Kailric
Jack of All Trades
hmmmm...
I am trying to find references to the free buildings you start with, (like carpenter, village hall, etc.) But they do not get an ifreetocity type reference in the building xml, so it must be handled some where else, source?
Also I had no idea how much free stuff a castle gets!! I wanna build castles now! (or were they disabled?)
You set starting buildings in CivilizationInfos.xml for each Civ. I did disable "building" castles as no one seemed to be using that feature, instead military units can Found Outposts that can have a few different buildings from other settlements.
Well I just spotted my first billboard issues...
Apparently an ale brewer converts fealty into faith...
and the village hall produces something other than fealty but I have no idea what the symbol is
It looks like pretty much everything is out of whack!
Also I have a curious phenomenon with the carpenters shop, and I can't figure out why..
As you can see from the pic, the desc box writing has gone funny, and there are no worker slots..
You can also see some of the changed icons at the top, the thing that looks like three trunks of a palisade, and something which I am dubbing a balloon ship!
Are you just now being introduced to the little evil prank the devs pulled on all modders? It is called the tga files, they are located in the res/fonts folder as GameFont.tga and GameFont_75.tga. They are evil.

They are the worst part about modding. There are no settings in xml for yields and buildings you can tinker with to adjust these as they are setup based on the number of yields. So, if you move a yield around in the DLL you also have to move it's spot in the tga. Sense you have added so many yields there is a ton of work to do to add the Gamefonts, someone should have warned you.

There are plenty of tutorials in the Civ4 forums about editing the tga files. For starters the tga files need to be adjusted to support 80+ yields. I am not sure how many yields have been added for R&R but you may look there for help. You may can use their gamefont files if they are better suited. The M:C gamefont files will be pretty useless with so many additional yields. Some of the map icons for things like Vassals and City type would still be useful however.