World 1899 Scenario (PTW)

Good idea, this time were important to decide the future of the XX century. And you can play a lot of What IF history...
 
Um, I can't seem to get any of the saved files to work :|

I managed to install the MOD correctly since I can open the scenario but liek you mentioned, I get that weird problem of a civ being killed.
Anyways...whenever I try to open any of the saved files I get an error message saying it can't read that particular file and closes to the main menu. What am I doing wrong?
 
Strange.... works for me. Hulk, awesome scenario overall. A few minor problems, but nothing very important.

*Numerous spelling mistakes (Fango=Fargo, Columbian=Colombian, Peruan=Peruvian, a few others if you care)

*Some of the leaders are wrong. If this is a 1899 scenario, then Lenin, Churchill, and Franco don't belong. Unless you used leaders in a broader time sense (like in normal Civ3.) Either way, it doesn't matter much.

*The Philippines and Cuba should belong to the same civ. Either they are both American, or both Spanish. The Spanish-American War turned both into American commonwealths (I'm not good enough at history to remember what year the S-A War was, before or after 1899.)

Just some constructive criticism. Like I said, nothing incredibly important. On the whole, a very nice scenario. Especially as Germany-- France is so fun to conquer. :evil:

--Grandmaster
 
The spanish-american war was in 1898, then Cuba, Puerto Rico and Philipines must be american colonies.
 
unfortunatly I cannot reproduce your problem, so it's difficult to say what's wrong.... a crashed installer (due to buggy download) is unlikely since it uses CRC :confused: .... but the error message seems to indicate an illegal file (do you have the PTW 1.21 patch installed? perhaps that's the problem...)

or perhaps something hase gone to the wrong place:
if installed correctly, the scenario and the KT folder should be found in the civ3ptw\scenarios folder.... the saves can be found in the civ3ptw\saves\1899 folder... (but the installer should warn you if you do not choose the right location ... again:confused: )

or perhaps copying the saves elsewhere (in the saves folder for example...) fixes the problem... (but unlikely... well I'm just guessing around what could be wrong...)

I also made those saves downloadable separately (at http://www.kt-unlimited.de/world1899.html) - if your saves are wrecked for some weird reason, perhaps these do...

btw the "killed civ" problem is likely to happen, but sometimes it works (at least we managed to make those saves ;) ) -- about every 4th to 8th try was successful.... and fortunately the problem is reported at (almost) the beginning of the scenario opening process....
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about leader head's: AFAIK we haven't modified them but perhaps we will do this in the next version... (yeah I remember this female stalin always harassing around :lol: )

spelling problems will be corrected (tnx for mentioning them -- well, in the first versions there was a weird english/german mix used for city/nation/leader names - we fixed most but not all ;) )

about real leaders & other differences to real history: well our sources were a bit poor (just a small "atlas of world history" mentioning only the most important facts) and school is long ago :) & at least we found authenticity less important than a somewhat balanced game, so we decided to take a few changes --- eg making Cuba & Puerto Rico American would make the overpowered US even stronger & the weak spanish even weaker -- but making Philippines Spanish would restrict the US on the American continent, so the AI has less stimulation to spread in Asia... -- but I guess we will change most of this in the next version (which will then perhaps be called world1897 - guess why ;))
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btw if anyone computes other nations it would be nice if you can send us a save game of this so we can make it downloadable to others (mailto:world1899@kt-unlimited.de)
to spare them (or us :D) some time...
 
If you would like, I can compile an entire list of the spelling errors for the next version.

Also, about America/Spain, I think that it wouldn't be unrealistic to have a stronger America and weaker Spain. After the Spanish-American War, Spain's power diminished significantly and there worldwide clout was all but wiped out. They lost standing on the world stage, but remained a mid-level power in continental Europe. Taking Cuba and Puerto Rico from Spain will do just this: make them weak on the global scale, but still strong enough in Europe (they are a big country by European standards) to hold there own. On the other hand, after the Spanish-American War, America began to grow on the global scale. It's up to you, but that's how I would do it (unless you do indeed make it the World in 1897. ;) )

Also, something I just noticed: Dublin is on the wrong side of Ireland. Dublin should be on the east coast. Again, not a big deal.

--Grandmaster
 
The Idea is good, but once again the colonies are to much important...
The colonies were important but not becouse they gave troops, but becouse of the resourse...

I don'r really know what canons do in these map, it 1899!
It's not 1700( by the way the canonns in civ3 looks like 1700 canons, not even 1800.).

