ok I just merged in your newest .dll (I think) and I got this message
Assert Failed
File: CvXMLLoadUtilitySet.cpp
Line: 597
Expression: NUM_YIELD_TYPES == GC.getYieldInfo().size()
Message: Wrong number of yields in XML (correct mod?)
Does this mean I have copied a wrong .dll, or the wrong .dll was in world history, or door number 3?
it looks like yields have somehow got muddled up?!?
Assert Failed
File: Yields.cpp
Line: 56
Expression: !strcmp(GC.getYieldInfo(eYield).getType(), XMLname)
Message: XML error. Found YIELD_HORSES instead of YIELD_CATTLE at index 2
ok it looks like it is running the medieval .dll because it just referred to silver..
Yep I definately managed to get the wrong .dll some how Assert Failed
File: Yields.cpp
Line: 69
Expression: GC.getYieldInfo().size() == NUM_YIELD_TYPES
Message: XML error. Expected 34 types, but found 91
but still... 91 yields how epic is that, and the REALLY good news, is I ran it before i put th wrong .dll in, and they all fit on screen!!
I just need to see what they look like in city screen.
if you could be kind enough to send me a WH .dll here, I would gladly appreciate it! (I don't think my mind can take anymore working with git for a while!) {I want to get back to working in notepad++ with the xml where I feel nice and cosy safe!} [Next job.... finding yield pictures!! Wahoo!!] |right now I have plate armour coming out the wazzoo!| that was a lot of brackets!