EscapedGoat
Warlord
- Joined
- Dec 4, 2005
- Messages
- 204
Obviously, at some point you need a worker - but when should you invest in one? A small decision but small decisions early game can quickly turn into a long term advantage...
In Civ 4 it was pretty obvious - the tile yield from improving just one/two special resource would equate the bonus resources from a new city - and worker chopping was pretty overpowered at some stage (i think they nerfed that to the level in CIV 5 though eventually?). Worker first was often a good move (after some exploration units).
In Civ 5, a general worker improvement usually adds +1 production resource (food or hammer) and on top of that takes 6-7 turns to build. And the worker costs upkeep (but how much?). I mostly use my workers if I have to hook up luxuries because it's more important than getting +1 from a square.
A new city will on the other hand immediately even in a worst case scenario provide 2 hammer, 1 gold and whatever the first citizen can work in surplus. If you settle on a luxury, the argument can even be made that you don't need the worker to hook up resources as long as you keep building settlers and settle on resources.
Settlers are 90 hammers and Workers 70 if i recall. If you have the settling social policy (forget the name) Settlers cost relatively less, about 60 hammers i assume. And on top of that you can use food to build them.
So what are even the arguments for worker before settler? IMO settler first (and maybe second + third too
) must be a superior return on investment (settle on luxuries to avoid the worker - and maybe steal a worker from a city state?)
In Civ 4 it was pretty obvious - the tile yield from improving just one/two special resource would equate the bonus resources from a new city - and worker chopping was pretty overpowered at some stage (i think they nerfed that to the level in CIV 5 though eventually?). Worker first was often a good move (after some exploration units).
In Civ 5, a general worker improvement usually adds +1 production resource (food or hammer) and on top of that takes 6-7 turns to build. And the worker costs upkeep (but how much?). I mostly use my workers if I have to hook up luxuries because it's more important than getting +1 from a square.
A new city will on the other hand immediately even in a worst case scenario provide 2 hammer, 1 gold and whatever the first citizen can work in surplus. If you settle on a luxury, the argument can even be made that you don't need the worker to hook up resources as long as you keep building settlers and settle on resources.
Settlers are 90 hammers and Workers 70 if i recall. If you have the settling social policy (forget the name) Settlers cost relatively less, about 60 hammers i assume. And on top of that you can use food to build them.
So what are even the arguments for worker before settler? IMO settler first (and maybe second + third too
