[AR]Nestor;6368235 said:
And for all those “it comes too late to be a real impact” people, I would like to counter that with saying that Quechua are not a very good UU simply because it comes too early. Yes it is a substantial improvement on a very basic unit, but they still are very weak. And nothing from them promotes. I would say most of the time, it helps me kill barb archers, and that is about it. I am still waiting for something heavier to go to war with. So take that all you “I-have-to-win-the-game-in-100-turns-so-the-navy-seal-sucks-and-anyone-who-plays-the-game-out-to-a-massive-post-industrial-age-world-war-is-stupid” people.
I thoroughly disagree. Perhaps we could put our argument to the test in a good old fashioned punch-up. I'll throw all my punches at the begining of the fight, then you can throw all your punches after the fight has ended.
Seriously though, your reasoning runs contrary to the success that so many players have enjoyed with Quechuas. I can't think of a single game with the Incas where they weren't instrumental to my progress. If an enemy is near at the start, you can rush them, this is very viable even at the highest levels. You don't only yield a second capital, but also the space which the defeated AI lacked the time to settle. Not only does the Quechua have +100% against Archers, it comes with free Combat 1 too, add a Barracks and the Quechua becomes eligible for Cover, another +25% against Archers. So you have a unit that is stronger than a Spearman (against Archers), but less than half the hammers. The fact that you need several to break down a city hardly matters when your capital can build one every turn. If you see a worker connecting copper/horse in the target's BFC, just declare early, and nick it.
Even if you don't rush anyone, the fact that the Quechua is resourceless is huge at the higher levels. Barbarians are an absolute pain, and their Archers arrive very early. If you don't have a neighbour too near, it is common to be involved in attrition style warfare with them for many hundreds of years. Without a resourceless UU you either need to:
1. Fluke a strategic resource in the BFC.
2. Find a strategic resource ASAP, then revolve your plan around obtaining the resource, even you need to settle a junk city.
3. Research a dead end tech line like Archery, and even then you only have a unit that is the equal of a barb Archer.
4. Build the Great Wall.
I can't say I have had one game with HC where I wasn't grateful for the Quechua, but there have been plenty where I've played civs without an early UU, and I missed the Quechua's presence.