Aachen Cathedral could be turned off in games that are not playing with the Revolutions mod on. There are a couple of other buildings that should also have that done Governors Pets/Menagerie are ones I intended to only be available if you are playing with Revolutions on.
OnGameOption or NotOnGameOption should be in place for buildings and thus easily employed to make any building option sensitive. One I know I've used the tag on is Bee Bombs (for a functional example.)
I realize, DH, you probably know this, but there are other team members that can help with these that might be able to do so with this slight guidance.
Six Harmonies Pagoda - Almost certainly ought to be Buddhist, Taoist, and Confucian, seeing as it's in China.
Should probably research which one was behind it as you can almost guarantee one of them was.
Burning Man = Non-functional. Supposed to give +2 happy from all Culture Wonders, which is possible, but a lot of work!
This is pretty specific and not applicable to a wide range of effects so far as I can tell. I would suggest to do this effect with python.
Cabaret Voltaire = I'm not actually sure if this is supposed to do anything more than give +2 artists, but either way it is effectively useless - it actually reduces stability as well! (Suggestion: +75% faster production of Entertainers in this city, +25% faster production of Entertainers in all cities, free Entertain promo for Entertainers in this city.)
And/or free experience for Entertainers. I always like to research the real world building to try to get the best approach to modelling what it should do in Civ.
Capuchin Crypt = Non-functional. Intended function (free Graveyard in all cities) is overly weak, but easy to do.
If we're going to DO that then we need to make Graveyards a positive thing. Now that gold isn't trying to be addressed by overwhelming gold upkeep on some buildings like the Graveyard, perhaps the graveyard could be made to NOT require THAT much gold. I've long had a gripe about how much it costs in upkeep. Graveyards really don't cost much to the taxpayer y'know? A little, sure... someone's gotta maintain the grass I guess. But THAT much? Any time you have a wonder give a free whatever building to all cities, you must be careful that the building isn't one that is on the boundary of should/should not build. Graveyards definitely are right now in that category and I don't think its fair to have a building that is pretty much in even the smallest real world communities, let alone towns or cities, falling into this category.
Congress of Vienna = Doesn't currently seem to work at all, no idea if the special requirements for membership are possible, but unlikely to be simple.
Not sure what it's supposed to do but if it's supposed to be bringing up votes like the UN, then it's probably more a matter of that whole feature being currently broken if reports are not just a matter of the mastery victory condition interrupting votes, which it shouldn't be either. I know it's a problem but I don't know that area of code very well. Tripped? This would be a good one to research.
El Camino de Santiago = +Gold from all cities with State Religion, cannot be built if you own Holy City. Could probably be achieved through a slightly janky arrangement of autobuildings and python. Not easily.
The cannot be built part would be a little tough to provide but I can enable python to add a civilization trait. (The boolean to designate a trait as a civilization trait, one possessed by the people, not the leader, already exists.) With a trait, you would have access to a tag that would add gold to all cities with the state religion (pretty sure... would have to doublecheck).
Autobuildings and python could do it too.
Ellis Island = Currently claims to proved a free Culture (European) in all cities, so presumably non-functional.
Used to give all base ethnic level cultures to all of the player's cities. Surely that's not too much is it? Should probably filter out any that never existed on the map so far.
Gate of the Sun = Supposed to give +2 culture from Sundials. This is easy to do but remarkably weak.
Make it have +2 research from all sundials and watch civs fight for it. Might actually fit a little. The Gate of the Sun is quite interesting and very difficult to guess at it's benefit to the culture but the culture that built it was very advanced and extremely focused on astronomical science.
Krak des Chevaliers = +20% strength when fighting units owned by the player controlling your State Religion's Holy City: impossible. How would you even represent this? +25% defence in all cities if you control your state religions Holy City: Possible, using autobuildings.
To get close to the first effect:
Are we getting the religious combat classes coming up correctly for units built by players who have adopted a national religion? I don't think that IS working right now come to think of it. I might have to look into that. However, you could create a free promotion or set of free promos that gives a combat modifier against units of your own religion. That might be kinda close to the concept of that original issue. Python would be necessary to assign the proper promotion to your units correctly of course. Either that or assign the correct civilization trait to the leader that represents the adopted state religion and attach the promotion to all units of the player that has that trait. That would take a little less programming most likely.
Las Medulas = Weak, not sure what intended purpose is.
Has anyone got any research driven ideas?
Pere Lachaise Cementery = +50% from Great Artist producing Great Work: possible if this used Outcome code. Currently does nothing.
@DH: Is there a way to make this work with those great work outcomes the entertainers are using?
Westminster Abbey = +33% Great People bomb outcomes: possible, if this were converted to using Outcomes code?
hmm... not sure if this is doable without extra dll coding or not.
Yasnaya Polyana = +artist from farms in city vicinity: not currently possible. Does nothing.
Sure it is... autobuildings
Surely you can give a farm prerequisite for an autobuild and possibly even have layers of autobuildings that count the # of farms in vicinity.
Ok... that's enough blabbering from me for now.