obsolete
Deity
but I've discovered that the new cities get online a lot faster if you can send both a settler and a worker to them.
Many people will discover that doing this will cause you to lose that spot in the first place.
but I've discovered that the new cities get online a lot faster if you can send both a settler and a worker to them.
You've told me that it, 'usually' isn't a good idea but you never said why. I'm not fighting for a debate, I am curious if there is a problem with the strategy. It is in a general sense, note. The map and neighbors determines the game.
Many people will discover that doing this will cause you to lose that spot in the first place.
Ouch, I almost always build worker first in all cities, since I read it was good for the capital. thought it would be good for the rest too. Well has been working fine for me. Will stop doing it tho since it seems all agree it's not a good option.
I would argue this: it seems to violate the principle of maximizing the number of turns you are working improved tiles.
If that's true, then it probably falls behind the alternative lines assuming otherwise normal play.
It might be equal or superior with additional changes in play - without additional details there's really no evidence to hang an opinion on.
It's hard for me to believe that you can afford the dedicate the capital to settlers, but must distribute the training of workers (none of your cities can train 60 workers at the rate your capital trains 100 settlers?).
A bit easier to believe is that there could be a big timing problem - assuming a start like worker - warrior... - settler*, city two may not develop quickly enough to support its brothers, and therefore cities 3 and 4 have to fend for themselves.
You're also going to get very different results if worker #1's job is to stay at the capital and chop, instead of helping new cities develop.
I would argue this: it seems to violate the principle of maximizing the number of turns you are working improved tiles.
What's the alternative? Granary? If you suggest building a granary and using a fresh capital worker to improve this new city I would say that it would work fine, but you would expand much more slowly.
What's the alternative? Granary?
If you suggest building a granary and using a fresh capital worker to improve this new city I would say that it would work fine, but you would expand much more slowly.
Building a worker first in a city should be useless, because you've already transferred a worker with the settler in the first place.
"But then my capital/other cities don't have a worker!" Not a problem, they can build another one, and do it while working improved tiles, whereas your new city will not. Furthermore, your capital should have around 3-4 improved tiles when your second settler comes out, so there's no need for another worker as long as you aren't wasting time chopping/roading.
For example, let's say my first worker farms a corn, pastures a cow, then mines 2 hills while producing a settler at size 3. He goes with the new settler to the second city, where he pastures a sheep then a horse. By then, your capital has produced another settler, and your worker leaves your second city to join the 3rd settler. All this with one worker.
"But my second city won't be able to work an improved tile at size 3!" Ok, NOW build a worker there.
So in summary, a better rule of thumb: transfer workers to new settlers. Replace them if necessary by building a new worker at the city from which the worker was transferred.
For example, let's say my first worker farms a corn, pastures a cow, then mines 2 hills while producing a settler at size 3. He goes with the new settler to the second city, where he pastures a sheep then a horse. By then, your capital has produced another settler, and your worker leaves your second city to join the 3rd settler. All this with one worker.
Farm is 5 turns without movement...
6 food is too fast to a warrior before size 3 without a ridiculous hammer resource.