View attachment 561502
Finished a 162 SV using that map ATEX posted a few weeks ago, with Peter's Russia.
I expected it to be earlier, but pretty damn good.
Rushed my religion, building only one settler at first with this buid order:
Capital: scout - scout - settler - holy site - shrine - (bought one slinger) - 2x prayers
City 2: Holy site - 1x prayer
I tried waiting for the prophet to come naturally, but the difference in production is so high, you quickly get all of those "lost" hammers back.
Got the religion turn 30! (Work ethic, colonisation)
After that I used (or abused) the pair of cards Colonisation/Agoge, so I had more than 10 cities by turn 70.
I didn't simply used faith, I did build most of the settlers using my 3-4 earliest cities to the point they had trouble growing beyond 2 population.
Scripture was another gigantic boost, and after some testing, I got the best results by "rushing" one temple, to get one apostle for "World church".
People got too excited about work ethic, but many overlloked this other massively buffed belief.
Also, I mostly ignored temples, with so many holy sites with high adjacency, i found it better to build builders/settlers.
Barbarians were nightmarish... damn... never seen that many barb horseman.
I think the patch buffed barb spawn and behaviour. Their scouts seemed pretty objective on spotting cities and coming back to the camp.
It is also a lot easier to defend agains barbs, than it is to rapid claim barb infested territories... damn...
After this fast start, things complicated a bit, because there is only so much science you can make out of production.
After some reloads, I got better results after pushing harder for growth.
One important lesson, was: Don't build cities deep inside tundra, only the lavra must be there.
The best spots are those in the very "border" between grasslands and tundra. (or desert, same logic).
I only started Magnus touring around the time I reached Feudalism. I think this was a big bistake in a map with so much land, it should have been earlier.
Another complicating factor was settler travel times, as my strong production cities, those building settlers, were further and further from the empire frontiers.
Maybe maori would do a bit better on this problem.
I treid to use all the excess hammers to build as many eurekas as possible, even those 2 galleys, 3 privateers, 2 banks, and 3 late game airports.
Very few techs withour any eureka.
I did derp a bit as well, among those issues:
- bulding both Forbidden Palace and Big Ben... there are not that many great cards to use. 2 for science, scripture, serfdom are more than fine for my game, colonial taxes is rather weakish.
- I did not go straight to Replaceable Parts, to try to get more eurekas, while my cities had trouble growing.
- I put some effort into the Ruhr Valley, but in the end it was overkill (4 turns for the Offworld Mission, with a few builders but no chops is amazing though).
- Too many Harbors, 15 trade routes in the end, again, overkill production to the capital (main spaceport city).
- Too few theater squares, the first came around turn 120-ish.
So... my tips are:
- get that damn religion ASAP (literally!)
- settle your cities NEAR tundra/deserts, not deep into it
- small patches of tundra/desert may support multiple nearby cities, clump holy sites there for even more adjacency.
- abuse Colonisation to hard build settlers, don't only faith-buy settlers, and don't bother with Magnus provision (you can grow later).
- abuse Agoge if necessary
- rush World Church for early culture
- building both Forbidden Palace and Big Ben are overkill
- beeline replaceable parts after you get all the necessary Medieval stuff.
- getting Work ethic is not an automatic "I win early" thing, Work ethic seems to be not THAT broken after all...