World Wonder Elimination Thread

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Big Ben = (8+1)=9 Another Economic Policy slot is welcomed!
Colosseum = 7
Forbidden City = 15
Great Pyramids = (16-3)=13 I'm often not close to desert tiles in my games, so the AI nearly always builds this first. Policies can help with giving my builders more charges.
 
Big Ben = 9
Colosseum = 7
Forbidden City = 15 - 3 = 12 (All of these are great. I think FC is about equal with BB and Col and I've already downvoted the other two)
Great Pyramids = 13 + 1 = 14 (Don't forget about the free bonus builder and additional charges to existing builders. Extra charges in the early game is huge IMO)
 
Big Ben 9 - 3 = 6 (this one CAN be insane, while the others ARE super good, I mentioned many other reasons for my opinion in previous votes)
Colosseum 7 + 1 = 8 (damn, I feel the end is coming for this one...meh, I prefer "wasting" one district pop limit for one Entertainment Complex and get a 5-6 EC+Arena worth in Amenities rather than building those additional 4/5 ECs later)
Forbidden City 12
Great Pyramids 14
 
Big Ben 6 - 3 = 3 Situationally good
Colosseum 8 + 1 = 9 Universally good.
Forbidden City 12
Great Pyramids 14
 
Big Ben 3 - 3 = ELIMINATED Excellent wonder; it just comes a little too late
Colosseum 9
Forbidden City 12
Great Pyramids 14 + 1 = 15 This one is more useful throughout most of the game
 
Colosseum 10 (9+1) overall great (other reasons given earlier)
Forbidden City 9 (12-3) not a good as big Ben, IMO
Great Pyramids 15
 
Colosseum 10 + 1 = 11 Better than Forbidden City.
Forbidden City 9 - 3 = 6 Not as good as the other two.
Great Pyramids 15
 
Colosseum = 8 (11-3; Worse than Forbidden City).
Forbidden City = 7 (6+1; Better than the other two, more likely to beat the Colosseum than the Pyramids).
Great Pyramids = 15
 
Colosseum = 8
Forbidden City = 8 (7+1) wild card policy slot is never a bad thing.
Great Pyramids = 12 (15-3) I would rather the other 2 over this one. Unless I am playing china.
 
Colosseum = 5 (8-3) Excellent wonder, but it's not top 3 imo. It requires planing in terms of placing, you need to invest in an entertainment zone (which I often don't doo that often), and I don't find happiness that essential in Civ6, as I'll often be housing capped in early game anyway.
Forbidden City = 9 (8+1) I still think it's strictly less good wonder than Big Ben, but a top wonder none-the-less.
Great Pyramids = 12
 
Colosseum = 5
Forbidden City = 10 (9+1) Wildcard policies are the best. And it doesn't come that late.
Great Pyramids = 9 (12-3) Builders are cheap to buy and with some policy-card-juggling you can get strong builders without sacrificing too much. Of course it's an early wonder, which is great. But still.
 
Colosseum = 5
Forbidden City = 10-3=7 - All three wonders are good. Wildcard policy is fine, BUT it comes as last of the remaining, AI likes to build it in my games, and I often don't have place for it. And policies aren't so much great game changers.
Great Pyramids = 9+1=10 - It's clearly battle of favourites now. And I like Pyramids most, for these reasons:
- Placing is the least problematic of all. One free useless flat desert tile to build this. Colosseum wants Entertainment district, Forbidden City must be placed right next to the city center.
- Comes in early game.
- Saves money.
- Saves cogs.
- For some reason, AI doesn't care about this wonder in my games. I was able to build it in Industrial era, I guess, as Germany.
- Cheapest to build
 
Colosseum = 5
Forbidden City 7-3=4 - Does not allow me to role-play as an alien super-conscious directing my human underlings to build big beautiful pyramids.
Great Pyramids 10+1=11 - Allows me to role-play as an alien super-conscious directing my human underlings to build big beautiful pyramids.

Moderator Action: Fixed order of world wonders --Jon
 
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Colosseum = 5
Forbidden City 4 + 1 = 5 (Easiest of the 3 to build, all you need is a free space near a high production city and you are good to go, 1 policy slot that can shape the game the way you want, unless you are playing a game without mountains you should have place in your capital for building this, your campus and holy site should be built next to the mountains for the adjacency bonus which means free slot near city center, also in this game I have 20 plus cities(with all districts placed) and only 5 of them have all the tiles around the city center used by other districts or resources. Also you get crossbows if you decide to rush the tech).
Great Pyramids 11 -3 = 8 (In my current game, by the time I found a city next to a desert the pyramids were already built 2 Eras ago, and the AI loves to go for this wonder in my games, also one extra charge for a builder is not that game changing, Big Ben should've taken this spot).
 
OK - seems I missed one page of comments. corrected vote:

Colosseum = 5-3=2 - should have been 4th in my opinion but I was away too long
Forbidden City = 5
Great Pyramids = 9 (8+1) - should be 1st place. extra cards are great, extra builder charges for nearly all the game even greater.

Moderator Action: Fixed voting total (which means Colosseum isn't eliminated yet; this was copy and pasted from a score that had had the same person voting only five minutes apart. --Jon
 
Colosseum = 2-3= -1 Eliminated When built by AI, it's the only one remaniing in which it's possible the value is lower than it should be due to being built in wrong location.
Forbidden City = 5+1=6 Free wildcard spot plus minor culture boost.
Great Pyramids = 9
 
I didn't vote twice :sad:
Felis, Planas and I all voted simultaneously without taking eachother's results into account and Felis was using wrong information. I corrected the totals, then Felis deleted his and voted again building off the correction which had already taken his initial vote, but not results, into account -doubling his vote :crazyeye:
 
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Wow, that was confusing...
 
I'm kinda amazed that the final two is Great Pyramids and Forbidden City. Forbidden City yea, but Great Pyramids?? An extra worker charge is nice, but damn. It's not like the be all end all. Workers rarely have such a substantial impact on the game that a wonder marginally improving them would be considered as the best wonder in the entire game ;0 And on top of that, you pretty much have to have your capital next to a desert to get it on higher difficulties, because the AI will build it on deity/immortal.

I don't see how there can be any question between the remaining two really.

Forbidden City = 7 (6+1)
Great Pyramids = 6 (9-3)
 
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