Albertan Civfanatic
Albertan Nationalist
How will workers work in 7? Do we even know?
We don't know. It may be Trade Routes, it may be automatic, or something else.How will roads be made without workers? Will it be done through trade routes?
No chopping, either, apparently.
I dunno if I heard correctly, but I remember hearing from a vid from a content guy that the roads are auto built between cities n towns, a direct comparison to Civ6 Rome's National ability was made.How will roads be made without workers? Will it be done through trade routes?
Best news ever, as far as I'm concerned.. I've always hated this mechanic. Especially because it became THE element of strategy, that differentiated human from AI players.No chopping, either, apparently.
This is of course assuming that options are therefore reduced, and new ones aren't added.I hadn't thought of that. No more building wooden spaceships. Seriously though it has me more worried for the game. Taking out mechanics human players can excel at but the AI can't. Makes for a more challenging game for sure, but a more boring one as well with limited options.
Yeah chopping was always lame (but really only due to the excessively high yields). It's high time this strategy gets the ax... the chop.Best news ever, as far as I'm concerned.. I've always hated this mechanic. Especially because it became THE element of strategy, that differentiated human from AI players.
This. So much this.This is of course assuming that options are therefore reduced, and new ones aren't added.
Roads are automatically created between settlements when you found a new town.How will roads be made without workers? Will it be done through trade routes?
Source?Roads are automatically created between settlements when you found a new town.
Ursa Ryan's two hour impressions video on YouTube:Source?
Thanks. I just stated watching, but already found useful new info.Ursa Ryan's two hour impressions video on YouTube:
Actually has a lot of great info I haven't necessarily seen discussed here yet. It's also very easy to navigate the video.
If you place a rural district over woods it always becomes a lumbermill. Each terrain feature translates it only one rural district type.So... if forests/woods can't be chopped, is there any way to remove them? I'd imagine they are removed automatically if you place a urban district or wonder on them. Are we just forced to put lumber mills on them? Assuming they are rural districts that is.