Kailric
Jack of All Trades
That is great news, I'll be checking that utility out in the near future!
I added it to master branch and I planed on only having one branch for simplicity, but then while I wasn't looking we suddenly gained a new branch.I would like to know which GitHub branch I should clone onto my desk to push the tech tree. It should be a version working with the new yields and the relative position.
I am excited about seeing all my brand new yield pics disappearing under the mystery of undiscovered techs!
I still hate using git....it just does my nut in..
I look forward to seeing the new tech tree TW, send me a copy of the file if you get a chance.
I am excited about seeing all my brand new yield pics disappearing under the mystery of undiscovered techs!
I'm out for the weekend, so I can just finish those little things I have left locally and I'll try to push it to master next week. If I can't do that because writing or understanding limitations, I will make the file available here.
# arrays of professions: 1st item = description, 2nd item = yield produced, rest of items = yield inputs
# professions producing yields on map plots
@plotprofs = (
['[COLOR="Red"]Agriculture[/COLOR]','[COLOR="Lime"]NUTRIENTS[/COLOR]'],
['Biopolymer Harvesting','BIOPOLYMERS'],
['Base Metals Mining','BASE_METALS'],
['Silicate Mining','SILICATES'],
['Precious Metals Excavation','PRECIOUS_METALS'],
['Actinide Extraction','ACTINIDES'],
['Isotope Extraction','ISOTOPES'],
['Rare Earths Extraction','RARE_EARTHS'],
['Crystalloid Extraction','CRYSTALLOIDS'],
['Nucleic Acid Culture','NUCLEIC_ACIDS'],
['Amino Acid Culture','AMINO_ACIDS'],
['Tissue Sample Culture','TISSUE_SAMPLES'],
['Microbial Culture','MICROBES'],
['Datacore Excavation','DATACORES'],
['Artifact Excavation','PROGENITOR_ARTIFACTS'],
['Alien Specimen Excavation','ALIEN_SPECIMENS'],
['Opiates Cultivation','OPIATES'],
['Xenotoxin Cultivation','XENOTOXINS'],
['Botanical Cultivation','BOTANICALS'],
['Hydrocarbon Drilling','HYDROCARBONS'],
['Clathrate Drilling','CLATHRATES'],
['Core Sample Drilling','CORE_SAMPLES']
They have found us outThen at line 3392
We have Civ and Leader generation changes
(I just noticed the names of some of Orlanths leaders, we are working with aliens!!!)
Schema files are written in M:C master to fit DLL options. The XML indent script will copy the schema files from master to whatever mod it is working on, hence schema file changes relies on DLL modders, not XML modders.No schema files hold the names of xmltags and what should go in them, like a number or text, etc. We don't need to fiddle with those!(Hooray!)
I'm not aware of any real software engineer, who ever worked on any colo mod. Excusing that you aren't one is rather pointless as it goes for all of usIt's longer and more messy than if I were a real software engineer
I knew this infiltration mission would fail because you couldn't figure out to keep your mouths shut and your tentacles to yourself. We should have stayed with abducting farmers and mutilating farm animalsThey have found us outNightingale, Kailric, engage the amnesia ray!
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