Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,474
With a decent start, I think that I'm ready for an Emperor difficulty Challenger Class game. With 3 Food-based resources, Fresh water, being next to the Sea, plenty of Forests to chop, and what looks like two Hills in our starting fat cross, I think that it's a pretty nice looking starting location. Is anyone else game to grab the Challenger Class saved game?
The Rice to the North, unfortunately, doesn't look like it has access to Fresh water, but at least our Corn will, thanks to that Lake!
In our last Immortal Warlords game as Cyrus (WOTM 07: http://forums.civfanatics.com/showthread.php?t=211313), I accidentally settled my capital in a location where I initially only had 1 Health in the city. Without noticing this potential pitfall, I grew my capital to city size 2. Then, when I tried to build my Worker while working an additional Grassland Forest square, I realized that the Worker was produced no faster than it would have been had I started building it at city size 1. At least in this game, we have several Health resources available, along with bonus Health from the Forests. Likely, we'll need to go in search of Happiness resources, as well as Strategic ones.
As far as the Aggressive AI is concerned, I'm still not positive about it's effects. Am I correct in saying that all of the AI have a -2 hidden relationship modifier towards the human player? Am I also correct in saying that the AI do not treat each other any differently than they would normally?
Regardless, most of the AI generally don't seem to like Tokugawa (or is it that he just doesn't seem to like anyone else?). It seems fitting that the negative attitude that Toku tends to experience from others will be further augmented by the Aggressive AI setting. As a result, it'll probably be a great game for War. With the game being on Epic speed, our units will have a relative gain in movement and length of usefulness before they become obsolete.
With only 5 Rivals, we may have a bit more breathing room at the start of the game. However, it will also mean that each of the AI that we face will be able to throw down a massive amount of cities and hence throw a large amount of units at us.
My best advice to newer players is to "play nice" diplomatically at the start of the game, giving in to all AI demands. Do so until you can get Open Borders and can map out an AI's lands. Once you've seen their lands, then's it becomes your call as to when to stop playing nice and to start unleashing the war machine. Of course, you could also skip war altogether, or at least skip it until you pick up Civil Service and Machinery, at which point you can release the Samurai (please be sure to have a source of Iron by this point)!
I wonder what happens if you build a Shale Plant followed by building a Hydro Plant. I believe that building a Hydro Plant in a city after having built a Coal Plant in the same city will clear up the negative Health modifier from the Coal Plant. I would guess that the reason for the Health no longer being lost is because the Coal Plant stops being used in favour of the "cleaner" Hydro power (fish might disagree with this "cleaner" terminology).
I believe that the same effect on health applies to a Nuclear Plant which gets built after a Coal Plant.
I wonder if you would still get the 10% bonus Hammers in such a case. I also wonder if you'd still endure the ill Health effects, due to the Shale Plant being "used" by the city, since it might be considered to be the "superior" building, in order to give you these bonus Hammers.
Also, if you manage to build the Three Gorges Dam, I'm pretty certain that you will no longer suffer from negative Health effects from Coal Plants in your cities. I would imagine the same point would hold true for Shale Plants. However, I wonder if you would still get to keep the 10% bonus Hammers? Also, I wonder if you get the 10% bonus Hammers if you don't build a Shale Plant but do own the Three Gorges Dam.
Maybe an enterprising soul will test out these possibilities and let us know.
The Rice to the North, unfortunately, doesn't look like it has access to Fresh water, but at least our Corn will, thanks to that Lake!
In our last Immortal Warlords game as Cyrus (WOTM 07: http://forums.civfanatics.com/showthread.php?t=211313), I accidentally settled my capital in a location where I initially only had 1 Health in the city. Without noticing this potential pitfall, I grew my capital to city size 2. Then, when I tried to build my Worker while working an additional Grassland Forest square, I realized that the Worker was produced no faster than it would have been had I started building it at city size 1. At least in this game, we have several Health resources available, along with bonus Health from the Forests. Likely, we'll need to go in search of Happiness resources, as well as Strategic ones.
As far as the Aggressive AI is concerned, I'm still not positive about it's effects. Am I correct in saying that all of the AI have a -2 hidden relationship modifier towards the human player? Am I also correct in saying that the AI do not treat each other any differently than they would normally?
Regardless, most of the AI generally don't seem to like Tokugawa (or is it that he just doesn't seem to like anyone else?). It seems fitting that the negative attitude that Toku tends to experience from others will be further augmented by the Aggressive AI setting. As a result, it'll probably be a great game for War. With the game being on Epic speed, our units will have a relative gain in movement and length of usefulness before they become obsolete.
With only 5 Rivals, we may have a bit more breathing room at the start of the game. However, it will also mean that each of the AI that we face will be able to throw down a massive amount of cities and hence throw a large amount of units at us.
My best advice to newer players is to "play nice" diplomatically at the start of the game, giving in to all AI demands. Do so until you can get Open Borders and can map out an AI's lands. Once you've seen their lands, then's it becomes your call as to when to stop playing nice and to start unleashing the war machine. Of course, you could also skip war altogether, or at least skip it until you pick up Civil Service and Machinery, at which point you can release the Samurai (please be sure to have a source of Iron by this point)!
I wonder what happens if you build a Shale Plant followed by building a Hydro Plant. I believe that building a Hydro Plant in a city after having built a Coal Plant in the same city will clear up the negative Health modifier from the Coal Plant. I would guess that the reason for the Health no longer being lost is because the Coal Plant stops being used in favour of the "cleaner" Hydro power (fish might disagree with this "cleaner" terminology).
I believe that the same effect on health applies to a Nuclear Plant which gets built after a Coal Plant.
I wonder if you would still get the 10% bonus Hammers in such a case. I also wonder if you'd still endure the ill Health effects, due to the Shale Plant being "used" by the city, since it might be considered to be the "superior" building, in order to give you these bonus Hammers.
Also, if you manage to build the Three Gorges Dam, I'm pretty certain that you will no longer suffer from negative Health effects from Coal Plants in your cities. I would imagine the same point would hold true for Shale Plants. However, I wonder if you would still get to keep the 10% bonus Hammers? Also, I wonder if you get the 10% bonus Hammers if you don't build a Shale Plant but do own the Three Gorges Dam.
Maybe an enterprising soul will test out these possibilities and let us know.