I belive that Europe must be anpropoeshionally big, which will give the European nations to be stronger, so they wouldn't need to transport huge amounts of troops from the colonies.
Please!
Inlargered Europe will be so cool!


THe tech tree is good at start, but then you just dropped it...WHY!?

The ships movement is really wrong!
A frigate move 3 and ironclad 4 squers!
I think you should at least double it( in my opinion triple).

I really don't know about many frigates in 1899 all the armies had big battleships when.

An 1899 ship was cloze in speed to train...So think about the speed it should have!!!
 
Helllo Grandmaster!
I think i haven`t to tell you how long, or how loud our discussion was,about the things u call "not a big deal". Hours and sometimes very loud!!!:crazyeye: So we decided to give Cuba and Puerto Rico to spain and the phillipines to america. Dublin is on the westcoast ,we decided, cause the eastside is to near to Edinburgh."playabillity"there are some more of that like south africa is becoming independence in the year of 1911, but at the beginning the english got about 12000 winningpoints within the histograph. The biiggest nation!So i decieded to put Southafrica in.(it become independence at ? 1911 ? i think?.Don`t take me wrong your critic is very welcome! Nice day GM! And give us more of your positive......
D:)
Dear Timberwoolf
I think you have to play 3 or 4 nations to decied if europe is to soft. i don`t think so!(tested out over a dozend nations as betatester)I The movement is good for the gameplay or how much move should have an destroyer with multible attack should have 21? attacks? No, to much!
And within the first worldwar are over 1500 germansailships destroyed - I don`t no the number of england and france and the other nation`s.:confused: If u don`t like it create your own Scen.
:nuke:
:scan: Report in Team!
greets hulk
 
"No big deal" meant I didn't want you to think I was demanding that you change it. ;) Some people on these forums can get a little pushy like that. I understand entirely about the playability factor. Regarding South Africa, if you don't want it to be independent, but don't want it as part of Britain, it could also go to Benelux (the Dutch were the first Europeans to colonize S. Africa, but then the Boers, who were descendents of the Dutch, were conquered by Britain.) I agree with you that Europe is certainly not too weak. I have been playing as Germany, and have not had to do what Timberwolf was talking about. I have almost all my colonies building wealth, with troop-building in Europe (Germany, Denmark, Poland, Czech Republic, the occupied zones of France... ;) ) The only colony I have building units is the Caroline Islands building warships to shell French Guadalcanal. Really, as much as it might seem obvious to build troops in the colonies, there production is so low from corruption that it is almost useless. By the time I built a single ironclad in Karolinen to bombard Guadalcanal, I had already taken the island with ground troops. ;) As to sailships or ironclads, I have no problem with there being some firgates in the navies, but I would add a few more ironclads. Playing as Germany, I had only 2 (or is it 3?) and only 3 productive coastal cities turning them out at about 10 turns each.

My offer still stands to give you guys a full list of spelling fixes so you can make a correct full-English version. Also, one question: the German city names, are they in German on purpose, or were they just not translated? Because if the German names are going to be in German, the French should be in French, etc.
 
I think all nations should keep their galleons to have a transport and to simulate the many sailing ships of this area. BUT the frigates were out of date for a long time. in the Franco German war of 1871 German sailing ships (one ship of the line (bought from Britain) and one frigate (Gefion ex- Eckernförde ex Danish Gefion) and some other vessels guarded Kiel to prevent the Danish to intervene, while the German armoured ships and the rest of the fleet was in the North sea to fight the Frensh ships there. But no battle was fought in the North sea. After the war these ships became trainings ships and were scrapped a few years later. In this time (1900) the ironclads were out of date, but some were still there. The main ship was the battleship. NOT the dreadnought of WW1 or the battleship of WW2. It was the ship, which fought the battle of Tsushima in 1904. I think here is a civ3 unit: http://forums.civfanatics.com/showthread.php?s=&threadid=17916.
These ships were common in these times. 140 had been built until 1910. In 1899 the sea powers had so much battleships: Germany 4, Britain 21, France 4, Italy 2, Japan 5, Russia 7, USA 6. Additional ther were also some elder ships and some coatal battleships in these nations.
Oh, I nearly have forgotten to mention in the Spanish US war of 1898 the US nearly declared war on Germany. This was the Manila crisis. Because of the war Kaiser Wilhelm II. sent Viceadmiral v. Diederichs to the Phillipines, because Russia, France and UK wanted the Phillipiens, too. The first German ships, which arrived, had no problems, but when replacement came on other ships, Adm Dewey blockaded the coming German ships. Although Germany said, they have no interest in these islands and one ship had already sailed away, there nearly was a battle between a furious US admiral and a German force. Because of the fightings between US, Spanish and Philippino forces (later fighting against both) and the fact Germany had more ships in east asia than the US and additional a whole Marine division in Tsingtao the US would have got a bloody nose, if they declared war on Germany.
I thought this would be intersting to know. The US flagship was the armoured cruiser USS Olympia, the German flag ship was the armoured cruiser (Kreuzer 1. Klasse) SMS Kaiser.

