World Map

with regards to Cathage starting off with barbarians in their starting position...
the accompaning warrior that comes with Cathage seems to be randomly placed as the position tends to vary from game to game, why I mention and the possible flaw is, I just started a game were the warrior started off on the square, what would be geographically sicily meaning the intial (defensive warrior) is pretty much on the other side of the world since I can't just frolick through Rome, Athens etc.. and I obviously don't have ships or whatnot the first turn. its all good though thought I'd just mention these map errors
 
Cathage Again, again??,

Carthage appears to be in contact with Egypt at the start of turn one, obviously without actually exploring that far.
 
MindProphetX said:
Cathage Again, again??,

Carthage appears to be in contact with Egypt at the start of turn one, obviously without actually exploring that far.

You could edit that out in notepad.:)
 
Any one have an idea how to make both Celts and England ballanced ?

Both have very limited expand place, and need astronomy/opened borders/culture big to allow galleys to swim to iceland and further.
 
Anaztazioch said:
Any one have an idea how to make both Celts and England ballanced ?

Both have very limited expand place, and need astronomy/opened borders/culture big to allow galleys to swim to iceland and further.

Sure i have an idea. Remove the Celts from Ireland and aalow them to have a starting position in Central Europe (Hugarian plains for example). If you look at an history nook, you will read that their birth lands wher in fact South Germany, East France, Austria, West Hungary. Only after they settled in all western europe and also in Turkey (Galate people).

The Frog.
 
You mean the tribal hut (goody hut) north of Constantinopole spot ? If yes Alans(or Huns, never know witch one is closer) city should be destroyed, to allow Brennus have more space to settle with Germany taking "Warsaw" spot and Cathrine's mad creative trait.

I was thinking of putting them to New Zeland as Christchurch or Dunedin :lol:
sailing gives them chance of capturing North Island and settle in Tasmania.

The problem is that Brennus says when you meet him "my druids shall make a huge circle stone construction to hinor this day", and i belive he was refering to Stonehange and we know where it was built...
 
im working on a total realism 1000ad map its allmost finished it. beta1 should be finished Tomorrow. i jst need to edit all the cities and set the game to the correct turn for 1000ad and add the resources added in the mod... i think thats all anyways heres the unfinished version for you night owls who want to play now:lol:
edit i forgot to mention its for warlords beta2 mod
 

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Temujin_Khan said:
im working on a total realism 1000ad map its allmost finished it. beta1 should be finished Tomorrow. i jst need to edit all the cities and set the game to the correct turn for 1000ad and add the resources added in the mod... i think thats all anyways heres the unfinished version for you night owls who want to play now:lol:
edit i forgot to mention its for warlords beta2 mod
Good Work. We need more independents like you who do their own maps and scenarios. Thanks. :goodjob:
 
FireTiger said:
Area specific maps would also reduce the problem of Warlords introducing 7? new civs. 24 civs would create an insane amount of lag to have on one map with the realism mod. You might also want to have the maps set in certain eras. (Starting in different ages.)

USA Map:
English, French, Spanish, American?
Colonial Times
Large

Central/South America Map:
Aztecs, Incas, Spanish, French, English
Colonial Times
Large

Africa Map:
Mali, Egypt, Zulu, Cartheganian
Ancient Era
Large

Middle East Centered Map
Arab, Ottoman, Persian, Egyptian?
Ancient Era
Regular

European Map
Celts, Romans, Greeks, Vikings
Classical Era
Regular

European Map 2
English, French, German, Spain, Vikings?
Medieval Era
Regular

Asia Map
China, Mongols, Japan, Indian, Korean
Ancient Era
Large

Something I saw which would be pretty cool with the above maps...

http://forums.civfanatics.com/showthread.php?t=169293

Basically you'd have yourself a full scenario instead of just starting on a certain "Flavour" of world map. Looks kinda cool. I'll be damned if I know how to actually integrate it tho.... :)
 
Uncle Anton said:
Something I saw which would be pretty cool with the above maps...

http://forums.civfanatics.com/showthread.php?t=169293

Basically you'd have yourself a full scenario instead of just starting on a certain "Flavour" of world map. Looks kinda cool. I'll be damned if I know how to actually integrate it tho.... :)
I see what you mean. Thanks. ;)
 
Ankenaton said:
I see what you mean. Thanks. ;)

If you ever figure out how to work it, PM me *PLEASE* :D

I'm SUCH a friggin n00b.... :blush: :)
 
Uncle Anton said:
If you ever figure out how to work it, PM me *PLEASE* :D

I'm SUCH a friggin n00b.... :blush: :)
No problem guy....being a noob is a good thing; basically because a lot of you self-proclaimed noobs bring in a lot new ideas from a fresh perspective. And often you new guys have the energy and time to devote to a lot of innovation. Keep it coming. ;) I have been playing and working on Civ since Civ1 and let me tell you each version is different from the other requiring you to learn new techniques of changing /modding the main game. For the most part I am still stuck in Civ3 TAM and TeturKhan's scenario, lol; but I am getting up to speed in Civ4. We will figure it out.
 
