Worldbuilder?

crusaderknight

Chieftain
Joined
Feb 12, 2008
Messages
11
Not sure if this is the right forum to post this question (I apologize if it is not), but is it possible to enter the worldbuilder once you have started a game? I have tried many times with no success. Is there something I have to do, or is it simply impossible to do once you have started playing?
 
You ought to be able to do it. Press Ctrl+W. If you can't, you probably have the "lock modified assets" option checked or something.
 
Press Ctrl+W or Do it from the Menu, But it only works on Single Player Games.
Ah, there's my problem. I rarely ever play this game in single player. The AI just doesn't play the way I like to play. It's a great AI and all, but not my style. So I usually play against myself (beceause ZERO of my friends have this game, or even care to buy it) in a 10 player hot seat game. So since I'm always in hot seat games, that must be why I can't access Worldbuilder.

Thanks to the both of you for replying.
 
haha WTH? play against yourself?

How can that be more of a challenge than playing the AI? Diplomacy will never be a suprise backstab. suprise stacks of doom just outside the fog of war.

I applaud your endurance though playing a 10-player hot seat by yourself :)
 
haha WTH? play against yourself?

How can that be more of a challenge than playing the AI? Diplomacy will never be a suprise backstab. suprise stacks of doom just outside the fog of war.

I applaud your endurance though playing a 10-player hot seat by yourself :)
The challenges come in different flavours, such as having to remember what China's goals are, and not confusing those with Rome's or Greece's etc.

The main reason I do this, though, is to play at a pace that works for me. I don't like the speed at which techs are researched on Normal, but if I play on Epic or Marathon, EVERYTHING takes too long, and really all I want to take a long time is tech research, not construction, culture, etc. If I had any clue whatsoever on how to modify the settings for Epic and especially Marathon, I could set their build speeds and such to be closer to normal, while keeping tech research at its very long stage. But as it is right now, the only way to get what I want is to play against myself. I set all research sliders to 30% or 20% to keep research slow, but everything else goes at the right pace.
 
I set all research sliders to 30% or 20% to keep research slow, but everything else goes at the right pace.
Sid Meier's Civilization 4\Beyond the Sword\Assets\XML\GameInfo

If you don't want to bother with making a mod, make a copy of CIV4GameSpeedInfo.xml and then change <iResearchPercent>XXX</iResearchPercent> to the value you like. However, it's better to copy CIV4GameSpeedInfo.xml in CustomAssets\xml\gameinfo folder and make changes there or make a mod.
 
Sid Meier's Civilization 4\Beyond the Sword\Assets\XML\GameInfo

If you don't want to bother with making a mod, make a copy of CIV4GameSpeedInfo.xml and then change <iResearchPercent>XXX</iResearchPercent> to the value you like. However, it's better to copy CIV4GameSpeedInfo.xml in CustomAssets\xml\gameinfo folder and make changes there or make a mod.
Thankyou. One more question, though. I like the speed at which time and tech research goes on Marathon. Would it be possible to modify the passage of years just like tech research, so that I can simply make normal speed be like Marathon in those areas only? Or is that not possible?
 
absolutely. Editing game speed is actually quite easy. The XML file Ellestar pointed out has it all right there. The multipliers are in percentages. So a value of 100 is 100% of normal speed (ie the same).

Under GAMESPEED_MARATHON you will notice research is set to 300 so it takes 300% of the time normal does (or normal x 3). You will also find values for culture, great people, barbarian frequency, unit training, worker builds, etc.

I don't quite know though what the difference between
<iConstructPercent>
<iCreatePercent>
and <iBuildPercent>
are. Can anyone help out here?
 
absolutely. Editing game speed is actually quite easy. The XML file Ellestar pointed out has it all right there. The multipliers are in percentages. So a value of 100 is 100% of normal speed (ie the same).

Under GAMESPEED_MARATHON you will notice research is set to 300 so it takes 300% of the time normal does (or normal x 3). You will also find values for culture, great people, barbarian frequency, unit training, worker builds, etc.

I don't quite know though what the difference between
<iConstructPercent>
<iCreatePercent>
and <iBuildPercent>
are. Can anyone help out here?
Thankyou very much!:king:
 
I don't quite know though what the difference between
<iConstructPercent>
<iCreatePercent>
and <iBuildPercent>
are. Can anyone help out here?
iConstructPercent - seems to be a building production
iCreatePercent - project production
iBuildPercent - how fast workers make improvements/chop forests etc (iImprovementPercent is how fast improvements like cottages auto-upgrade)
 
Back
Top Bottom