Adler
 
The German names are all ok but Prague should be named Breslau. Breslau was the capital of lower silesia in this times, while Prague was Austrian. Walfischbay was a Britsh colony in German south west Africa. It was the only British colony which was totally occupied by German forces in WW1!

Adler
 
Hulk- You didn't answer my question- will you double or triple the speed of the ships, or do you think that 4-5 movement it's ok?

Could you also have part in discusing your own scenario?
 
IMPORTANT if you really wanna play the scenario:
we unfortunately forgot some unit files in the installer:
- all files for Freighter
- bugfix in battlewagon.ini (I think this is the one Adler17 mentioned [same name at least] - ingame it's called Dreadnought)

I'm uploading a new (fixed) installer right now....
if you don't wanna download the whole scenario again, there is a path available:http://www.kt-unlimited.de/zeux/world1899patch.exe
(again an installer since this helps you choosing the right folder...)
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- about names/spelling mistakes: @grandmaster: a list of real mistaktes would be great (IMHO; but in fact I'm only the technical expert&my spare time is very limited; scenario design (and huge amounts of spare time) is the domain of hulk&mo(who has no inet access right now, so he unfortunately can't participate in this discussion...), so I'm not sure)
As we are German, German Cities MUST have german names of course! :p [we're tired of such terrible things like 'nuremberg' etc ;) ] so it is true that other names should be in the proper language as well - but this is difficult for those languages not using the latin alphabet (eg Peking/Bejing cannot be spelled in chinese... so we have to use the English or German or whatever spelling...)
- about prague: yeah, right, it's Austrian in 1899! I think we will rename it (I think Dresden would be best....) or assign it to Austria....
- about ship speed: well, hulk answered the question, but it seems to be somewhat hard to understand (see below;)):
--> increasing ship movement is not so bad an idea, but then the ships with blitz ability (ironclad, destroyer) would be too powerful.... so we(they) have to decide to either don't make 'em blitz or keep 'em slow.... I'm not sure what's better -- we will discuss about that.....
- about too few ships at start: That's my opinion! But I was outvoted :( ....[they argued that the should not be too many units at start....]
- about europe: making it bigger (geographically) is difficult since this will mutilate the world map.... but we made it powerful with a lot of lignite.... in our test games europe was much more powerful than the colonies (as grandmaster mentioned)...
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In fact, most of the things mentioned here was discussed for some time, and at last we decided that playability and somewhat balanced nations are more important than authencity; but some of you seem to think it's the other way round... welll, I think we will again discuss about these things....
And hey! the bix is delivered as well so if you don't like it, change it! :D

so long...
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PS @hulk: ya english is really hard to understand man ;) [hope mine is better...] -- improve! or use an online translator, I think it can't get worse that way :p
 
Although I sympathize about the German names (being ~60% German myself) I think that the names for all cities should be in English for uniformity. Like you said, Japanese, Chinese, and Russian names HAVE to be in a Western language because we can't use Chinese, Japanese, or Cyrillic letters. As to Prague, DON'T give it to Austria. Austria is strong enough as-is, and taking away Prague would cripple Germany. In my games as Germany, Prague has been one of my most productive cities. Rename it Dresden. I have a list of spelling errors attached to the end of this post. It includes English names for the German cities. I hope it is helpful. :)
 

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About Prague: I think Dresden is much more in the west than in the location in this scenario. I renamed Prague with Breslau. As the capital of Lower Silesia this fits much more. And I didn´t recognized the mistake with the dreadnought until two days ago. What is missing are the pcx files of the PTW units in the directory art/civilopedia/icons/units. And some other files are wrong or missing. For example there seems to be errors with the timber resource. If you want to see the civilopedia infos for a Frigate, you will be pushed out of the game with an error notice.
To the locations: I think Trieste should be Austrian, or renamed with Venice. Austria had access to the Adria and a fleet with a few Dreadnoughts. Enough to hurt the Italian Navy.

Adler 17
 
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