Worst 5 leaders and why

Skirmisher said:
I have noticed that Bismarck and Isabella are low on everyones list.

With Isabella there is no need for quite so many garrison troops; this because she is spiritural and can grab two or three religions meaning three temples + one cathdral = five happy citizens in key cities.

Absolutely agree. Isabella is a strong starter in virtually any situation you are dealt. With Expansive you have the extra health to off-set any lack of food resources or a heavy floodplain start.

With the Spiritual trait, aside from the oft-overlooked ability to be in the perfectly suited Civics at any given moment, you can tackle any happiness issues that come your way provided you secure one, preferably two, religions.

Once your cities are too large for your traits inherent bonuses, it typically is perfectly timed - in most of my games anyways - to start conquering with the almighty Conquistadors with a focus on securing more Health/Luxuries to further enhance your core cities.

Isabella should suit most playstyles if you play Random Map Settings and never know how strong your core cities will be.
 
Villabongo said:
WORST:
Isabella
Frederick
Asoka
Saladin
Mao Zedong
BEST:
Alexander (good traits)
Peter (good at end)
Hatpetshut (My Fave)
Gandhi (always builds wonders)
Huyana Capac (always does well against me):)

Actually, I found Fredrick to have some rather nice traits as they go well together. Go for GP farm/specialist/Representation/Caste system/Mercatilism/Sistine chappel/Angkor Wat and your laughing

The extra culture per specialist, the unlimited number of specialists, beakers per specialist, extra hammer per priest, one free specialist, etc works well together.

Watiggi
 
Watiggi said:
Actually, I found Fredrick to have some rather nice traits as they go well together.
How does Cre go well with Phi? You're insane
Go for GP farm/specialist/Representation/Caste system/Mercatilism/Sistine chappel/Angkor Wat and your laughing

The extra culture per specialist, the number of specialists, beakers per specialist, extra hammer per priestm etc works well together.

Watiggi
That is workable with any Phi (on low enough difficulties -- you won't be laughing so hard on Emperor). What makes Frederick a bad leader is that Cre does not complement Phi in any way, shape, or form. It's a total waste. Any other Phi is better than Frederick. Truthfully the only good Cre civs are KK and Cathy. (Hatty can have her uses, but isn't really a strong civ.. some people list her as a favorite, others as a worst civ)
 
[CRO]Nemesis said:
Cre/Ind? I think this is great, 50% on building wonders + :culture:
That's ridiculous. Ind civs will have plenty of culture, and are virtually guaranteed stonehedge if they want it.

Napoleon is 10x better than Louis. Agg is way more valuable, and the UU gets C1.
 
Acidsatyr said:
(humans are not "beings" because we have no power in ourselves of being - only God has such).

what the...

yeah, I tripped over that one as well :lol:
 
Gherald said:
How does Cre go well with Phi? You're insane

Excuse me? Are you after a discussion or are you interested in destroying this thread. If it's the latter, your doing a good job of it with your attitude. STOP cutting people down with their choices. Just because you don't agree or cannot see the sense or make the leaders traits work in your favor doesn't make the leader crap - *NOR* does the person who can see sense in how it could work as being insane.

Gherald said:
That is workable with any Phi (on low enough difficulties -- you won't be laughing so hard on Emperor). What makes Frederick a bad leader is that Cre does not complement Phi in any way, shape, or form. It's a total waste. Any other Phi is better than Frederick. Truthfully the only good Cre civs are KK and Cathy. (Hatty can have her uses, but isn't really a strong civ.. some people list her as a favorite, others as a worst civ)

The Sistine Chappel connects the two traits together where it allows culture to exist with the specialists. When starting new cities, the Creative trait gets the culture started. Build farms and have specialists and the culture grows (as does the GPP). I just find that the Creative and Philosophical trait goes well together (provided the Sistine Chappel is there to build on both the traits bonuses), especially if you want to build a culture focused empire.

Watiggi
 
The Sistine chapel COMPLEMENTS Cre? No dude, what it does is make it even more irrelevant.

Cre is really only useful in the early game for aggressive players who don't want to have to worry about getting a quick obelisk, library or religion in all their cities. The sooner you realize this, the better, because -- and I say this will all honesty -- there's no point conversing with someone who doesn't get it.
 
I am going to let that go...

You really are after a fight aren't you. I ain't biting.

Yes, the Sistine Chapple doesn't do anything to the Creative trait directly. But if you are going to go for a cultural game/specialist game, it works rather well. The Cultural trait gets the culture going. When the Sistine Chappel is built, the specialists (who are producing GPP at double the rate) then start producing culture. When you start building new cities (who are too small to have a specialist), the cultural trait works well.

What's up with you? Did you have a bad day or something (and no, this isn't with regards to your posts in this thread, you are being like this in other threads right now also). They all have this tint of "your crap because your wrong" about them. I don't appreciate them and I would imagine others don't either.

Watiggi
 
Gherald said:
The Sistine chapel COMPLEMENTS Cre? No dude, what it does is make it even more irrelevant.

