious or showing up in the help in the build hover over. Could you add the same for the buildings? The new guilds need it very much.
     
  8. Koshling

    Koshling Vorlon

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    Er...remind me what the tag I added to units was ;) I'm sure I can do the same as whatever I did there yes...
     
  9. SargontheGreat2

    SargontheGreat2 Modder

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    Here are the five wonders, the 4 Hydro requested, and the Nok workshop
     
  10. Hydromancerx

    Hydromancerx C2C Modder

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    @Sargon

    Here are some more wonders for you.

    National Zoo [National Wonder]
    Req Tech: Zoology
    Obsolete Tech: None
    Req Building: Zoo (Requires 3 Zoos)
    Req Resources: -
    Cost: 1000
    Req City Size: 13

    • +3 :culture:
    • +1 Great People
    • More Likely to Generate Great Scientist
    • Can Turn 1 Citizen into Scientist
    • Gives a Zoo in every city

    ---

    National Aquarium [National Wonder]
    Req Tech: Marine Biology
    Obsolete Tech: None
    Req Building: Aquarium (Requires 3 Aquariums)
    Req Resources: -
    Cost: 1000
    Req City Size: 13

    • +3 :culture:
    • +1 Great People
    • More Likely to Generate Great Scientist
    • Can Turn 1 Citizen into Scientist
    • Gives a Aquarium in every city

    ---

    World Wildlife Federation [Great Wonder]
    Art: Here
    Req Tech: Ecology
    Obsolete Tech: None
    Req Building: National Zoo OR National Aquarium
    Req Resources: -
    Cost: 12400
    Req City Size: 13

    • +1 :)
    • +5 :culture:
    • +2 Great People
    • More Likely to Generate Great Scientist
    • Can Turn 1 Citizen into Scientist
    • +5 :science: to All Zoos
    • +5 :science: to All Aquariums
    • +5 :science: to All State Parks
    • +5 :science: to All Coastal Preserves

    ---

    Thanks! :goodjob:
     
  11. Faustmouse

    Faustmouse Deity

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    Hydro, almost all of your recent wonders have a "free building X in every city" in it. While I love free buildings, I think it's kind of boring if so many buildings do this.
     
  12. Dancing Hoskuld

    Dancing Hoskuld Deity

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    You did it for the Immigrant unit. However it is probably not really needed. Hydro could just use the help text on the Guild buildings to give the player the information needed. Not sure that the AI knows that they are good or not.
     
  13. Hydromancerx

    Hydromancerx C2C Modder

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    Feel free to post ideas of what wonders should give. I figured since we have SO many buildings that having some wonders give them for free would be nice.
     
  14. Dancing Hoskuld

    Dancing Hoskuld Deity

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    Unless they are being given free in new cities anyway:p:rolleyes:
     
  15. climat

    climat King

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    I usually hesitate to build that type of wonders, though. In many cases, they give buildings having maintenance cost to all cities.

    And I think coast buildings like Lighthouse should be given only to coast cities.. but

    Code:
    	<BuildingClass>BUILDINGCLASS_BELL_ROCK</BuildingClass>
    	<Type>BUILDING_BELL_ROCK</Type>
    	<FreeBuilding>[B]NONE[/B]</FreeBuilding>
    Bell Rock Lighthouse gives no free building. So it's ok. :)

    BTW,
    Code:
    <BuildingClass>BUILDINGCLASS_BELL_ROCK</BuildingClass>
    <BuildingClassNeededs>
    	<BuildingClassNeeded>
    		<BuildingClassType>BUILDINGCLASS_LIGHTHOUSE</BuildingClassType>
    		<bNeededInCity>1</bNeededInCity>
    	</BuildingClassNeeded>
    </BuildingClassNeededs>
    <BuildingClassNeededs/>
    There are two BuildingClassNeededs tags in the building. It may cause errors.
     
  16. gay_Aleks

    gay_Aleks communism will win.

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    Human Rights Declaration needs a buff/nerf, because +1 to :) and :health: for 100% WW is just too few. if you're gonna go warring/or just defending. There's two options:

    1) Make it +5 to :) and :health:, which might sound overpowered, but for 100% WW that is justified.

    2) Reduce the WW to 25%
     
  17. Faustmouse

    Faustmouse Deity

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    Not sure yet, I just wanted to mention it ;)

    As I said, I like free buildings... But if they are all given by wonders, this get's boring. I'm still for the idea to give a free building in every city once you hit a specific tech. For example, Rudder could give free Fishmonger in every city, just like the Fishmonger's Guild did earlier.
     
  18. Faustmouse

    Faustmouse Deity

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    @Sargon:
    Can you make these three wonders for me?

