The Plan
I decided to try and ward off the barbs by getting archers reasonably early, but also by founding at least two early religions. The idea was that the rapidly expanding borders from the religions would give me more of a buffer zone from barbs while I built axemen etc. I rejected the idea of building the great wall because I thought it would take too long to build (though I was prepared to reconsider if there was stone nearby. There wasn't.). I also wanted to conquer the surrounding area rapidly to get a reasonably large empire, then once I was about twice the size of most other civs, focus on science, start cottage-spamming, and head for the space race (and of course, having guaranteed two religions with shrines would ultimately help my science too).
Anyway
Cities
Early History
Founded in place and got hinduism OK, while sending warrirors exploring and rapidly discovered Japan and China. I hoped to worker steal but IIRC Toku kept his worker continually escorted and I don't recall getting a chance with China. Eventually I decided it was worth declaring war anyway and keeping my lone warriors (one in each war) on forests, stopping Toku and Qin from doing any improvements.
Meanwhile I kept the wars up, stopping Toku from hooking up his horses, for ages, until the combined pressure of barb attacks and Japanese/Chinese archers around my territory forced me to offer peace. At one stage I had the scare of about four barbs and wandering over my fur in Seoul, with two Japanese archers wandering in at the same time. Luckily the two groups started killing each other!
Obviously, realized very quickly the lack of resources. I rejected settling on the wine/river, the only site near the capital for a second city, because I regard wine as useless until monarchy, and because I was reluctant to start cottaging on squares that I knew I'd want to remove the cottages from soon-ish (and cottages + raging barbs is not a good mix anyway). Instead I looked further afield and decided to nab the copper. So I settled Pyongyang in 2390BC for the marble/copper/cows there. This of course immediately killed my economy through distance costs, but I wanted that copper for my early wars, and didn't want the risk of someone else grabbing it, or even a barb city popping up there, first. What I was particularly pleased about though was that I (deliberately and successfully) timed P'yongyang to coincide with my discovering monotheism, so P'yongyang got the +5 culture from judaism to help ward off barbs too! However, the distance from my capital caused problems in another way: It meant I couldn't easily shift my units there - most of them were still fighting barbs near Seoul. That meant hooking up the copper took ages. My worker was continually half-building something, then moving to dodge barbs (or Qin's archers who were now also turning up. Hmmm. Isn't the purpose of this war to stop him hooking up resources?).
Ooops...
Around this point I had a big disaster. A barb wandered onto the cow that was Seoul's main source of food. I killed the barb immediately, but because I had manually selected the tiles to be worked, the game didn't automatically work the cow again. And I didn't notice. Until some time later, I wondered why my capital was so small. I think it had starved from 5 pop to 3, and at that point in the game those 2 pops were about 30% of my total population, so that *really* hurt). I reckon that one mistake will set my game back around 10-20 turns, maybe longer as the effect of warring slightly more developed AIs accumulates.
I also stupidly, and separately thought, I have marble, let's build the temple of Artemis in P'yongyang. What was I thinking of? Has the AI developed a secret weapon that switches off brain cells in the human player? Of course it never got built, I kept having to divert P'yongyang to military, and lost a lot of hammers trying.
At 500AD
Anyway, at 500AD, I have construction and am rapidly building an army of hwachas and axemen, with the plan being to erase Toku first, then Qin. I think I'm some way behind where I should've been thanks to a few serious mistakes, and my economy is in the dumps thanks to my focus on military and on building cities far from the capital to get strategic resources. But I'm alive and well placed to take over the neighbouring civs.
I decided to try and ward off the barbs by getting archers reasonably early, but also by founding at least two early religions. The idea was that the rapidly expanding borders from the religions would give me more of a buffer zone from barbs while I built axemen etc. I rejected the idea of building the great wall because I thought it would take too long to build (though I was prepared to reconsider if there was stone nearby. There wasn't.). I also wanted to conquer the surrounding area rapidly to get a reasonably large empire, then once I was about twice the size of most other civs, focus on science, start cottage-spamming, and head for the space race (and of course, having guaranteed two religions with shrines would ultimately help my science too).