Cre is really only useful in the early game for aggressive players who don't want to have to worry about getting a quick obelisk, library or religion in all their cities. The sooner you realize this, the better, because -- and I say this will all honesty -- there's no point conversing with someone who doesn't get it.

@Gherald: I would like to see you playing a multiplayer game vs Watiggi to solve your differences.

@Watiggi: I only add “Statue of Liberty” to your strategy. This mean +14 culture per turn in your new conquered cities (+2 cre trait + 6 per free artist with Sistine Chapel)

Solve differences like civilized people..... :ar15: in the board....:goodjob:
 
Whooa. I'm surprised to see so many people mentioned Monty as the worst leader. If you think so, you obviously have never been visited by a stack of city-raided axemen in 2000 BC!
 
Watiggi said:
When you start building new cities (who are too small to have a specialist), the cultural trait works well.
Right, and that's the only point at the game in which Cre is useful. Once you have enough culture from other sources (which you most certainly will by the time Phi starts to be useful) Cre becomes a waste, and you're better off with any other trait.
 
Since I'm a builder I'm not really found of Aggressive leaders. I think that for a builder, other traits are much more efficient.
So I do not like:
-Montezuma
-Capac (even if financial is pretty good)
-Tokugawa
-Napoleon
-Peter.

And it's not that I don't like them, it's just that they're not suited to my gameplay.
 
Gherald said:
Right, and that's the only point at the game in which Cre is useful. Once you have enough culture from other sources (which you most certainly will by the time Phi starts to be useful) Cre becomes a waste, and you're better off with any other trait.

it is quite obvious at this point that you pretty much don't know what'r you talking about.
 
Gherald said:
The Sistine chapel COMPLEMENTS Cre? No dude, what it does is make it even more irrelevant.

Cre is really only useful in the early game for aggressive players who don't want to have to worry about getting a quick obelisk, library or religion in all their cities. The sooner you realize this, the better, because -- and I say this will all honesty -- there's no point conversing with someone who doesn't get it.

Personally The Cre Trait does complement Phi trait becuase of the cheap threatre's and collosiums I usually Run 20% on my culture silder to get an extra 6 happiness once i research drama, & happiness is a must if your playing on high level games if you want big cities in the early game especially if your using the specilist stragety farming 2 grassland tiles in order to work one specilist (pre biology)

at 20% culture you get 4 happiness from threatre's & 2 from Collosiums plus a further 2 from representation, that's a crazy plus 8 happiness (& that's if you decide not to research Calander which alot of people do they just trade it later)
 
acidsatyr said:
it is quite obvious at this point that you pretty much don't know what'r you talking about.
How so? Once there are a large number of ways of getting an extra +2 culture in a city, pretty much any other trait is better than Cre. It's quite simple, really.
kniteowl said:
Personally The Cre Trait does complement Phi trait becuase of the cheap threatre's and collosiums I usually Run 20% on my culture silder to get an extra 6 happiness once i research drama, & happiness is a must if your playing on high level games if you want big cities in the early game especially if your using the specilist stragety farming 2 grassland tiles in order to work one specilist (pre biology)

at 20% culture you get 4 happiness from threatre's & 2 from Collosiums plus a further 2 from representation, that's a crazy plus 8 happiness (& that's if you decide not to research Calander which alot of people do they just trade it later)
I suppose if you need 20% drama for happiness the cheap buildings are nice. Personally I try to stay as close to 100% science as possible and very rarely have any use for the Cre buildings.
 
Gherald said:
How so? Once there are a large number of ways of getting an extra +2 culture in a city, pretty much any other trait is better than Cre. It's quite simple, really.

I don't know. Even though there are other ways of generating the culture, it's allways nice to have the +2 culture still coming in. The Creative civs tend to really stand out with regards to culture, regardless of whether you take advantage of the other ways of generating culture or not.

Gherald said:
I suppose if you need 20% drama for happiness the cheap buildings are nice. Personally I try to stay as close to 100% science as possible and very rarely have any use for the Cre buildings.

Are you kidding! How many cities do you usually have in your empire? I find it extremely difficult keeping it above 40-50%. In the mid game the income starts to out do expansion and so I can afford to lift the slider a little (after I acquire a couple of developed Shrined Holy Cities).

Watiggi
 
Gherald said:
Right, and that's the only point at the game in which Cre is useful. Once you have enough culture from other sources (which you most certainly will by the time Phi starts to be useful) Cre becomes a waste, and you're better off with any other trait.


Although your language is a bit terse for most, you have some type of point here. Creative is a very strong early if used correctly and becomes weaker over the time of a game.

However, if one likes getting CULTURAL victories, it is a very useful trait. I am not sure it ever becomes a waste, unless the human player wastes it.


Some people actually like playing the game out into the modern ages. I enjoy playing the CREATIVE trait and going for synergies with certain Wonders (sistine Chapel/Hollywood/Rock & Roll etc) and Cathedrals.

It's all about playing style. Some people only have one (or maybe two) styles they use. Some of us like sampling everything at the buffet.
 
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