Wonders that yeild Great Engineer Points

bigwinw

Warlord
Joined
Dec 11, 2008
Messages
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I was curious what Wonders gave you Great Engineer Points and at what Era they were. Below is a list of the Wonders, what they do for you, what technology you need and what Era they are from.

Ancient Era
The Pyramids - +1 Culture, 50% worker construction bonus, +1 Great Engineer Point - Masonry
Stonehenge - +8 Culture, +1 Great Engineer Point - Calendar

Classic Era
The Great Wall - +1 Culture, Enemy Land Units must expend 1 extra movement per tile inside your territory, +1 Great Engineer Point - Construction

Medieval Era
Angkor Wat- +1 Culture, Culture cost of acquiring new tiles reduced by 75% in every city., +1 Great Engineer Point - Theology
Chichen Itza - +1 Culture, Extends the length of a Golden Age by 50%, +1 Great Engineer Point - Civil Service
Himeji Castle - +1 Culture, +25% Combat Strength bonus to all units in friendly territory, +2 Great Engineer Points - Chivalry

Industrial Era
The Statue of Liberty - +1 Culture, +1 Production gained for every Specialist in all Cities, +3 Great Engineer Points - Replaceable Parts

None in the following Eras
Renaissance Era
Modern Era
Future Era

If you build a workshop you can have a Production Specialist. Does that give you any Great Engineer Points (like a science specialists gives Great Scientist Points?)
 
That looks like it, though Factories enable another specialist. And yes, Engineers put points toward great engineers.
 
Its worth mentioning that if you build two early engineering wonders (say Pyramids and Great Wall), you're guaranteed an engineer by the time you hit Reanissance.
 
Its worth mentioning that if you build two early engineering wonders (say Pyramids and Great Wall), you're guaranteed an engineer by the time you hit Reanissance.

Unless you are playing as Babs.
 
Just don't expect those points to mean anything - if you're like most players, you'll use at least one scientist within the first 66 turns after building the wonder, so you'll pop a Great Scientist first, which should set the bar for a Great Engineer ever further, never to be reached.

Workshops definitely need another specialist slot (as do Markets) so these great people can keep up with scientists, if desired.
 
Unless you are playing as Babs.

Just don't expect those points to mean anything - if you're like most players, you'll use at least one scientist within the first 66 turns after building the wonder, so you'll pop a Great Scientist first, which should set the bar for a Great Engineer ever further, never to be reached.

Workshops definitely need another specialist slot (as do Markets) so these great people can keep up with scientists, if desired.

Both true.
 
Just don't expect those points to mean anything - if you're like most players, you'll use at least one scientist within the first 66 turns after building the wonder, so you'll pop a Great Scientist first, which should set the bar for a Great Engineer ever further, never to be reached.

Workshops definitely need another specialist slot (as do Markets) so these great people can keep up with scientists, if desired.

I'd say the opposite -- Libraries need NO specialist slots, which should be given to Public Schools.
 
I think the scarcity of Great Engineer points is intended, due to their being one of the more powerful GPs
 
I'd say the opposite -- Libraries need NO specialist slots, which should be given to Public Schools.

Errr ... then we would be playing Civ V with basically zero great people (except for GG's) for most of the game.

I am fully in support of adding more spec slots to early buildings to make all forms of GP's available for differing strategies.

I think the scarcity of Great Engineer points is intended, due to their being one of the more powerful GPs

That would make more sense if great scientists, which are the easiest GP to get, are also the best GP.

In order of power:
GS - GE - GM - GA
In order of availability:
GS - GA - GM - GE

Weird :P
 
I'd say the opposite -- Libraries need NO specialist slots, which should be given to Public Schools.

That doesn't even make sense. A scientist specialist is the same regardless of where it's placed (although it will make more science when run through the modifiers of public school and uni's, it doesn't matter where it's placed).

Also, if you're not running specialists in libraries, your tech rate will suck, and you'll stagnate on higher difficulties.

EDIT: Oh, you probably mean they shouldn't get slots to put specialists in. Perhaps they should be reduced to 1, but having none would be horrible. Scientists are the only way to keep up on Deity, because you'll NEVER keep up on population alone.
 
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