Workers go mad

jackdog

Warlord
Joined
May 15, 2007
Messages
256
There has been a thread on workers from the AI doing stuff in your territory, forts mainly but last night having stolen a shed load of workers quite early game had roads everywhere in my territory and everything connected. Had several workers on the pres-set build a network setting and I suddenly noticed they started building workshops over my farms and windmills over my mines!!!!!! I think I even caught one farming over a village!.

Arn't they supposed to stay in a city unser these circumstances or something, they were defo NOT set to improve generally or anything as I NEVER use that setting.

What the hell is going on.
 
I caught some of my workers who I had set on network building chopping 5-6 of my forests - in the city I was planning to use as my National Park city!

I hope they do s.th. against that bug in the patch
 
you can set your workers to not chop forests, and to not override already existing improvements, in the options menu.
 
Or you can just do everything manually.....
 
The Build Trade Network option is currently bugged. Once they run out of a Trade Network to build, they switch to city improvement, and make just about the dumbest choices imaginable.

When I first saw it, I thought it was some Spy mission I didn't know about.

Mind Control Enemy Workers to Destory Improvements (534 espionage points)
 
How about convince rival workers to join you through propaganda?
 
better get out the whip!
 
The Build Trade Network option is currently bugged. Once they run out of a Trade Network to build, they switch to city improvement

This is true. It can be fixed by commenting out the following code from:
Code:
void CvUnitAI::AI_networkAutomated()
Code:
/*if (AI_improveLocalPlot(3, NULL))
{
	return;
}

if (AI_nextCityToImprove(NULL))
{
	return;
}*/

Bh
 
In some of my games I noticed the worker who's tasked to build a trade network actually builds forts on top of resources that I don't have yet (inside my border but outside of city fat crosses). What gives?
 
Forts connect resources now, so if it's not in a workable area, workers favor Forts over the other improvement.
 
Aaaah, no wonder! I did read about the forts being part of the trade network, but never realized that it can replace improvements like this.
 
Apparently you can link two forts over a narrow stretch of land which will allow your ships to cross . (Pedia I think) Not had the opportunity to test it yet.
 
I would like to know why the workers are not buiding cottages anymore...
In warlords, all I had to do is let the workers automated. now I have to do every command manualy..
 
Apparently you can link two forts over a narrow stretch of land which will allow your ships to cross . (Pedia I think) Not had the opportunity to test it yet.

You can, and its quite cool :)
The rule seems to be as long as all the forts have water on at least one side of them, they will link together and allow your ships through. In my current game I have 2 forts linking from the western ocean into a 2 square freshwater lake and another fort linking out the other side to the eastern ocean. Saves my destroyers about 4 turns getting from one side to the other!
 
Yes, these fort canals are great. I made myself a little crossing in a narrow portion of the continent so my boats have access to both ocean easily.

I was wondering though, if you build a city one tile from the coast, then put a fort next to it, can you now build boats? And harbours? Someone should test this.
 
I would like to know why the workers are not buiding cottages anymore...
In warlords, all I had to do is let the workers automated. now I have to do every command manualy..

Setting workers on auto-improve is almost never a good idea, since they tend to chop too much at the wrong time and build much too many farms and not enough cottages.

The Build Trade Network option is currently bugged. Once they run out of a Trade Network to build, they switch to city improvement, and make just about the dumbest choices imaginable.

It seems like having them on auto-network building isn`t a good idea either anymore. Oh well, too bad :(
 
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