WOTM 13 Final Spoiler

Gyathaar

Warlock
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WOTM 13 Final Spoiler



Reading Requirements:
  1. Completed & submitted your game.

Posting Restrictions:
  1. Please don't post screenshots, or discuss, locations of late-game resources (uranium, aluminium).
 
I didn't submit my game because I failed utterly. Just before I settled my third city, an uninterruped stream of barbarian archers came accross my land. I didn't have archers, nor copper for axemen so in a few turns all cities besides my capital were razed or taken over, and all my resources pillaged. So I just called it a day and quit. :-/
 
First xOTM win in a long time.
I took Carthage easily and then the 'Mericans. I build a summer palace in the middle of the north. With some economic and infrastructure improvements, it became very sound up north. I build Versailles on my western border in anticipation of expansion. I stacked the best units on the western front and prepared to invade Arabia. I had a very substantial set of units and wanted to squeeze Arabia into Russia. If there were few losses and lots of promotion, after a breather Russia would be next. But, It didn't go that way. Arabia promoted all of its longbows to rifles and I got cold feet. I loaded all the best of the best onto galleons and quickly captured 5 barb cities in the eastern oceans. With great cash flow from the mainland, these cities were improved and also became quite sound. I played out to a Spaceship win in 1894 for 25300 (or so) score. As it played out, I dropped research to 20% and used the cash to upgrade every unit possible except for a few warrior honor guards. It would have been fun to try out 5-times promoted mech infantry on Saladin's rifles.
 
Sec
you are lucky! My game crashed in 1848AD. I asked GYATHAAR what shell I do in this case... While I was waiting responds I started another game and lost all my autosaves.

Game. My first aim was conquest victory. Terrible random ate my army turn by turn. Therefore I destroyed 4 AI at homeland only at 12xxAD. I decided to play diplomatic victory and began to lean CS... at the beginning of 18 century I finished UN and lost 2 voting. Both times I presented UN to Cath. She had only 2 cities on islands. And each time my population was lower then Alex about 0.5%. So Alex and Cath competed. After that my PC crashed (it was very tired). It was a very long unsuccessful game.

PS Moderators lets me to load my last hand made save (1844AD), retire and submit my defeat.
 
Conquest victory 1508AD

I made a few bad research choices that really slowed my early game. I founded Hinduism and started worker techs while building work boats. I was going to avoid meditation and civil service so I could lightbulb astronomy with scientists. I decided to avoid construction, code of laws, currency and calender while I beelined compass. I was planning to trade to fill these in. Unfortunately, Hannibal founded Judaism which spread quickly. Hannibal and Saladin wouldn't trade for religious reasons and Washington was hopelessly backward. I traded for a few techs with Cathy but had to backtrack and research Code of Laws and Construction before attacking Hannibal. I had expanded to 6 cities without CoL or Currency and maintenance was killing me. I abandoned my initial plan after popping a great prophet (Oracle contamination). I lightbulbed compass and optics for trading with Cathy, sent a caravel to meet the other continent at about 200AD, researched civil service and started fighting. Hannibal fell to a standard mace and catapult attack and I decided to get as much as I could from Spain's UU and UB.

I researched guilds and destroyed America and Arabia with conquistadors. Saladin had built many Drill 3 crossbows which are just free experience for conquistadors. I then extorted engineering from Arabia and whipped four citadels. Conquistadors backed by highly promoted trebuchets are a great 1-2 punch and conquered the world.

Cathy was crushed quickly. She had been the research leader and I was worried she would get cossacks. I was in economic freefall most of the game. I didn't move my science slider past 50% after 0AD and couldn't go past 20% without bleeding cash. I was outresearched by Cathy, Hannibal, and Saladin and matching the tech pace of the backward Mansa Masa and Caesar.

I pushed toward Steel with conquest loot but was late getting cannons. I thought it would be appropriate to attack the new world with galleons full of conquistadors and cannons. Mansa fell quickly although he vassalized to Caesar so he didn't finally capitulate until near the end of the game. I did upgrade my trebuchets to cannons for the final battles with Caesar but the wars were won with conquistadors.

I didn't get to use conquistadors during the last Spanish GOTM. They are such a great unit. With no effective counter in the middle ages, they can sweep up the world. With a stable, theocracy, and two generals settled in my Heroic Epic city, I had a steady stream of power 3 conquistadors. They are favorites against everything up to a CG3 longbow outside of a hill city so they don't even need many siege engines to take cities. The CR3 trebuchets from the citadels just add to Spain's awesome medieval military power. I didn't play very well but had a lot of fun.
 


Picture this: It’s 1869AD and I’m very close to finishing my final spaceship parts. Carefully timed so they’ll finish around the same time. There’s a vague puzzlement at the back of my mind that I seem to be one SS part short, but I probably missed a town building it when I was scanning my towns.

In 1870AD I find out why. I complete researching genetics, the very last technology on the tree. Why is it the last tech I researched? Why did I leave it till after mass media and composites? Because of course I forgot that you need it to build the SS stasis chamber. Bugger! That one single mistake must’ve added 8-10 turns to my victory date :mad:.

