Wonder tips

web25

Warlord
Joined
Sep 12, 2011
Messages
186
I only stick to a few wonders, pyramids, art of war, adam smith.

I have been having a problem getting them finished before a civ will complete just 1 or 2 turns before me.

I took the mongols for the first time, i dont know of that plays a part.

I also will start another build before i get the tech to build the wonder.

Any tips?
 
What difficulty level is this? On Regent, you can usually out-tech the AI so you dont have this problem (at least 2nd era and later wonders, the anc wonders are more contested to an extent.). Probably even Monarch. Emperor is where wonder-building starts to get more tricky.

A better civ would only help in your development/growth. So I would say Mongols are a poor civ for this, as you need to grow as fast as possible so you can then tech as fast as possible, and have more cities available to build the wonders you need. You then need cities set aside for workers so you can rapidly improve tiles, and if need be, join them to your wonder cities.
 
I did the worker pop growth. The dang zulus beat me for pyramids and leos workshop. They moved to the top of my war list.

What size pop/shields is a good time to start your 1st wonder?
 
What size pop/shields is a good time to start your 1st wonder?
There is no possible single right answer to this question, because it depends on so many factors:
  • Which Wonder?
    • Pyramids is great for fast core-growth for the entire game, but very expensive (and not much use on very small landmasses). Colossus is cheaper, and great for trade/research, but must be in a coastal town — which tend to be low on shields. Either way, you'd better start (pre)building these as early as possible, to get maximum benefit from them
    • In the first Succession Game I played (ABLES-SG, linked below), the first Settler we built was sent to found a coastal-town near our Capital, specifically to build Colossus: IIRC, we built 2 Curraghs to explore N/S, then started on the Wonder (then the next player unilaterally switched it to something else, but that's another story...)
  • Difficulty level? @Nathiri already covered this
    • At Emperor+, it may/will be more cost-effective to build units to capture the Wonders you want, rather than building them yourself. Pyramids = 400 shields for you, but only 320 shields for an Emperor-AI. But 400 shields = 20 Archers = 13 Swords/Horses; how many 400-shield Wonders could you capture with 13 Swords/Horses?
  • Map-size/type
    • Land per Civ increases slightly with map-size, so the larger the map, the longer the expansion phase lasts, and the longer it will be before the AI-Civs start putting shields into Wonders rather than Settlers, which gives you a little more breathing space as well
    • Conversely, if you're on an Archi-map, GLight could be very useful to you — especially if you're not a SEA-Civ, and/or the map is Large/Huge — so you'd want to get started on it ASAP
  • Terrain near your starting point — specifically, freshwater sources
    • If few/none of your towns are going to top Pop6 without an Aqueduct, then Wonder-building should probably not be a major priority for any of your core-towns — unless you're going to city-pox your territory, and build ToA for a 100K win
  • Resource availability (especially Luxes, if you're going to run a Republic)
    • You will need to keep your Wonder-town(s) happy as it/they grow(s) bigger
  • What other Civs are out there?
    • If you're surrounded by AGRI-Civs, then you'll likely need to spend shields on Settlers (and military units), not Wonders!
    • If there are lots of SCI-Civs on the board, then they may/will get a headstart on Wonder-techs when they pass into a new Age
  • Long-term game aims
    • Will you eventually build Metros? Then you'll need to make sure you place towns accordingly, and not build Wonders in 'space-filler' towns scheduled for Industrial-Age demolition post-Sanitation/Hospitals
All of the above notwithstanding, as a general rule, above Regent (and unless I was specifically going for a 20K Culture-win — which I never have), I would usually not start (pre)building Wonders until I'd already finished placing my 1st-ring towns (and had started on the 2nd-ring), and/or had a working Settler-pump (Pop>4 + 5FPT + Granary) that would get that 1st/2nd ring completed within the next 5-10/30-40 turns. Because once I commit a town to a(n Ancient) Wonder-build, I've effectively taken it out of commission for at least the next 20-30 turns, and likely longer — so my other towns will need to (be big enough to) take up that slack, to counter the AI-Civs' production advantages. And even then, the Wonder would likely need to be (pre)built in whichever eligible town can finish it quickest — which will likely be my Capital in the early game. That means I wouldn't be able to use the Palace as my shield-bank, so I'd use my most expensive building/unit instead, switching up as new techs unlock more expensive projects.

So if I want Pyramids, but am neither Industrious nor the Inca, I'll need Masonry ASAP; until I get it, I'll likely have a Granary/Temple available [60s, Pottery/C.Burial]; even if I didn't start with any of these 3 techs, after the first 20-30 turns, I would expect to have gained at least one of them, either from a goody-hut, or trading. (During those first 20-30 turns, my Capital will likely be building 2-3 Warriors, and my first Settler, not a Wonder!). If I want one of the later Ancient Wonders, and I'm going for the Republic (slingshot) anyway, I'll soon have a Courthouse [80s, CoL], and MoM [200s, Philo] available as prebuilds. But even if I don't want the GLib [400s, Literacy], GWall [300s, Construction], HGard [300s, Monarchy], or ToA [500s, Polytheism], I can still use them as a prebuild for SunTzu [600s, Feudalism]. And since I generally never build Colosseums [120s, Construction], these make good pre-pre-builds for just about everything else...
 
Outproducing the ai can be in a few ways:
1: make sure you developed your tiles with roads and mines with enough workers.
2: You might want to sabotage the other civ by the way of pillaging. The wonder screen will tell you which city is building what wonder and a well timed embassy placement will tell you how far a civ is with a wonder, given they are building it in the capital.

And. Like with most things in life; focus on what you need, instead of what you want.
 
2: You might want to sabotage the other civ by the way of pillaging.

You can also send your workers to helpfully irrigate their mined tiles. (I have done this before without upsetting the AI, but it is possible that it was only in PTW; I haven't done it in a long time.)
 
It is possible in C3C, at least if you have Right of Passage. I tend to do it the other way. If i see a composition of mines and irrigation that its hurtfully stupid and i have workers without work in my own territory, than i help out AI to a more senseful composition.
 
Outproducing the ai can be in a few ways:
1: make sure you developed your tiles with roads and mines with enough workers.
2: You might want to sabotage the other civ by the way of pillaging. The wonder screen will tell you which city is building what wonder and a well timed embassy placement will tell you how far a civ is with a wonder, given they are building it in the capital.

And. Like with most things in life; focus on what you need, instead of what you want.
 
How many workers per city do you advise

I didnt even know there was a wonder screen, how do i see it?
 
How many workers per city do you advise

I didnt even know there was a wonder screen, how do i see it?
I dont have a set number or ratio, 1 to 1.5 workers per city is the number that is being floated around here.
I checked my game, Im in the end of the middle ages and have 8 workers, 21 slaves and 25 cities.
Check the F buttons until F11. F7 shows the wonders.
These are your main advisor screens.
 
A civ will never complete a Wonder when you only have 1 turn left to complete it. That's hard-coded as a nerf to the AI regardless of difficulty level. 2 turns however... different story.

The way I prepare myself is from the experience of having played a certain difficulty with certain starting parameters lots of times, and, by doing so, you get a mental memory of the date-span in which the AI is likely to complete certain Wonders. For Regent, on Huge, you're normally good for pretty much any wonder before 500BC, for example. The AI can and does complete Wonders before this date, but they're more the outliers. The more you move the difficulty slider up, the earlier the AI tends to achieve their Wonders.
 
Back
Top Bottom