    Genomic Encylopedia [WONDER]
    Req Tech: Genomic Encyclopedia
    Obsolete Tech: None
    Req Buildings: 10 Bioinformatic Lab, 10 Computer Networks
    Req Resources: Computers
    Cost: 37000
    Req City Size: 25
    Requires Power: Yes

    • -50 :gold:
    • 2:gp: Great Scientist
    • Can turn 2 People into Scientist
    • +5 :science: from every Biology Lab, Microbiology Lab, Animal Testing Lab Protein Lab, Nuclein Acid Lab (DNA_LAB), Bioinformatics Lab (BIOINFO_LAB) [Last 3 are in my Folder]

    This is the code to give buildings the extra :science:
    Code:
    			
    <GlobalBuildingExtraCommerces>
    	<BuildingExtraCommerce>
    		<BuildingClass>BUILDINGCLASS_BIOLOGY_LAB</BuildingClass>
    		<CommerceType>COMMERCE_RESEARCH</CommerceType>
    		<iExtraCommerce>5</iExtraCommerce>
    	</BuildingExtraCommerce>
    </GlobalBuildingExtraCommerces>

    Proteomic Encylopedia [WONDER]
    Req Tech: Genomic Encyclopedia
    Obsolete Tech: None
    Req Buildings: 10 Bioinformatic Lab, 10 Computer Networks
    Req Resources: Computers
    Cost: 37000
    Req City Size: 25
    Requires Power: Yes

    • -50 :gold:
    • 2:gp: Great Scientist
    • Can turn 2 People into Scientist
    • +2 :health: in every City
    • Free "Enhanced Species" [ENHANCED_SPECIES] Building in every City
    • +5 :science: from every Protein Lab, Bioinformatic Lab



    Species Recovery Center(WONDER)
    Req Tech: Genesis Biology
    Obsolete Tech: None
    Req Buildings: 10 Cloning Labs, requires 10 Bioinformatic Labs
    Req Resources: Computers
    Cost: 42000
    Req City Size: 25
    Requires Power: Yes

    • Provides 1 of every Animal (and Plant) resources [Except Mammoth]
    Use the Seed Vault as Basis.

    Spoiler :

    BONUS_BARLEY
    BONUS_CORN
    BONUS_POTATO
    BONUS_RICE
    BONUS_WHEAT
    BONUS_BISON
    BONUS_COW
    BONUS_DEER
    BONUS_KANGAROO
    BONUS_PIG
    BONUS_SHEEP
    BONUS_RABBIT
    BONUS_SEA_LIONS
    BONUS_WALRUS
    BONUS_CLAM
    BONUS_CRAB
    BONUS_FISH
    BONUS_LOBSTER
    BONUS_SHRIMP
    BONUS_ALMONDS
    BONUS_APPLE
    BONUS_BANANA
    BONUS_COCA
    BONUS_COCOA
    BONUS_COCONUT
    BONUS_DATES
    BONUS_FIG
    BONUS_LEMON
    BONUS_MANGO
    BONUS_MELON
    BONUS_PAPAYA
    BONUS_PISTACHIO
    BONUS_POMEGRANATE
    BONUS_PRICKLY_PEAR
    BONUS_PUMPKIN
    BONUS_SQUASH
    BONUS_MUSHROOMS
    BONUS_WHALE
    BONUS_CAMEL
    BONUS_DONKEY
    BONUS_HORSE
    BONUS_LLAMA
    BONUS_IVORY
    BONUS_RUBBER
    BONUS_POULTRY
    BONUS_OLIVES
    BONUS_PEARLS
    BONUS_MUREX
    BONUS_SILK
    BONUS_WINE
    BONUS_CANNABIS
    BONUS_COFFEE
    BONUS_COTTON
    BONUS_INCENSE
    BONUS_SPICES
    BONUS_SUGAR
    BONUS_TEA
    BONUS_TOBACCO
    BONUS_FLAX
    BONUS_OPIUM
    BONUS_PEYOTE
    BONUS_RESIN
    BONUS_VANILLA
    BONUS_INDIGO
    BONUS_GUINEA_PIG
    BONUS_TIMBER
    BONUS_PARROTS
    BONUS_GUAVA
    BONUS_KAVA

    Note: I don't know what about Furs, and not sure about Papyrus since it isn't used anymore (AFAIK)




    Thanks! :goodjob:
     
  19. Hydromancerx

    Hydromancerx C2C Modder

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    Do those custom tags work on Projects? As far as I know Project files are kept separate from building/wonder files in the core.
     
  20. Faustmouse

    Faustmouse Deity

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    Oh really? hmm... then make them a wonder and change the Spcies Recovery Center's prereq to 20 Bioinfo labs.
     

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