[Work Coorination] 3D graphics for Trade Goods [OPEN]

raystuttgart

Civ4Col Modder
Joined
Jan 24, 2011
Messages
9,638
Location
Stuttgart, Germany
Hi guys,

currently the mod still has a lot of "Trade Goods Units" that do not yet have proper 3D Unit graphics.

Normally that is not an issue, because these graphics are almost never directly visible ingame.
You would really have to place them on the Map via Worldbuilder to see their graphics.

We are talking about graphics like this:
Spoiler :




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But what if we will one day have a feature where e.g. Wagon Trains drop off goods on the Map so anohter one can pick them up?
Or a feature where e.g. an Improvement produces goods on the Map to be picked of by Wagon Trains?
Or a feature where a Goody spawns a pile of goods instead of a Treasure?
Or ...

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Well, I could imagine lots of features where goods could be placed on the Map, even if it is not current gameplay. :)
Evenf if not, it would still be good to give our goods proper 3D Unit graphics. For me it is part of the quality of a mod.

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I am perfectly aware that this is no "priority task" though. :thumbsup:
It should not delay other activities currently worked on for the release.

Thus the intention of this thread is more "not to forget it".
Or just track the trade goods 3D graphics that still need to be created / improved.

Here is the list of the ones that I think should still be looked at.
If we find a volunteer interested to work on it self responsibly, that would be great. :)

Spoiler :

  1. ART_DEF_UNIT_VANILLA
  2. ART_DEF_UNIT_CHOCOLATE
  3. ART_DEF_UNIT_GRAPES
  4. ART_DEF_UNIT_OLIVES
  5. ART_DEF_UNIT_RAPE
  6. ART_DEF_UNIT_OLIVE_OIL
  7. ART_DEF_UNIT_RAPE_OIL
  8. ART_DEF_UNIT_VALUABLE_WOOD
  9. ART_DEF_UNIT_BAKERY_GOODS
  10. ART_DEF_UNIT_GEMS
  11. ART_DEF_UNIT_WOOL
  12. ART_DEF_UNIT_HIDES
  13. ART_DEF_UNIT_PREMIUM_FUR
  14. ART_DEF_UNIT_CASSAVA
  15. ART_DEF_UNIT_WOOL_CLOTH
  16. ART_DEF_UNIT_COLOURED_CLOTH
  17. ART_DEF_UNIT_COLOURED_WOOL_CLOTH
  18. ART_DEF_UNIT_LEATHER
  19. ART_DEF_UNIT_GOAT_HIDE_BOOTS
  20. ART_DEF_UNIT_PADDED_LEATHER_COATS
  21. ART_DEF_UNIT_PREMIUM_COATS
  22. ART_DEF_UNIT_ROPE
  23. ART_DEF_UNIT_SAILCLOTH
  24. ART_DEF_UNIT_FIELD_WORKER_TOOLS
  25. ART_DEF_UNIT_HOUSEHOLD_GOODS
  26. ART_DEF_UNIT_LUXURY_GOODS
  27. ART_DEF_UNIT_GOAT_HIDES
  28. ART_DEF_UNIT_PIG_SKIN
  29. ART_DEF_UNIT_DOWNS
  30. ART_DEF_UNIT_WILD_FEATHERS
  31. ART_DEF_UNIT_GOAT_HIDE_BOOTS
  32. ART_DEF_UNIT_PIG_LEATHER
  33. ART_DEF_UNIT_FRUITS
  34. ART_DEF_UNIT_HARDWOOD
  35. ART_DEF_UNIT_MAPLE_SIRUP
  36. ART_DEF_UNIT_YERBA_LEAVES
  37. ART_DEF_UNIT_LOGWOOD
  38. ART_DEF_UNIT_COCHINEAL
  39. ART_DEF_UNIT_YERBA_TEA
 
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I have one more, converted by anyone from Railroads!
A bundle of straw, but dried flax is looking similar, so it could be used for this, I think.
 

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We could use it also for "Barley". :think:
I will test it. :thumbsup:

Edit:
Works perfectly fine for both. :)
(Flax just got a different colour.)
Spoiler :

Civ4ScreenShot0016.JPG

 
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A Salt block for "Raw Salt".
Ready salt should be packed in barrels, so it does not become wet.
 

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  • salt.7z
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A Salt block for "Raw Salt".
Ready salt should be packed in barrels, so it does not become wet.