Anyway
Cities
- Seoul, in place
- P'yongyang, 2390BC, west of the marble, with the copper and cows NW of the capital, for the copper.
- Wonsan, 385BC, to nab the gems and pigs East of P'yongyang.
- 235BC Pusan, on the wine between Seoul and P'yongyang. IIRC I put it actually on a wine, so I could get the wheat to the west as well. This city won't be much good until I get monarchy, but I want it now for strategic reasons. Having this big gap between my capital and other cities is making defence harder.
- [175AD razed barb city Parthian, which was west of P'yongyang. I didn't keep it because I thought the square 1 south of it would get much stronger growth, having deer but losing desert-incense]
- 245AD Nanp'o near what was Parthian.
- 380AD Cheju. This was daring. West of Nanp'o and placed to grab the iron from under Toku's nose. Of course this now meant my distance costs were spiralling out of control. Cheju builds walls first - I don't often do that! I'm currently at peace with Toku, but that won't last.
Early History
Founded in place and got hinduism OK, while sending warrirors exploring and rapidly discovered Japan and China. I hoped to worker steal but IIRC Toku kept his worker continually escorted and I don't recall getting a chance with China. Eventually I decided it was worth declaring war anyway and keeping my lone warriors (one in each war) on forests, stopping Toku and Qin from doing any improvements.
Meanwhile I kept the wars up, stopping Toku from hooking up his horses, for ages, until the combined pressure of barb attacks and Japanese/Chinese archers around my territory forced me to offer peace. At one stage I had the scare of about four barbs and wandering over my fur in Seoul, with two Japanese archers wandering in at the same time. Luckily the two groups started killing each other!
Obviously, realized very quickly the lack of resources. I rejected settling on the wine/river, the only site near the capital for a second city, because I regard wine as useless until monarchy, and because I was reluctant to start cottaging on squares that I knew I'd want to remove the cottages from soon-ish (and cottages + raging barbs is not a good mix anyway). Instead I looked further afield and decided to nab the copper. So I settled Pyongyang in 2390BC for the marble/copper/cows there. This of course immediately killed my economy through distance costs, but I wanted that copper for my early wars, and didn't want the risk of someone else grabbing it, or even a barb city popping up there, first. What I was particularly pleased about though was that I (deliberately and successfully) timed P'yongyang to coincide with my discovering monotheism, so P'yongyang got the +5 culture from judaism to help ward off barbs too! However, the distance from my capital caused problems in another way: It meant I couldn't easily shift my units there - most of them were still fighting barbs near Seoul. That meant hooking up the copper took ages. My worker was continually half-building something, then moving to dodge barbs (or Qin's archers who were now also turning up. Hmmm. Isn't the purpose of this war to stop him hooking up resources?).
Ooops...
Around this point I had a big disaster. A barb wandered onto the cow that was Seoul's main source of food. I killed the barb immediately, but because I had manually selected the tiles to be worked, the game didn't automatically work the cow again. And I didn't notice. Until some time later, I wondered why my capital was so small. I think it had starved from 5 pop to 3, and at that point in the game those 2 pops were about 30% of my total population, so that *really* hurt). I reckon that one mistake will set my game back around 10-20 turns, maybe longer as the effect of warring slightly more developed AIs accumulates.
I also stupidly, and separately thought, I have marble, let's build the temple of Artemis in P'yongyang. What was I thinking of? Has the AI developed a secret weapon that switches off brain cells in the human player? Of course it never got built, I kept having to divert P'yongyang to military, and lost a lot of hammers trying.
At 500AD
Anyway, at 500AD, I have construction and am rapidly building an army of hwachas and axemen, with the plan being to erase Toku first, then Qin. I think I'm some way behind where I should've been thanks to a few serious mistakes, and my economy is in the dumps thanks to my focus on military and on building cities far from the capital to get strategic resources. But I'm alive and well placed to take over the neighbouring civs.