Worker first or grow first?

What about a test with a workboat start?
 
great post for newbies here.. the beginning of the game is so important.

seems like everyone agrees, worker first 90% of the time.. then some warriors, then settler/worker..

what about Barracks? didn't see anyone mention putting those up before putting out early military?
 
great post for newbies here.. the beginning of the game is so important.

seems like everyone agrees, worker first 90% of the time.. then some warriors, then settler/worker..

what about Barracks? didn't see anyone mention putting those up before putting out early military?

At Emperor, I just barely have time to build my first War Chariot before the barbs arrive. If I tried to build a Barracks first, I'd be toast. I only build warriors if the horses are not around.

I always build a worker first unless I can't get to BW before I would run out of tiles to build farms. When it is only slightly delayed, I build worker first anyway and just have him build some roads toward my second city placement while waiting for BW.:)
 
There will always be something for a worker to do if you research appropriate technologies first.

FWIW in at least half my games I build two workers first (with maybe part of a warrior in between to grow onto a second improved tile if there is one). If they have nothing else to do, early roads within and around the BFC are surprisingly useful for lots of reasons, and in general I find my city 2 and 3 get going much faster.
 
great post for newbies here.. the beginning of the game is so important.

seems like everyone agrees, worker first 90% of the time.. then some warriors, then settler/worker..

what about Barracks? didn't see anyone mention putting those up before putting out early military?

For what it's worth, I'm in the worker first camp. Barracks first or troops first depends on the game (Difficulty, circumstances etc.)
F
 
I play mostly on random leader epic Monarch and here's what I usually do before I decide what to build first:
1. If I start with hunting + goodie huts are on + plains hill start = build a scout first.
2. If I don't have Fishing and/or not a coastal site I go worker first.
3. After the worker is out, I let the city grow to the number of bonus resource tiles (usually 3), then start making a settler.
4. My tech and worker build up the bonus resource tiles, perhaps chops the settler if I get BW in the meantime (unlikely).
5. I move the settler with the worker, capital starts building a new worker or warriors, whatever is more needed.
 
I would do worker first as well though there are civs and starts that would require you to tech to be able to do anything. So I can see doing a warrior if you need to tech for the worker to do anything, and I have had starts like that where the Worker had NOTHING to do, not even roads.

I have done starts with workboat if there was seafood to get to allow city growth and I have done barracks before making military at all. If this were a poll I'd say Worker first wins hands down.
 
I would do worker first as well though there are civs and starts that would require you to tech to be able to do anything. So I can see doing a warrior if you need to tech for the worker to do anything, and I have had starts like that where the Worker had NOTHING to do, not even roads. .

That is a very good point. I play Ramesses 95% of the time, but occasionally play Ragnar just for fun. With him you have to research Wheel and Agriculture, so there is nothing much for your worker to do. Since I know I am going to go warmongering with him ASAP, it even makes sense to build a barracks while researching these basic worker techs. Since Ragnar's military gets an automatic combat promotion at birth, his warriors can defend well against barb Archers, allowing time to build the barracks:)
 
This thread was most interesting. In every one of my games so far, I juggle my starting citizen so my initial warrior completes simultaneously with a city growth, then create a worker. I make a settler immediately after the worker, unless I feel I need another military unit first.

I now see the benefits of creating a worker first, and growing the population to take advantage of bonus tiles before expanding to two cities.
 
If the worker can be productive right out of the gate.. i go worker first.

If not.. i get a warrior first.
Well, you can always be productive right out of the gate, since you have time to research tecs before the worker is finished.
 
Not always. The worst case is an all-forest start with cows/sheep/pigs as your only food... but you start with, say, fishing/mysticism.
 
The math isn't the problem, it's the English. English is absolutely terrible at conveying percentages well. I'm pretty sure you're both right:

# of hammers with expansive = 125% of usual
Time to make worker with expansive = 80% of usual
Ah, nice. I can dig that.
(off topic)
:) I'm glad that the people on this forum understand that distinction. In Guild Wars, there are a few things that claim "skills recharge 33% faster", but what they really mean is that "recharge times are reduced by 33%". For some skills, the normal description says one thing while the 'concise description' says the other! I've tried to explain the problem as best I can in a couple of different bug reports, but whoever is in charge doesn't seem to understand the difference. One time the response was that it will be fixed in the next patch, but then the next day they revised their response to say that it is working as intended. It's so stupid. Running 50% faster certainly will not reduce your travel time by 50%. It will reduce it by 33%. Can't people understand that? :mad: (sorry. I'm just venting some long-held frustration.)
 
Not always. The worst case is an all-forest start with cows/sheep/pigs as your only food... but you start with, say, fishing/mysticism.
And how is that not something for the workers to work with? :confused: -What I meant was that you can always research AH/mining/roads while building the worker.
 
And how is that not something for the workers to work with? :confused: -What I meant was that you can always research AH/mining/roads while building the worker.
In the case described your worker would be finished before you have the techs you have AH, because you need either hunting or agriculture to get AH. If you research the wheel first then you can build roads, but that misses the point of getting a worker first. You could get mining first, but that won't help you if the hills are forested.
 
In the case described your worker would be finished before you have the techs you have AH, because you need either hunting or agriculture to get AH. If you research the wheel first then you can build roads, but that misses the point of getting a worker first. You could get mining first, but that won't help you if the hills are forested.

You are correct. I have actually been in that predicament playing Ragnar. He is such a Neanderthal!:D
 
(off topic)
:) I'm glad that the people on this forum understand that distinction. In Guild Wars, there are a few things that claim "skills recharge 33% faster", but what they really mean is that "recharge times are reduced by 33%". For some skills, the normal description says one thing while the 'concise description' says the other! I've tried to explain the problem as best I can in a couple of different bug reports, but whoever is in charge doesn't seem to understand the difference. One time the response was that it will be fixed in the next patch, but then the next day they revised their response to say that it is working as intended. It's so stupid. Running 50% faster certainly will not reduce your travel time by 50%. It will reduce it by 33%. Can't people understand that? :mad: (sorry. I'm just venting some long-held frustration.)

I remember taking my mother back to the bank because she had consolodated a few credit card loans... The bank had gave her a loan at something stupid like 25%.....

and the reason....

Credt card 1 = 18% apr
Credit card 2 = 19% apr
Credit card 3 = 19% apr

at the numpty WORKING AT THA BANK concluded she was paying 54% apr and they were offering her a great deal.....

AND THIS GUY WORKED AT THE BANK......

any way lots of arguing and a maths lesson later..... the manager grovelled like a baby....
 
I'm coming back to this post again. useful stuff here.

bump.

not much talk about Tech-ing though... everyone is talking about their Production choices. but not so much about Tech choices.
I really would like to know more about most people's early Tech

I'm trying to break into Emperor now. I crushed my last Monarch game.

played to about turn 64 in one Emp game.. was astonished by the AI growth.. looked like 4 cities to my 2.

I think I need to make some different choices Tech wise, and what purpose I put my workers to
 
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