But let’s go back a bit and examine the situation in the 1600’s and the lessons I learned about late game strategy over the following century.

1664AD. Here’s my map.



I have fertile coastal lands stretching up to Cathage in the North. Saladin has lots of territory north of there, thanks to my earlier decision to bribe him into war on America (I hoped he’d raze the cities and clear out the land for me. He didn’t, he kept them before vassaling America. Selfish git.). I’m earning 1100gpt, and I’m 6 turns from industrialisation and tanks. I don’t think that’s bad going for science so far.

But 10-20 turns previously, I realized a problem. A quick count of the tech chart showed that at current research rates it’ll be about 130 turns till I have all the techs to build a spaceship, which’ll take me to about 1880AD. I want a victory earlier than that. But my cities are starting to hit their happiness cap, just about everything that can grow to a town is already a town, and most cities already have libraries, observatories etc. So if I carry on playing peacefully, there doesn’t look much I can do to speed things up. I guess the concern I had in my first spoiler about too many sea tiles is proving well founded.

I need to get bigger, but the situation isn’t good for that. I can easily remove America from the continent, which will give me furs and one new science city, but he’s vassaled to my close ally Saladin (pleased/friendly, even recently asked me for a defensive pact), and Saladin’s military is *massive* (although I’m way ahead in tech: I have artillery and infantry, he has riflemen and cannon). Saladin has some great science cities in the West, but I’d have to raze a *lot* of useless desert cities on the way to get to them, so it wouldn’t be a quick war. Not only that but Hannibal is also vassaled to Saladin. I don’t care about him, he has two cities on a faraway island, but previous wars with him will give me more war weariness. . It’s risky, it might speed up my victory, it might well slow it down, but I don’t like the look of my likely victory date if I don’t do it so…..

First mistake. I reason that since nothing more needs to grow to a town, what’s the point running emancipation. I may as well use slavery to get myself some more units quickly. What I didn’t realize was that this late in the game, not running emancipation doesn’t give you 1-2 ‘we demand emancipation’ unhappy faces per city. No, it gives you 6-8. And starving cities everywhere even after the poprushing. 5 turns later I’m rather smaller and running emancipation again :) And at war, declared in 1679AD. And now starving coz of all the unhappy faces from my previous wars with America. So much for 6 turns to industrialization. After losing several turns to upgrade my units, I realize I need facism so I can run police state a lot more urgently than I need tanks. And all the unhappy faces means my science rate has gone into freefall. But there’s no going back now, I fairly quickly remove America from the continent, by which time his loss of territory has freed him from Saladin so I can make peace with America. Then I divert some units to go and wipe out Hannibal to hopefully eliminate war weariness. It doesn’t work. Some turns after Saladin has become my only opponent, I still have 8-11 war weariness per city. What gives? I thought it was unit loss that was the main contributor, but thanks to my tech advantage I’ve lost very few units to Saladin. Does razing cities add to it, I wonder? I’ve razed a *lot* of Saladin’s cities.

The war finally ends in 1792, by which time Saladin is confined to an off-continent island. Hmmm. 48 turns of war and sacrificing my science, to get me three good commerce cities, one production city, and furs. And cultural pressure on the new commerce cities means I’ll need to do something about Catherine soon too.

Well to cut the story short, I did take out Catherine in two short wars, with a gap between to allow me to build some more jails and Mount Rushmore. And the globe theatre in my main production centre.

Did the wars help? Looking at the dates and at my commerce graph at the end of the game, I suspect on balance they set my victory date back a bit, but probably not by much, and they gave me a much bigger final score.



I also suspect that if I’d planned for war weariness a lot better – delayed the Arabian war to get fascism and built jails first, then gone to war, that would’ve given me a far better result. I’m tempted to go back to the game and play through those scenarios to see how they turn out, but I’m not sure I have time and there’s another GOTM round the corner…

One interesting aspect of this game btw. Usually I try to build the three gorges dam and the space elevator to speed my spacerace production. This game I did neither. (I would’ve built three gorges but I’d neglected to locate any high production cities on rivers, and I didn’t research robotics until too late in the game for space elevator). I didn’t get the impression that failing to build them had any significant impact.
 
Just submitted my game, but not sure if it will be accepted. I had a crash in 665 AD, and since this was the first warlords crash since last I installed, I had forgotten to reset autosaves to 1... I had to replay 3 turns... Moreover, the crash happened when I got a GS and tried to lightbulb philo. On the replay (I tried a couple of times), I get a GA instead of a GS. I informed staff of all of this, and they will have to decide if the game is still acceptable for the competition.

Assuming it is.... Domination victory in the mid 1700's for a score of around 120K. Could have been a couple of decades earlier, but I was actually going for diplo, and got to close to the land limit... I would have won diplo in another 3 turns (I had just one the UN SG vote).

From the position in the first spoiler, the game was rather routine... I routed Washington quickly, and then turned to push saladin and cathy of the island. Cannons and Conquistadores did most of the work (grenadiers helped out near the end). I then made a few raiding party galleons with mostly cannons, and took out the remaining island cities of my 4 victims, leaving only MM and Augy untouched. Also took a few nice barb cities and colonized the ice caps. Got up to 70% population and nearly that much land on the final turn when I finally settled all the islands (I had prepositions settlers). MM, Augy and I were all god friends (from extensive trading; plus I was free religion, so no heathens penelty), and so the endgame was without excitement.
 
