Hammers: Thats what mines are for. Better than forests.
Oh yeah, and if you can get the pyramids (I did, in my game here on monarch, due to early economic strength), when the cottages become towns, I can make them all +1 production.
Im even not caring that I clearcut the areas in my initial couple cities borders, in terms of health impact. Saving three forests gives +1, which is one resource, and youll get several heath resources, plus granary plus fresh water...
My city 2 got me gold and silver, my city 3 got pigs, and city 4 goes up toward spice and something else.
200BC I have a big tech lead, 4 wonders, finally got a religion (Taoism), biggest size empire, highest score by almost 200 over 2nd (like 900 to 700), getting new techs in like 3-4 turns at 80% science.
This compares to my previous starts which I did about the same things (maybe not quite as perfectly) but waited longer for the initial expansion, and they left me near even with the AIs.
Unfortunately I neglected military a bit late on (needed to build it more in the 1000BC on timeframe, so I am in an annoying battle with alexander where we are trading archers, though I have Chu-ko-nu coming out very soon to help with that. I wouldnt care about being attacked if the bastards didnt pillage oyu, I can defend the cities, just not all the landmass. Gotta work on that more for next game.
Oh yeah, and if you can get the pyramids (I did, in my game here on monarch, due to early economic strength), when the cottages become towns, I can make them all +1 production.
Im even not caring that I clearcut the areas in my initial couple cities borders, in terms of health impact. Saving three forests gives +1, which is one resource, and youll get several heath resources, plus granary plus fresh water...
My city 2 got me gold and silver, my city 3 got pigs, and city 4 goes up toward spice and something else.
200BC I have a big tech lead, 4 wonders, finally got a religion (Taoism), biggest size empire, highest score by almost 200 over 2nd (like 900 to 700), getting new techs in like 3-4 turns at 80% science.
This compares to my previous starts which I did about the same things (maybe not quite as perfectly) but waited longer for the initial expansion, and they left me near even with the AIs.
Unfortunately I neglected military a bit late on (needed to build it more in the 1000BC on timeframe, so I am in an annoying battle with alexander where we are trading archers, though I have Chu-ko-nu coming out very soon to help with that. I wouldnt care about being attacked if the bastards didnt pillage oyu, I can defend the cities, just not all the landmass. Gotta work on that more for next game.
Gato Loco said:It would seem that this strategy could leave you a bit short on hammers later on. With the demise of bonus grasslands and flatland mines, hills and forests are the only source of hammers (well, specialists are too, but you can't run a whole economy on them). Chopping's a must, but you can only chop so much before you're left high and dry. Not having those forests around later to chop for improvements and wonders could be a bit of a pain.
I'd also wonder about your city placement. Rushing settlers just outside your borders and plopping down cities before the lions get them (CXXC?) probably isn't compatible with optimally placing cities to grab the best resources and expand your borders. What kind of results are you getting from this placement in 1AD? Are your early cities optimally viable? Are you still able to expand your borders during hte land grab?