heres the beta1 of my scenario most of the new resources are there. the cities, and units are finished but i dont have the correct starting year any comments are welcome.

btw if anyone has any maps that are for civ4 vanilla or warlords vanilla that they want to play on total realism mod i might be able to get them to work with the mod.

edit:i forgot to mention that i used Zoroastrianism to replace Confucianism in the map
edit2: if the new patch for warlords has been installed i dont know if it will work... i just checked total realism mod doesnt run for the new patch atleast for me though.. so my map cant be played either
 

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I suggest you add the gas resource and add gass fields. Gas playes an important role in the modern world, it can be seen as both a luckury resource, as a strategic resource to propel units at high speed like ships and tanks. But it can also be used for resonaly clean enery production.

here are some suggested locations:
Asalouyeh, South Pars Gas Field (10000 - 15000)
Urengoy gas field (10000)
Shtokman field (3200)
Karachaganak field, Kazakhstan (1800)
Slochteren (1500)
Greater Gorgon (1100)
Shah Deniz gas field (800)
Tangguh gas field (500)
Sakhalin-I (485)
Ormen Lange (400)
Jonah Field (300)
Snøhvit (140)
Barnett Shale (60 - 900)
Maui gas field (?)
Troll (?)

source: http://en.wikipedia.org/wiki/List_of_natural_gas_fields
 
Fanatic Demon said:
I suggest you add the gas resource and add gass fields. Gas playes an important role in the modern world, it can be seen as both a luckury resource, as a strategic resource to propel units at high speed like ships and tanks. But it can also be used for resonaly clean enery production.

here are some suggested locations:
Asalouyeh, South Pars Gas Field (10000 - 15000)
Urengoy gas field (10000)
Shtokman field (3200)
Karachaganak field, Kazakhstan (1800)
Slochteren (1500)
Greater Gorgon (1100)
Shah Deniz gas field (800)
Tangguh gas field (500)
Sakhalin-I (485)
Ormen Lange (400)
Jonah Field (300)
Snøhvit (140)
Barnett Shale (60 - 900)
Maui gas field (?)
Troll (?)

source: http://en.wikipedia.org/wiki/List_of_natural_gas_fields


It is indeed a very good idea. Especially if the resource has alrady been made. The biggest problem we have, and Lopez was going to solve this a while ago, so long without sucess; we need to use up 1 resource for every 3 cities. That would help us out. Right now 1 oil and 1 Iron is enough to make all tanks, choppers etc etc

Regards
Houman
 
Is there a chance of possible oportunity to have a try with creating a new terrain types, witch will be no differant than their original "parents" exept that it will have a high chance of bringing AI settlers to raise a city on it ?

Like "city spot grassland", +2 food (like "parent" grassland), but it will affect AI so he will LOVE to make cities on "city spot grassland".

This way we can have European civs build all their possoble cities, not only 2 (Rome usually doesnt build any, France builds one to the east, god forgot the name... starts with "B" i think... and one Obove Rome, where Romans should buoild their own city. Also Spain doesnt like to build more than Barcelona, and thank god it has 80% of building in right spot.).
 
Is there a chance of possible oportunity to have a try with creating a new terrain types, witch will be no differant than their original "parents" exept that it will have a high chance of bringing AI settlers to raise a city on it ?

Like "city spot grassland", +2 food (like "parent" grassland), but it will affect AI so he will LOVE to make cities on "city spot grassland".

This way we can have European civs build all their possoble cities, not only 2 (Rome usually doesnt build any, France builds one to the east, god forgot the name... starts with "B" i think... and one Obove Rome, where Romans should buoild their own city. Also Spain doesnt like to build more than Barcelona, and thank god it has 80% of building in right spot.).

Anaztazioch,

Interesting idea. I could greatly help in Europe and Far East. We will have a discussion about that.

Hian the Frog.
 
Is there a chance of possible oportunity to have a try with creating a new terrain types, witch will be no differant than their original "parents" exept that it will have a high chance of bringing AI settlers to raise a city on it ?

Like "city spot grassland", +2 food (like "parent" grassland), but it will affect AI so he will LOVE to make cities on "city spot grassland".

This way we can have European civs build all their possoble cities, not only 2 (Rome usually doesnt build any, France builds one to the east, god forgot the name... starts with "B" i think... and one Obove Rome, where Romans should buoild their own city. Also Spain doesnt like to build more than Barcelona, and thank god it has 80% of building in right spot.).

:goodjob: That's actually really clever.

That being said, it's only worth doing if it can be implemented so as to properly grant the benefit when the city is on the space. If that hurdle can be overcome, then definitely go for it.
 
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