no, that's not what I meant, sorry I didn't mean to imply anything like that.
I was stating my point of view on the matter, and I can see we have diverging ones, so I apologize if you perceived it as an aggression.
To me, "perfectionism" to use your word in such a game goes hand in hand with micromanagement.
To make a parallel, one doesn't become great at combat without paying attention to which side of a river to settle, to which unit with which promotion to position on which tile, etc.
The high skill ceiling of the game is partly dependent on offering many small ways to optimize gameplay.