dragonbane999
Chieftain
- Joined
- Oct 4, 2010
- Messages
- 7
Re-posted from my post on the 2K Forums here: http://forums.2kgames.com/forums/showthread.php?p=1197188
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I am posting this due to a workaround I have found for the issue in which the textured terrain is gray and/or a flat color and the terrain then loads in bottom to top in squares.
WARNING: You will likely need a beefy computer to attempt doing this without killing your computer from the load you put on it.
In the GraphicsSettingsDX11.ini file (Most likely located in the CiV folder in My Documents)
You will find this section of options:
---------------
; Init whole terrain before loading game
BlockOnLoad = 0
; Terrain Page in Rate
Terrain64Chunks = 4096
; Terrain Page in Rate
Terrain128Chunks = 512
; Terrain Page in Rate
Terrain256Chunks = 256
; Terrain Page in Rate
Terrain512Chunks = 64
-----------------
Change them to these values:
BlockOnLoad = 1
Terrain64Chunks = 4096
Terrain128Chunks = 4096
Terrain256Chunks = 4096
Terrain512Chunks = 4096
What I have noticed is this:
- Your game will take much longer to initially load into the world
- When you first load in, you will receive the standard terrain texture load in issue when you first look at any new terrain
- Afterward, you will not experience the terrain load in issue.
- You will experience an FPS drop when scrolling through terrain when zoomed out, once all the terrain is loaded in, this FPS drop becomes much less severe.
I recommend you have at least 4 gigs of RAM and at least 512 megs of dedicated graphical memory before even attempting this workaround, as your game would likely slow to a crawl/crash.
--------
I am posting this due to a workaround I have found for the issue in which the textured terrain is gray and/or a flat color and the terrain then loads in bottom to top in squares.
WARNING: You will likely need a beefy computer to attempt doing this without killing your computer from the load you put on it.
In the GraphicsSettingsDX11.ini file (Most likely located in the CiV folder in My Documents)
You will find this section of options:
---------------
; Init whole terrain before loading game
BlockOnLoad = 0
; Terrain Page in Rate
Terrain64Chunks = 4096
; Terrain Page in Rate
Terrain128Chunks = 512
; Terrain Page in Rate
Terrain256Chunks = 256
; Terrain Page in Rate
Terrain512Chunks = 64
-----------------
Change them to these values:
BlockOnLoad = 1
Terrain64Chunks = 4096
Terrain128Chunks = 4096
Terrain256Chunks = 4096
Terrain512Chunks = 4096
What I have noticed is this:
- Your game will take much longer to initially load into the world
- When you first load in, you will receive the standard terrain texture load in issue when you first look at any new terrain
- Afterward, you will not experience the terrain load in issue.
- You will experience an FPS drop when scrolling through terrain when zoomed out, once all the terrain is loaded in, this FPS drop becomes much less severe.
I recommend you have at least 4 gigs of RAM and at least 512 megs of dedicated graphical memory before even attempting this workaround, as your game would likely slow to a crawl/crash.