Minou
King
- Joined
- Apr 19, 2013
- Messages
- 845
Thought I had a clever idea in my last OCC game as China. As is well known, you get 50% of the production invested in a wonder when it is built by another Civ. Usually this means a net loss of hammers even if you are using policies like Corvee. However, China can build 15% of an Ancient or Classical Wonder with one builder charge, and also gets an extra charge. So, it is possible to cycle builder charges into production for other things.
Here is my example. I built a Builder costing 60 hammers, with the cost reduced to 47 hammers using Ikium. I then used all 4 charges to build 60% of Apadana, putting it at 240/400. Then, I purposely waited for an AI to complete the wonder (AIs seem to love Apadana, so I knew it would be gone T50 at the latest). When I "lost" the race, it generated 120 hammers - more than 250% of what I invested for the Builder.
This is a pretty good payout, as Apadana is one the highest cost wonders that can be built this way. The payoff can be even better with Serfdom or Pyramids, but will be worse with cheaper wonders and as Builder costs go up.
Seems like this could be a powerful trick. The problem is that the production goes into whatever you are building but there is NO overflow. So, I ended up getting about 60 hammers towards a Campus that was half built, but then the other 60h disappeared. Still a slight bonus, but half of what I had hoped for....
I think it may still be a marginally useful strategy if you can SEE an AI is about to complete a wonder, and then switch into a very expensive build (for example a wonder you actually want like Kilwa) or shuffle between district builds when it looks like the they will finish it next turn (I personally have a hard time judging from the icon on the map when a wonder is almost done).
Here is my example. I built a Builder costing 60 hammers, with the cost reduced to 47 hammers using Ikium. I then used all 4 charges to build 60% of Apadana, putting it at 240/400. Then, I purposely waited for an AI to complete the wonder (AIs seem to love Apadana, so I knew it would be gone T50 at the latest). When I "lost" the race, it generated 120 hammers - more than 250% of what I invested for the Builder.
This is a pretty good payout, as Apadana is one the highest cost wonders that can be built this way. The payoff can be even better with Serfdom or Pyramids, but will be worse with cheaper wonders and as Builder costs go up.
Seems like this could be a powerful trick. The problem is that the production goes into whatever you are building but there is NO overflow. So, I ended up getting about 60 hammers towards a Campus that was half built, but then the other 60h disappeared. Still a slight bonus, but half of what I had hoped for....
I think it may still be a marginally useful strategy if you can SEE an AI is about to complete a wonder, and then switch into a very expensive build (for example a wonder you actually want like Kilwa) or shuffle between district builds when it looks like the they will finish it next turn (I personally have a hard time judging from the icon on the map when a wonder is almost done).