WOTM 01 - Final Spoiler

This is the only downside I can see to waiting to post the spoiler threads until way later in the month... it's been so long since I played my game that I can't remember which game it even was.

I would like to suggest that all spoiler threads be at least started at the same time. You already rely on the honor system for people who haven't submitted their game by the time of the spoiler, so why not let people who finish their games quickly post on them right away, while the strategy is still fresh in their minds?
 
What about making all postings on spoiler threads invisible until a condition is met? That way anyone can post anytime. I have in mind two conditions:
  1. submission deadline
  2. contestant has submitted his/her game

Since contestants must be registered on the forum, it should be possible for the forum to check whether they are in the contest and have submitted their game.
 
Lejonmanen said:
What about making all postings on spoiler threads invisible until a condition is met? That way anyone can post anytime. I have in mind two conditions:
  1. submission deadline
  2. contestant has submitted his/her game

Since contestants must be registered on the forum, it should be possible for the forum to check whether they are in the contest and have submitted their game.

That would have the side-effect of making it impossible for anyone who isn't intending to enter the GOTM to read the spoiler posts (at least until the submission deadline). (Which may or may not be acceptable)
 
I believe it only fitting that the wait for this spoiler thread matches the length of time it took for me to get a conquest victory on this map.

I used Vassal States and by end of game had every single Civ as a Vassal state in my non-genocidal conquest strategy. Instead of just saving their artifacts and other cultural symbols the way the United States did to the Native American tribes, I allowed my conquests to flourish, grow their cities as independent civs, and kick in a bit for the common cause of a single world vision under Hannibal's leadership.

For those that think bringing democracy to the Middle East is taking a bit too long, this game would not be a good philosophical fit. After centuries of blood spillage on multiple continents, the whole world now lives in perfect harmony and is sharing a Carthiginian Coke as I write this.


Parturient montes, nascetur ridiculus mus.
 
DynamicSpirit said:
That would have the side-effect of making it impossible for anyone who isn't intending to enter the GOTM to read the spoiler posts (at least until the submission deadline). (Which may or may not be acceptable)

I agree. I think that posting two spoiler threads along with the save file thread would be the best (with the same sort of criteria as we have now). People can then make their posts as soon as they satisfy those criteria and while the game is still fresh in their minds... Considering I finished and submitted my game about three weeks ago, I feel that my successes and failures are lost to society because I can't remember much about my game.

I'm going to start a poll just to see what people's feelings are on this
 
Happy to say I played the first GOTM of at least one class here at CFC. Chose the Contender file. Noble to Prince right now is a good challenge for me. Ended up w/ a Histograph victory. Nothing exciting to note or revolutionary. Did I mention it was a histograph win? ;)

I tried for a diplomatic victory, but Brennus kept getting enough votes to deny me. In fact, he would out total me on my last attempt - but short of the necessary margin for victory. I did have Korea as a vassal. :D

It was a fun game, due to a tight space race w/ Brennus & Saladin. I was builing the last part at game end, but was about 7 turns from its completion.

Thanks CFC!

womt01_2050ad_map.jpg
 
DynamicSpirit said:
That would have the side-effect of making it impossible for anyone who isn't intending to enter the GOTM to read the spoiler posts (at least until the submission deadline). (Which may or may not be acceptable)

This could be solved with an option for those who doesn't want to participate in the current GOTM to forfeit their right to enter. If a person cannot enter, it's "safe" to allow them in the spoiler threads ;)
However, those people must be registered users.
 
I believe it's fine the way it is. Just keep notes as you play, to share w/ others. In fact, keep open a text app and type as you go - then copy/past in a post. But, I suppose this discussion should be moved elsewhere.
 
Well let's see. As I posted in my first spoiler I didn't take great notes this game so I have to rely on the autologger and the replay file.

At the end of the first spoiler I had just declared war on Wang Kon and was ferrying my macemen over by galley. I did a horrible job with this war, not expecting to need catapults to beat archers with macemen. But it was my first time attacking a civ with the Protective trait. I've always felt archers defending cities were already a little overpowered, add in the protective trait and it's absolutely absurd. Wang Kon had like 30 archers in his empire, including 9 of them in his hilled capital so there was just no way I could kill him without catapults, which caused me to divert my research and get construction before education/astronomy. I didn't learn construction until 540AD and then getting catapults all the way over there via galley took quite a long time. All the while unit supply costs were killing me and Wang Kon just kept building more archers that started as city raider 2, first strike 1.

I got my first great general in 760AD. I used him for the +25% military unit production in Carthage. In 900AD I got a great prophet and built the Kong Miao. Finally in 1040AD I had knocked Wang Kon down to 1 tundra city and made peace for Monotheism and some gold. After 10 turns I declared again and wiped him out.