When "Rock Salt" is mined it kind of looks like "Ore" that is broken out of a mountain.
It does not look like bricks. Thus the graphic is not that immersive.

Bricks could only be used for Salt that comes from Salinas at the Ocean.
(But that is actually already the "Refined Salt" and there simply bags or baskets would also work better.)

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Maybe for "Rock Salt" the "Ore" graphic could just be recoloured to be more grey and white. :think:

Edit:
I just recoloured Ore to look like "Rock Salt".
It should be good enough. :)

Spoiler :

Civ4ScreenShot0019.JPG

 
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I made some bags with different colours, I think they could be used as peanuts (yellow), red pepper (red) and spices (green). I also thought about doing a white labeled bag for rice, but I am afraid this would look exactly like the original sugar bag.
 

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  • bags.7z
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I have one more for you: Furnitures (without the great table)
 

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  • Furnitures.7z
    133.4 KB · Views: 10
I also could give you a stack of tyres/wheels for ART_DEF_UNIT_KAUTSCHUK, but I think this would be too modern for colonization era
 
I also could give you a stack of tyres/wheels for ART_DEF_UNIT_KAUTSCHUK, but I think this would be too modern for colonization era
Actually I could use what we already created for Milk. :)
(It is simply some buckets with a white liquid.)

That should be fine. :thumbsup:
(So nothing to do anymore for that one.)
 
@Kathy
Would you like to create trade goods graphics for these here?
(You suggested to use the graphics from the Bonus Resource.)

ART_DEF_UNIT_GOATS
ART_DEF_UNIT_PIGS
ART_DEF_UNIT_CHICKEN
ART_DEF_UNIT_GEESE
 
Why don't you just use the existing ressource graphics? Just pigs.nif for pigs, chicken.nif for chicken, and so on? Won't this work?
 
@Schmiddie
Would you like to help me with a few of these here:
(Those are the only ones that do not have matching graphics yet.)

Spoiler :

ART_DEF_UNIT_VANILLA
ART_DEF_UNIT_CHOCOLATE
ART_DEF_UNIT_GRAPES
ART_DEF_UNIT_OLIVES
ART_DEF_UNIT_RAPE
ART_DEF_UNIT_OLIVE_OIL
ART_DEF_UNIT_RAPE_OIL
ART_DEF_UNIT_VALUABLE_WOOD
ART_DEF_UNIT_BAKERY_GOODS
ART_DEF_UNIT_GEMS
ART_DEF_UNIT_WOOL
ART_DEF_UNIT_HIDES
ART_DEF_UNIT_PREMIUM_FUR
ART_DEF_UNIT_CASSAVA
ART_DEF_UNIT_WOOL_CLOTH
ART_DEF_UNIT_COLOURED_CLOTH
ART_DEF_UNIT_COLOURED_WOOL_CLOTH
ART_DEF_UNIT_LEATHER
ART_DEF_UNIT_GOAT_HIDE_BOOTS
ART_DEF_UNIT_PADDED_LEATHER_COATS
ART_DEF_UNIT_PREMIUM_COATS
ART_DEF_UNIT_ROPE
ART_DEF_UNIT_SAILCLOTH
ART_DEF_UNIT_FIELD_WORKER_TOOLS
ART_DEF_UNIT_HOUSEHOLD_GOODS
ART_DEF_UNIT_LUXURY_GOODS
ART_DEF_UNIT_GOAT_HIDES
ART_DEF_UNIT_PIG_SKIN
ART_DEF_UNIT_DOWNS
ART_DEF_UNIT_WILD_FEATHERS
ART_DEF_UNIT_GOAT_HIDE_BOOTS
ART_DEF_UNIT_PIG_LEATHER
ART_DEF_UNIT_FRUITS
ART_DEF_UNIT_HARDWOOD
ART_DEF_UNIT_MAPLE_SIRUP
ART_DEF_UNIT_YERBA_LEAVES
ART_DEF_UNIT_LOGWOOD
ART_DEF_UNIT_COCHINEAL
ART_DEF_UNIT_YERBA_TEA


It is still one of the todos on my list that I want to clean up before starting something bigger again.
Bu if somebody else would work on this here I could work on other stuff instead.

I know that these graphics are usually not visible on the map.
But maybe in the future they might ...
 
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For this ones, I still would use the original ressource graphics "as they are":
ART_DEF_UNIT_GOATS
ART_DEF_UNIT_PIGS
ART_DEF_UNIT_CHICKEN
 
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