[Work Coorination] 3D graphics for Trade Goods [OPEN]

For this ones, I still would use the original ressource graphics "as they are":
I do not think it would look good if I we use the resource graphic 1:1 in all cases - but of course they could be the base to create the Yield / Cargo graphic.
For the Yield / Cargo graphics I would e.g. prefer for Chicken to have them in a box or cage. So it looks like they would actually be transported and not running around wildly.

But let us simply see what we get by whoever works on it and how it looks.
I will leave it to the person creating it to come up with whatever he likes.

If there is nobody volunteering for it I will take care of it myself then.
But at the moment I am still busy fixing bugs in programming.

Still thanks for the suggestion. :thumbsup:
 
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Due to the large number of open items (and the way some of them looks), I tought it would be "better than nothing", and allow to focus on the really difficoult items.
 
I worked a bit on this topic this morning ... as it is a bit annoying to me that it is still open. :)
(It is something that is not difficult to do, so it is also possible to work on it when not yet fully awake and still drinking the first coffee.)

For now I added the missing "Trade Good Graphics" for Sheep, Goats and Pigs.
(Used the Resource graphics as base as @Kathy suggested and modified them a bit.)

Spoiler :

Civ4ScreenShot0005.JPG

 
I added also the missing "Trade Good Graphics" for Chicken and Geese.
(Used the Resource graphics as base as @Kathy suggested and modified them a bit.)

Spoiler :

Civ4ScreenShot0000.JPG

 
ART_DEF_UNIT_DOWNS
ART_DEF_UNIT_WILD_FEATHERS
Could somebody help me with those?
(I am just not able to create something like that from scratch.)

Downs:
It could e.g. simply be two basket full of white fluffy stuff.

Wild Feathers:
Same as about but just grey instead of white.
 
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