Just wanted to say I'm a huge fan of this mod. Already have a couple hundred hours on steam and v40 was a massive performance boost over v39 so great job.
My question is I'm wondering if world units are a little too powerful. I'm currently playing on Emperor difficulty and I did manage to get an early lead by around the start of the ancient era. I conquered a few civs with elephants, but now in mid classical I have enough cultures that I'm running around with a doom stack of about 8-10 world units and some siege and support units. The game is basically over. I don't see a way the stack can be stopped. Even earlier in the game when I had a single upgraded world unit and some support I could whittle down a city with 20+ defenders. It just took time.
In my previous v39 game my conquering strategy also revolved around a stack of world units. Maybe the "problem" is more about getting an early lead, allowing me to get the first crack at research and culture production. But it does seem like world units have a combination of raw strength advantage over contemporary units and extremely powerful upgrade options. Just 2-3 upgraded world units can self heal and kill unlimited vanilla units, especially since the AI seems reluctant to attack en mass.
My question is I'm wondering if world units are a little too powerful. I'm currently playing on Emperor difficulty and I did manage to get an early lead by around the start of the ancient era. I conquered a few civs with elephants, but now in mid classical I have enough cultures that I'm running around with a doom stack of about 8-10 world units and some siege and support units. The game is basically over. I don't see a way the stack can be stopped. Even earlier in the game when I had a single upgraded world unit and some support I could whittle down a city with 20+ defenders. It just took time.
In my previous v39 game my conquering strategy also revolved around a stack of world units. Maybe the "problem" is more about getting an early lead, allowing me to get the first crack at research and culture production. But it does seem like world units have a combination of raw strength advantage over contemporary units and extremely powerful upgrade options. Just 2-3 upgraded world units can self heal and kill unlimited vanilla units, especially since the AI seems reluctant to attack en mass.