Worker turns / Tile bonus overview

Longasc

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Jun 18, 2003
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Hello!

It is often useful to know "how many workers do I need to railroad / mine / whatever" a certain type of tile in one turn.

Is there an overview about the turns needed for one worker somewhere?

Another thing I would like is a listing of bonus ressources and stuff:

e.g. -> what bonus does incense give, what a whale, what a horse, what Iron... how much more production/food shields, or just commerce boni?


Most I know by heart after playing civ for years now, but still I would like a listing / overview of the various tile boni and lux / ressource boni, too.



Is there a listing / overview of this kind somewhere in the War Academy or in the forum? I honestly could not find something like this.
 
Good question on workers. Turns to complete depends on native vs slave, industrious civ or not, anarchy/demo/other govt, and the tile itself.

Obviously it is wasteful to pile 12 workers on a raw tile when 5 could complete a road during the next turn.

For the bonus resources, it is in the pdf cheat-sheets in the ref section.

http://www.civfanatics.com/civ3reference.shtml

Also, you can right-click the tile.
 
Look in the civilopedia. It's all there.
 
Hi Longasc. As for the worker thing, I've seen lists from time to time on the forums, but I don't have anything permanent; sorry. I know that movement penalties apply, if that helps at all (I didn't realize it for too long a time, but since a hill costs 2 movement points versus the normal 1, all its worker actions are doubled in length, and mountains would likewise be tripled).

Anyway, the main point of my responding - the resource data you were asking about (and much more) can all be found in an invaluable pdf resource located in the reference section - don't feel bad about not finding it, since I d/led it months ago and it still took me over five minutes to find it again! Anyway, here's a link to the reference center, and you want the second item down (and the third of those for conquests data). Enjoy; those files are great (thanks to LoneWolf!).

http://www.civfanatics.com/civ3reference.shtml
 
This may be incorrect, but when I need a improvement immediately, I put a worker on that tile, hover over that order button, see how many turns, and put that many native workers on it. Slaves do decrease time, but I don't know about the mechanics there.
 
Slaves are about 1/3 for industrious, and more like 1/5 for non-industrious.

Hovering over worker action buttons will give the turns. You can also interrupt a worker just after starting to see what the dialog says.
 
Sparta, thanks a lot, I knew this file, but without your hint...

I simply forgot this really invaluable reference file! I have now downloaded the C3C version - it was not finished as I just got C3C, so I did not remember it. But you are right, a lot of useful data is in there, very well presented.

Especially the tile / ressource boni data.

Worker turns: They really depend ALWAYS on movement penalties. This is why mountains take so much time, and chopping forests/jungle, too.
 
Haradrim said:
This may be incorrect, but when I need a improvement immediately, I put a worker on that tile, hover over that order button, see how many turns, and put that many native workers on it. Slaves do decrease time, but I don't know about the mechanics there.

Yeah, that's fairly accurate. I hover over the action button to see if I need to add more workers to that tile.

And I have links to those .pdf's in my sig. ;)
 
If a tile improvement takes 6 turns to complete with 1 worker, then it will take 3 turns with 2, or 2 turns with 3 and so on. I'm using the patched version of Conquests, and I noticed that in my game as the Aztecs, my Spanish slaves worked exactly half as fast as my own citizens. I could clear a polluted 'flat' tile with four workers in 1 turn, or 8 slaves in 1 turn.
 
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