After this I spent a period sending maces/settlers/workers across the oceans to found new cities and new resources. I got a city up by the sugars, captured a barbarian city by the furs in the west, the silver in the west, the gold in the northwest island. My civics were hereditary rule, bureaucracy, slavery, free market (1150AD) and organized religion. I continued to make heavy use of the whip.

All the while I didn't trade with the AI's at all. I wanted to delay Liberalism as long as possible so I could get a really good tech for it and the AI's really didn't have hardly any money/techs to trade me anyway. In hindsight this was a dumb idea as I could have benefited greatly by getting all the AI's into free market with corporation for the great trade routes.

1360AD – Taj Mahal
1605AD – Statue of Liberty
1715AD – Apollo Program

Not only did I miss out on the great trade routes but I ended up getting beaten to Liberalism anyway! I had been watching the AI's the entire game waiting for them to research education. Saladin was the first to learn education in 1700AD when I was already working on Modern age techs. I was almost done with Industrialism and I had a couple artists to blow on Radio so I wanted to use Liberalism on Computers. But I could research Liberalism in 1 turn anyway. So I went ahead and finished those 2 techs before starting Liberalism and sure enough Saladin beat me to it by 1 turn which was very annoying.


In the end I got Space race victory in 1848AD for 24,769 points. I was fairly disappointed with this date, although I don't know how much the poor starting location and the normal game speed affected it. I'm guessing they definitely had an effect but I'm fully expecting someone to get a space race victory pre-1800AD. I feel I did a poor job with city locations (too spread out, not making enough use of coastal tiles) and managing the other AI's.

Overall I thought it was a very fun map so my thanks go out to Ainwood for a good game which required a great deal of thought.

edit: Oh, one more thing, I found the change to building wealth and research to have a huge impact on space race games. Once I had factories/coal plants in all my cities I switched a few of them to build wealth and therefore it was easy to keep my science rate maxed. This really reduces the value of banks in warlords. Once I was making a profit at 100% science I had tons of cities build research as well which had a huge effect on my research speed.

 
The map is damn challenging. And on Standard Speed too. If this was on Epic at least... well...

Since the map is so large (not the size, but the amount of land), I had ruled out a pure Domination Victory which might have taken far longer than my (admittedly semi-backdoor) Diplomacy go. My strategy was to get Cavalry fast then jump the UN. I also denied the AI of Liberalism which was used for the free tech "Military Tradition" (I researched Astronomy "manually").

As expected, not making my capital on the flood plains hurt quite a bit, but at least my Wonder Factory isn't polluting my Great Scientist farm, which produced a couple of great scientists that rushed stuff like Astronomy, Scientific Method, Electricity, blah blah. I didn't save a guy that would've rushed Mass Media though. I wish I saved the Music great artist just for that. (Yes, I de-toured to get the GA since I was gonna Military Tradition anyway)

After converting Stalin and Brennus to Confucianism and wiping out Wang Kon and taking Shaka as my vassal, I knew that was enough for a win as long as everyone other than Mehmed (the rival) and Churchill (the punching bag) voted for me.

Stalin almost didn't care what my religion was, we only got a maximum of +1 relations from it. I knew he's Tokugawa's twin brother separated at birth and would take an eternity of + modifiers to get him Friendly. Right when I was building and Engineer-rushing and whipping (god forbid!) the UN, I started a proxy war against Churchill and dragged Brennus and Stalin right into it. The vote was in the bag.

1830 Diplo win and I'm sure someone will be faster. I was expecting to win in the 1700's but that didn't happen due to...

...some sub-optimal things that happened in my game:
1. I realized Macemen were less effective against Wang Kon and should've waited for Cavalry before starting the war with him. I should've taken over the easier Zululand first with the Macemen once I got Astronomy. The Korean War slowed me down.
2. I should've saved the GA from Music to rush Mass Media (although admittedly the money from the GA specialist was great).
3. Building Oxford earlier might have been the key.
4. Maybe not going for Cavalry would be faster, but I wanted to be sure. Maybe Grenadiers might have been sufficient. Maybe.
 
This was my very first Warlords game and because of that I decided to go with the Adventurer challenge just to get a taste for the game. In hindsight I wouldn't have needed the bonuses and would probably have done fine with Challenger... but oh well, that's the game I played and I couldn't restart.

I decided to finish it with a space race but it didn't go as fast as I am used to with vanilla.

The architecture of the land played a large part in this, and I think I overextended myself a few times, building too many cities, too spread out, resulting in a few tumblings of my research percentage to ~30% (yikes). During the game I initiated 3 or 4 golden ages to make up for the deficit, but those mainly gave me high amounts of hammers and not really much extra gold.....
For some reason I was unable to pick the right spots for the development of proper cities. I think in the end only few of them had 15+ inhabitants which is darned poor building. Where were my thoughts?!?

