Wonder Stackers

Magnus

Diplocat
Joined
Apr 10, 2001
Messages
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Location
Massachusetts, USA
Seems to me there are a few wonders, when combined (not necesarily in the same city) can be a devestating 1-2 (or 3 or more) combinations. For example, it is well known about the 'Super Science City" wherein you combine (in the same city, the capital if you can) Colossus, Copernicus & Isaac's - with those 3 you can really dominate in science output, assuming you are in a position where there is a lot of trade going on. Here are a few others that should be fairly well known:

Lighthouse & Magellans: you rule the seas, no questions asked, your ships are all vets (at a time when nobody can CREATE vet sea units) and they all have movement bonuses of 3! (except triremes).

Leonardo's & SunTzus: your armies are ready for invasion - Leonardo's updates every unit to the most modern type and SunTzu's corrects the small downside of Leo's in that it restores the Veteran status immediately upon battle that they lost when they were upgraded.

Pyramids & Great Wall - the Infinite City Sprawl dream combo. every new city you spawn immediately has a wall and a granary, so you get growth and defense without costing you time and resources - the otehr cool thing is both of these wonders come with the same advance! - Masonry. Very nifty.

OK civvers are there any others, perhaps more obscure combinations? Post them here!
 
The most obvious combination is Hanging Gardens and Mike's Chapel. Together you're guaranteed a smoother transition to a Republican government. Add Bach's Cathedral for a democracy and your on the road to a rich and robust empire.
 
Mikey's chapel, Bach's cathedral. Definitely a strong happiness conglomerate on a large continent. Also Cure For Cancer come the modern age, should the AI still be pestering you.

An economic city could include collossus, and the trading company.

 
About the science city, build the SETI Program in it as well: it adds 50% science AND counts as a research lab in every city.

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And I'm proud to say: 'Ich bin ein Civfanatics Official Reviewer!'
 
In amore obscure way, Hoover Dam and Apollo program rule together - the Hoover Dam increases production in your now factoried cities, giving you the production edge needed for the space race, or if playing on bloodlust, the large genocide campaign that ensues
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- Greenie

" Let us take by
cunning what we would
take by force"
 
There's no reason to have happiness Wonders in same city.

I accept that science city is good, but grudgingly.
Stacking Wonders in a city serves to paint a big target on it.

Just an opinion, so before E---O-N----
calls me stupid, let me say that in advance.

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It's In The Way That You Use It
Tuatha De Danann Tribe
ICQ 51553293
 
My BEST ever civ was built upon the pyramids and hanging gardens both being completed in Paris VERY early in the game. My empire enjoyed the benefits of the happiness provided by the hanging gardens and the growth provided by the pyramids.

IN ADDITION I was able to benefit mightiliy by the fact that paris was in we love the king day for quite a while! (I boosted some luxuries to keep it that way when it grew beyond 5 citizens!)

That empire sure rocked...but for the fact I did that empire when I had civ classic and hadn´t patched it my score went AROUND the thing and was in the minus...LOL!

I won that game in about 1907 with a pop of over 250 million and by conquest.
 
Slowhand sez:

quote:
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Stacking Wonders in a city serves to paint a big target on it.

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Except for the science wonders the others don't really need to be stacked in the same city. In SP, I usually build multiple wonders in the same city more for convenience than anything else.
I think Magnus was trying to point out the stacking nature of wonders if you get 2 or more that benefit in the same area, ie Lighthouse & Magellan's = awesome navy.
 
I'd like to add that Shake's Theatre is nice to combine with several different wonders depending on what you are after.

In your science city, it could be a big help when celebrating. If nothing else, all of the workers in the city will be productive - no need for entertainers.

Combining Shake's with King Richard's Crusade in a good production city can help you amass a huge army and use plenty of ships to transport them everywhere. The theatre can help a production city like this celebrate as well.

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Diplomacy - the art of
saying "Good Doggie"
until you can find a rock
 
After I became familiar with the game I always made it a point to try to get the hanging gardens, the collosus, Copernicus, and Newton all in the same city, and then make that city my capital (if my capital doesn't already have all of those). With three happy people, and no corruption it is quite easy to keep those people happy. Keeping the people happy is quite important until you get into Republic or Democracy (it makes the city trade like one of those). That city produces a bunk load of science

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This has been Karl Marx the Penguin.
-- "Workers [penguins] of the World Unite"
 
Is the Comrade Penguin related to the King or Emperor Penguins?

I think it's fine to stack wonders in the same city. I always have my capital at the very heart of my civ, surrounded with newer cities. This makes it very easy to rushbuild wonders, when a single caravan from all the cities surrounding it will usually produce the wonder straightaway. If all your wonders are in the capital, then you should worry a lot if it is taken, but only because this means that at least half your other cities surrounding it will have been taken too. It is damn hard to take just a capital with this technique until the AI get paratroopers, in which case you are so far ahead they won't be at all dangerous to the ranks of Mech. Infantry in all your cities. It is very easy to build roads between your cities this way and can you leave the capital undefended if a particularly (unlikely) strong attack on one of your cities looks dangerous.

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in vino veritas
 
Originally posted by Alan_Nicoll:
Slowhand sez:
Except that you can also defend that city to the max. Leonardo's all by itself is a big target that demands extraordinary defense.

Any Wonder does, not just Leo's; but beyond that, I would expect Leo's city to be harder to take than most Wonder cities.
If you concede that 1 Wonder draws a target, why would you intensify the heat?

Pyramids and Gardens work well in tandem, but again, no need to be in same city.

I still maintain that stacking Wonders, other than maybe science city, is a poor idea.



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It's In The Way That You Use It
Tuatha De Danann Tribe
ICQ 51553293
 
I meant that wonder stackers as being owned by the same CIV, not necessarily the same city... the SSC is the exception to that.
 
A good combo is Shake's theatre and King richard crusade. Espcieally in republican gov'. Your city is content no matter what and you can produce mega units. Remeber that Richard crusade does good in cities with high production already. Build and few mines and fing some coal or iron and your set.

I though think that the Pyramid and Great WAll combo is the best.

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"What counts is not necessarily the size of the dog in the fight - it's the the size of the fight in the dog."
- Gen. Dwight D. Eisenhower
 
quote:

Is the Comrade Penguin related to the King or Emperor Penguins?

The comrade penguin has no relation to to either of these monarchial penguins, it seeks to overthrow them!!
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Considering the fact that cities you build wonders in are usually older more centrally located cities, I don't think it likely that the AI would have a chance at taking a wonder. Since my first game I have never had the AI take a wonder city, admitedly I've only jumped up to Prince/King level in the last 6 months but even at higher levels, any city you build a wonder in has two defenders and and walls by AD which is when most people have trouble with the AI.



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This has been Karl Marx the Penguin.
-- "Workers [penguins] of the World Unite"
 
Stacking wonders might also be a result of having cities who can build them in time. Even when using the "cure by camel" strategy (building A LOT of caravans, to save money and help the wonder prod.) there might be times were the other cities have to be building some thing else (units for defense of the Empire?) in that case it is good if the city building the wonder have a minimum of shields on it's own.
I mostly build a lot (4-5) wonders in my capital. It's a matter of national pride that the capital is the top city in the world.
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The average airline pilot having some 5000 hour's in an airplane - Most of us properly have more hour's plaing civII?
 
A good group is the King Richard's Crusade and the Colossus in the same city. There is extra trade and production, letting you build units/improvments faster, and has extra trade for money and science needs. What the heck, add the Hanging Gardens, and usually the 'We love the Leader' day appears, with even more resources, or growth (depending on your government)

Of course, the more wonders you have anywhere, the better!
 
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