Well let's see. As I posted in my
first spoiler I didn't take great notes this game so I have to rely on the autologger and the replay file.
At the end of the first spoiler I had just declared war on Wang Kon and was ferrying my macemen over by galley. I did a horrible job with this war, not expecting to need catapults to beat archers with macemen. But it was my first time attacking a civ with the Protective trait. I've always felt archers defending cities were already a little overpowered, add in the protective trait and it's absolutely absurd. Wang Kon had like 30 archers in his empire, including 9 of them in his hilled capital so there was just no way I could kill him without catapults, which caused me to divert my research and get construction before education/astronomy. I didn't learn construction until 540AD and then getting catapults all the way over there via galley took quite a long time. All the while unit supply costs were killing me and Wang Kon just kept building more archers that started as city raider 2, first strike 1.
I got my first great general in 760AD. I used him for the +25% military unit production in Carthage. In 900AD I got a great prophet and built the Kong Miao. Finally in 1040AD I had knocked Wang Kon down to 1 tundra city and made peace for Monotheism and some gold. After 10 turns I declared again and wiped him out.
After this I spent a period sending maces/settlers/workers across the oceans to found new cities and new resources. I got a city up by the sugars, captured a barbarian city by the furs in the west, the silver in the west, the gold in the northwest island. My civics were hereditary rule, bureaucracy, slavery, free market (1150AD) and organized religion. I continued to make heavy use of the whip.
All the while I didn't trade with the AI's at all. I wanted to delay Liberalism as long as possible so I could get a really good tech for it and the AI's really didn't have hardly any money/techs to trade me anyway. In hindsight this was a dumb idea as I could have benefited greatly by getting all the AI's into free market with corporation for the great trade routes.
1360AD – Taj Mahal
1605AD – Statue of Liberty
1715AD – Apollo Program
Not only did I miss out on the great trade routes but I ended up getting beaten to Liberalism anyway! I had been watching the AI's the entire game waiting for them to research education. Saladin was the first to learn education in 1700AD when I was already working on Modern age techs. I was almost done with Industrialism and I had a couple artists to blow on Radio so I wanted to use Liberalism on Computers. But I could research Liberalism in 1 turn anyway. So I went ahead and finished those 2 techs before starting Liberalism and sure enough Saladin beat me to it by 1 turn which was very annoying.
In the end I got
Space race victory in 1848AD for 24,769 points. I was fairly disappointed with this date, although I don't know how much the poor starting location and the normal game speed affected it. I'm guessing they definitely had an effect but I'm fully expecting someone to get a space race victory pre-1800AD. I feel I did a poor job with city locations (too spread out, not making enough use of coastal tiles) and managing the other AI's.
Overall I thought it was a very fun map so my thanks go out to Ainwood for a good game which required a great deal of thought.
edit: Oh, one more thing, I found the change to building wealth and research to have a huge impact on space race games. Once I had factories/coal plants in all my cities I switched a few of them to build wealth and therefore it was easy to keep my science rate maxed. This really reduces the value of banks in warlords. Once I was making a profit at 100% science I had tons of cities build research as well which had a huge effect on my research speed.