What caused me further unhappiness was that I was the fastest researcher on the block and the other civs had nearly no contact with one another. This eliminated high amounts of technology trading among them and didn't give me any cheap techs. I guess that delayed my space victory so much that I was only able to obtain it 1964 AD!!!

Crappy score, but at least it was an interesting starting game for Warlords. The next game I'm going to rage all out war and see how far I get and what options the Warlord Great Persons give me.

Game: Warlords WOTM 01
Date submitted: 2006-09-27
Reference number: 12200
Your name: lroumen
Software Version: WL 2.00
Mod: None
Entry class: Adventurer
Game status: Spaceship Victory for Carthage
Game date: 1964 AD
Base score: 3656
Final score: 7203.75
 
Hey! At last I can tell you all about the strange bug I encountered in WOTM1.

Sometime around the 1700's, forget exactly when, Saladin calls me up and asks me to join him in his war against the English. Now at this point, Saladin=big and powerful, Churchill = confined to a few small cities in the extreme NorthEast, Saladin's obviously going to destroy him soon. Me = going for cultural, right in middle of 100% culture, getting behind in tech and all that. I can't afford a war with Saladin. So obviously, I agree to his request.

The instant I hit I agree, to my astonishment and horror, I see a notification come up: Saladin declares war on you. What the heck is he playing at?

At this point I strongly suspect I've hit some bug in Warlords since that behaviour seems so wierd. It's also a big concern because at this point a war with Saladin could lose me the game. I'm almost tempted to save, and email Ainwood to ask if this is a known bug, and if so would I be allowed to reload on this occasion? (But I don't).

However - there's a strange thing. Normally if an AI declares on you, they wont' talk to you for 10 turns. But Saladin still is talking to me: I haven't yet left the diplomacy screen from when he asked me to declare war on the English. So after some negotiation I get him to agree to peace in exchange for me giving him Education, then I quit the diplomacy.

Then a notification comes up: Churchill has just capitulated to Saladin and is now a vassal state. That explains something. I'm guessing that it is a bug and there's something out of sequence in the AI's logic. Saladin must have just got a capitulation out of Churchill, but then that information didn't get stored properly somewhere, so Saladin immediately negotiated with me as if he was still at war with Churchill. Of course, when I declared on Churchill that automatically meant I was at war with his master Saladin.

That's nasty - and unpredictable. I hope I don't encounter that issue in any future GOTMs, and I'm going to be a lot more careful in future about agreeing to go to war :(

Not bad though: In the space of one turn, I go to war with two Civs and then get peace with them both the same turn, without ever leaving the diplomacy window!
 
What effect did that have on your relations? +1 for helping them out and then what?
 
Shillen said:
What effect did that have on your relations? +1 for helping them out and then what?

Good question. Offhand, I can't recall more than that Saladin was annoyed with me before the negotiations and non-war, and remained annoyed with me afterwards. I'll have a root around my saves from around then to see if I can find out any more.
 
I opened with an ambitious Oracle-Education slingshot, giving me very quick midgame research but expansion and production didn't catch up quickly enough to really pay off with universities.

540 Construction; Carthage: Confucian Monastery, Utica: Great Lighthouse
560 Currency; Carthage: Barracks -> Macemen
600 Calendar
640 Pre-emptively declare on Koreans since they are marching axes up and down my borders
700 Contact Zulus, trade for their map. Zulus seem to have all the good resources
720 Contact Arabs
740 Contact English
820 Astronomy; Contact Russia. Open borders all civs
900 Engineering. Confucianism spreads to Russians and Celts and they convert
940 GP 3, Hadrumetum: Academy (this was the second FP cottage city)
960 Carthage: Observatory -> Trebuchets
1040 Great General: +2 XP Carthage
1050 Nationalism
1060 Drama
1070 Carthage: Confucian Temple
1110 Constitution
1120 Carthage: Market, Utica: National Epic
1130 Korea reduced to 1 city in unknown location, extort Theology + HBR + 80 gold + map for peace. Capture barbarian Fur City
1190 Democracy. Trade for feudalism
1200 Lose a new city and worker to barbarians due to not noticing them
1210 Guilds
1220 Banking
1240 War with Zulus
1260 Capture Ulundi
1270 Economics; Revolt Representation/emancipation/free market; free GM merged Carthage
1310 GP 4, Prophet - merged at Carthage
1330 Replacable Parts
1350 Gunpowder
1360 Heroic Epic at Crab city; Great General: Will make a medic 3 unit
1380 Chemistry
1400 GP 5, Prophet - join Carthage
1410 Scientific Method
1470 Biology
1480 Carthage: Oxford, Zulu core of 5 cities captured, make peace.

