Chandrasekhar
Determined
Yes, one work three commerce sounds good to me.
Giolla Phadraig said:So any thoughts on this from the team? re: giving some benifit from working a mana node?
Mahatmajon said:This isn't entirely on topic with the thread, but especially now that mana node improvements are providing more & possibly changing game mechanics I think it would be MUCH better if nodes could only be created by adepts+ and not by workers.
The speed at which you build a node doesn't really matter, but allowing workers to create nodes doens't make much sense to me and also means you don't have to build any adepts+ until you connect all your nodes and they come out stronger.
Kael said:K, I played with it and decided to do both, I checked in some environmental effects from nodes
Xuenay said:So... want to enlighten us on the details or do we have to wait? Will the environmental effects make us want to build nodes near cities, or keep them as far as possible (seeing which nodes got those effects added), or both?
Would that include the mana node's tile as well? It would be nice for elves to be able to defend those nature nodes using their tree-climbing skills.Kael said:1 Hammer and 2 Commerce for each of them. As a test the fire node turns all tiles within 1 into deserts, entropy creates fallout and nature creates forests.
vorshlumpf said:Would that include the mana node's tile as well? It would be nice for elves to be able to defend those nature nodes using their tree-climbing skills.