Greasy Dave
Prince
- Joined
- Oct 30, 2010
- Messages
- 376
Wot I like:
affinities - cool. I definitely need something new in my civ soup these days. And the pure AC Clarke sci-fi feel that that they bring to the table gets my hands sweaty before the mouse is even at my finger tips. When I ran my first Harmony special troop out onto the battle field- Asimov trembled!
Tech web - Aaah - heaven, no longer that long predictable tunnel of the tree. Because, let's be honest, it never really was a tree. I've climbed alot of trees in my time and there's one thing I know, climbing different branches onto twigs and onto leaves takes you to a side of a tree that's different from the other. THIS web is more tree-like than the older "trees" because how can it be a tree if you always end up in the same place whatever choice you take on the way?
True, maybe it's the complication and not the innovation that I like and as soon as I've found my way through the complexity and analysed beelines and best builds I'll get bored. But right now, it's fresh, interesting and I like it. And I'm crossing my fingers that al the cross web links will make infinite beelines valid.
Virtues - not so much for what they are and their flavours- but the two dimensional bonus axes is a great innovation. Again, open choice, and asymmetry. It's no longer a "yawn" choice of which policy tree and bonus gets me down my beeline as fast as I can but which policies, which bonuses which direction, horizontal or vertical? I'm hoping this, coupled with the flexible tech web is going to encourage a more creative approach to playing this game.
Aliens -aaah, the aliens. After the affinities these are the critters that make my sci fi skin prickle the most. A great innovation. I'm on a new planet and these aliens are already there and they're real. They're not barbarians due a random boot stomp. They've got territory, they're protective, they can be passive or aggressive depending on how you interact with them. I love them. They need to be modded into BNW tomorrow!
I agree, that the game lacks A LOT of polish - UI, balance, AI, all of which has been laboriously critiqued in other threads (and I've also criticised them there)
I've never played SMAC - so I'm free of making any comparisons with SMAC - and I wouldn't anyway.
But the game has some great new thinking behind it. It's civ but civ with fresh air. And I'd hate for all these great and good NEW ideas to be forgotten about because other parts of the game are weak/ poor/ lacking
If you've got other words of praise, feel free to add them below. But please leave the criticisms out- there's plenty of those posts already.
affinities - cool. I definitely need something new in my civ soup these days. And the pure AC Clarke sci-fi feel that that they bring to the table gets my hands sweaty before the mouse is even at my finger tips. When I ran my first Harmony special troop out onto the battle field- Asimov trembled!
Tech web - Aaah - heaven, no longer that long predictable tunnel of the tree. Because, let's be honest, it never really was a tree. I've climbed alot of trees in my time and there's one thing I know, climbing different branches onto twigs and onto leaves takes you to a side of a tree that's different from the other. THIS web is more tree-like than the older "trees" because how can it be a tree if you always end up in the same place whatever choice you take on the way?
True, maybe it's the complication and not the innovation that I like and as soon as I've found my way through the complexity and analysed beelines and best builds I'll get bored. But right now, it's fresh, interesting and I like it. And I'm crossing my fingers that al the cross web links will make infinite beelines valid.
Virtues - not so much for what they are and their flavours- but the two dimensional bonus axes is a great innovation. Again, open choice, and asymmetry. It's no longer a "yawn" choice of which policy tree and bonus gets me down my beeline as fast as I can but which policies, which bonuses which direction, horizontal or vertical? I'm hoping this, coupled with the flexible tech web is going to encourage a more creative approach to playing this game.
Aliens -aaah, the aliens. After the affinities these are the critters that make my sci fi skin prickle the most. A great innovation. I'm on a new planet and these aliens are already there and they're real. They're not barbarians due a random boot stomp. They've got territory, they're protective, they can be passive or aggressive depending on how you interact with them. I love them. They need to be modded into BNW tomorrow!
I agree, that the game lacks A LOT of polish - UI, balance, AI, all of which has been laboriously critiqued in other threads (and I've also criticised them there)
I've never played SMAC - so I'm free of making any comparisons with SMAC - and I wouldn't anyway.
But the game has some great new thinking behind it. It's civ but civ with fresh air. And I'd hate for all these great and good NEW ideas to be forgotten about because other parts of the game are weak/ poor/ lacking
If you've got other words of praise, feel free to add them below. But please leave the criticisms out- there's plenty of those posts already.