1500 AD: 18 cities, 797 bpt at 70% science

1510 War with Saladin
1515 Physics: Great scientist joins Carthage
1535 Steam Power; Carthage: Statue of Liberty
1550 Steel; Carthage: Grocer. GP 6, Merchant; saved for GA
1565 Carthage: Bank
1575 Railroad
1585 Carthage: Courthouse (FP enabler) Capture Mecca with Pyramids, Chicken, Sistine, Notre Dame and a shrine
1600 Electricity
1605 Liberalism -> Radio
1635 Computers. Great General: joins Carthage
1640 Corporation
1645 Seoul: Ironworks. GP 7, Merchant: saved for GA
1650 Saladin becomes a Vassal
1660 Assembly Line, Carthage: Eiffel Tower
1665 War on Zulus again
1675 Utica: The Taj Mahal, Carthage: Laboratory
1685 Industrialism
1695 Combustion
1700 Seoul: Rock and Roll, Mecca: Forbidden Palace

GA research: 2141 bpt @ 90%

1715 Artillery, Carthage: Broadway
1725 Rocketry. GP 8, Prophet: saved for GA
1735 Utica: Wall Street, shrine + wall street + 6 merchant specialists = $$$
1745 Zulus eliminated
1760: Automate workers
1770 Robotics, Carthage: Pentagon; GP 9, Engineer - trigger GA

GA research: 2626 bpt @ 90%

1785 Satellites
1800 Fibre Optics
1804 Fission
1810 GP 10, Artist - trigger GA

GA research: 3487 bpt @ 90%

1812 Fusion - add engineer to Carthage
1814 Refrigeration
1818 Genetics
1822 Ecology
1826 Composites; Mecca: The Space Elevator - pesky latitude restrictions
1834 Future Tech 1; Spaceship complete

Final civics: Representation, Bureaucracy, Emancipation, Free Market, Organized Religion - yes I know it's weird but only 2 cities had fully grown towns at the time I got liberalism and losing bureaucracy would cost me a couple of turns at the end of the game in queued spaceship parts.

I should probably have switched to Mercantilism + Caste system and built more wealth/research in my late conquered cities to save time at the end too, I just don't like taking anarchy in the late game.
 
uberfish said:
I should probably have switched to Mercantilism + Caste system and built more wealth/research in my late conquered cities to save time at the end too, I just don't like taking anarchy in the late game.

Why mercantilism and caste system?

But yeah, I think building wealth/research instead of all those late wonders (like rock n roll, broadway, pentagon, etc.) would have been a huge bonus in your game (unless you had happiness problems which I don't see why you would). I'd like to see your final map if you'd be willing to post it. Also, what year did you finish apollo program? And do you really think going robotics early and building the space elevator is really worth it? I've never found it to be (even without latitude problems).
 
Here be something I still remember about my game.

Rather miserable spaceship victory 2028AD, but it was what I was originally going for, just 100 years too late. Failing my first war with Korea largely ruined the game for me, it was nothing but a waste of resources. I should have laid them all to rest at once instead of stopping focusing on it and leaving them their capital + second biggest city. On the other hand I haven't quite grabbed the fast tech concept so many here seem to have... Spaceship victory before 1800AD seems unreal.

Brennus was my only challenger. The other civs were about 8-10 techs behind all the time, but his large cities got him Spaceship parts really quick. I was still safe, finishing it 20 turns ahead of him. He might have not even made it by 2050, but he would have won on points.

Something I would have to do differently to move up a level is play more agressively and in this game, I could have got myself a few Zulu coastal cities to get more control of the other civs. But I didn't play with so much attention to details like normally, just confidently that I can pull off a victory on noble one way or another. This was also one of my first games with Warlords.

I wish in the future we could play a marathon game on a small map.
 

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I took over lots of AI cities in the late game between 1240-1650. Caste system would have let me run many of them as scientist/merchant farms and generate lots of commerce immediately, without having to wait for specialist enabling infrastructure or cottage growth.

I haven't really gotten used to the improved wealth/research in warlords, so I admit I have a bad habit of continuing to construct buildings and wonders that don't deliver sufficient return on investment in time for the game to end - Wealth has a nice side effect of cutting down on time spent managing cities too.
 
This game was horrible for me, played it the first day and I don't have CIV on this comp, so I can only give some very rough details.
Tried to destroy Korea several times in different eras but never succeeded, I eventually gave up on that after my macemen got whooped by K'wachas.

Can't remember what my game plan was, but I settled for diplo victory for some reason, probably because I was doing well in the science front. I got Mass Media aroud 1300 AD, but didn't actually win the diplo until about 1700 I think, mostly because it took ages to build the UN, and then because I failed a lot of elections. Saladin was the enemy in the elections at first, but in the last few elections Brennus was the enemy once or twice - I can't remember which one I won against.

All in all I was fairly dissapointed in my game. I shold have managed to win a lot earlier, and I also should have been able to kill Korea once and for all, which never happened.
 
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