Gliese 581
Your average civ junkie
The Feitoria is usually bad, however, play on a water heavy archipelago map and it's useful. No wait, save yourself the pain, don't do that. 

The Feitoria is usually bad, however, play on a water heavy archipelago map and it's useful. No wait, save yourself the pain, don't do that.![]()
@champ82
Some good points on the strengths of the Salon in warfare, but I think the benefits the Salon offers in comparison to other UBs is nothing special, and that's discounting the GA polution issue. There are some UBs that are almost worth an extra trait, so when I used the term "marginal" I was working in the context of what else is on offer. 4 base beakers under rep is nice, but in the scenario of a capital producing the equivalent of 200+ raw beakers every turn, it doesn't amount to much. If this capital also happens to have the NE installed (early GP farm combined with GL), then you most definitely want the +25% research bonus of an Observatory, but might be happy to sacrifice 4 beakers (assuming Rep) to avoid the GP pollution.
Coal is +50% production of hammers for an assembly plant. Organisation is +100%. So the total is +150%, or 2.5x as fast, not 4x. Note if you have the +25% from both Forge and Organised Religion you can get up to 200%, or 3 times as fast at best.
The Dun is a wall... How can any other UB be worse?
How many walls do you build?
Don't understand the Hippodrome bashing though, its one of my favorites.... double happiness off culture slider... super draft/whipping/mitigate WW so you can tech through long bloody warfare....
You don't understand as in there's no way you could agree with it, or as you literally don't understand it? I made my case on page 2 pretty clearly.
BTW, I don't like using the culture slider. I lean more towards CE than SE and can not get myself to cut into science, money, or espinoage. I guess you could correctly guess most of my wins are not domination
You don't understand as in there's no way you could agree with it, or as you literally don't understand it? I made my case on page 2 pretty clearly.
BTW, I don't like using the culture slider. I lean more towards CE than SE and can not get myself to cut into science, money, or espinoage. I guess you could correctly guess most of my wins are not domination
Well, I think what happens is that at the exact time the Coal Plant becomes available, I am usually in a full blown push for the domination victory. In the games that are going to a late victory, it's more likely that I'll prioritize my technologies to shoot for the Hoover Dam.One benefit of the shale plant is you can build it in your National Park city. I read this on some thread about a week ago, I didn't realize it on my own.
You don't build coal plants? For me it's the opposite - it's basically an every city ASAP building. Are you an early domination winner, a health freak, or something else altogether?
I also see this guy a lotbut my general rule of thumb is that if the city is growing or is close to the happy cap - screw it.
I never find myself in danger of having my land stolen by AIs, actually. And I -still- don't use great artists, nor do I ever go for a conquest game.