My goal for this game was t get a religion and get rich.

I founded hindu en got a shrine. So I start to make missonairs and spread them. It workes well and I got quit a lot of money but my militairy was low and backyards. I lost already one city to the barbs. For a while it went well because America was the first to be attacked. After that it was my turn. In 1436 AD I was conquerd.

I learned that religion can be usefull but the production off missinairs is too expensive.
 
I had a low scoring space, but I'm not worried about that. My tech was coming along great from first spoiler, and I got liberalism in 710. I was dominating the game in tech, and I pay-rushed calvary to kill hannibal, my rival at the time in tech.

The turn after I declared war, he got rifling, which surprised me, but my hordes took Hudrumtum (spelling) and Utica pretty quickly. I went for Kerkoane next, but Cathy bandwagoned and declared war, so I retreated some calvary for defense. She never sent 1 unit, but the calvary I retreated put my forces 1 unit short of taking kerkoane. I healed, reinforced, and went for carthage. Took carthage and made peace, then just teched to space race. Started a late golden age w/ a merchant born from carthage (which kept revolting all game) and a scientist born in some other city of mine. Fusion's enginner went into the space elevator, and got stasis chamber to finish at same time as life support (timed it this way since life support doubles with copper IIRC and is much cheaper than stasis chamber).

Never had a scare in this game from barbs or anyone else. I had a defensive pact with saladin and cathy so I was safe, but 1 brief ugly diplomatic mess saladin got into scared me for a sec. Hannibal declared war on Mansa, who was a vassal of Augustus, which set off a bunch of horns. Soon, Hannibal vassalized to Saladin, which set off more horns as Saladin declared. Then next turn washington joined the frey, so a 5 turnish span sounded more horns than I've ever really heard.

Fun game :goodjob: :D
 
Having finished my 'first spoiler' with a large tech deficit and a war with Saladin, I pulled out my calculator and decided to see if the culture win thing was achievable...yes, it still seemed to be.

Except it was obvious I wouldnt catch up or be able to smash the AI's into not achieving thier own victorys, but nonetheless, when Saladin got tired of my razing his citys I accepted peace, then generally sat down to see what the AI gets up to on Monarch.

Hannibal wins the space race in 1844, but the turn before (1843 i think) the biggest rival on the other continent launched a full scale invasion, assaulting my citys with f-16's whilst im still throwing rocks...maybe they got lost on thier way to the carthaginian launch site? i dunno. lol!

So i finished in a very bad state of affairs for the spanish peoples...they were on track for a culture win within the 130 odd turns left, except the world was being forcibly purple-ised and the only competition to that purple wave had just fled for alpha centuri...!
 
This was a surprisingly easy game for me for Monarch. From my last spoiler, my continent was at war, but not with me. Cathy attacked Saladin and Hannibal attacked Washington before 500AD. With Hannibal's army in the north, I declared on him to take his tasty jungle cities. I had an army of Cats and Swords and took 5 cities before declaring peace. I didn't think I could attack his core without Conquistidors. After teching up through Guilds, I re-declared and finished off Hannibal. I didn't even wait before attacking America. Washington was pretty backwards, so it was easy to take his core cities as well. I goofed and vassalized him before I took his last city on the continent, but it was an ice city that didn't interfere with me too much. I didn't want the hassle of sailing to America's islands to finish him off.

Meanwhile, I met Gus and Mansa. I think they had been fighting each other, because they didn't like each other and were both pretty backward. They weren't a factor in the game at all.

Things were relatively calm between me and Saladin, but Cathy absolutely hated me. I knew she wanted to attack me, but she couldn't because she didn't have Open Borders with Saladin and couldn't reach me. My army of Grenadiers and Conquistidors attacked Saladin and took most of his cities. This gave Cathy an opening and she declared on me. She moved in a massive stack of relatively outdated Horse Archers and Macemen, but it was enough to temporarily take Saladin's core cities from me. Eventually, my superior units wore down both Saladin and Cathy and I finished them off. Saladin was destroyed, but I left Cathy as a vassal on her island to the NW of the continent.

Victory was assured at this point, but it was a question of how and when. I decided on Domination, since I thought not many people would go that route. I built up a fleet of Destroyers (no one else was even close to them) and completely surrounded the other continent. When I declared on Mansa, I must have sunk over 20 Frigates and Galleons. I landed Infantry and Cavalry outside all of his cities and took over his empire in just a few turns. It's rare to see such a tech fiend so backwards. I thought that Mansa's territory would be enough for Domination, but I declared on Gus for fun. I hadn't even started on his first city when Mansa's core came out of revolt and gave me enough land for the victory.

Contender class, Domination in 1748AD. 101,737 points. A very good score for me, but I'm sure that someone more focused than I was could get a better score. I'm a builder and I'm terrible at war. My cities are building Universities instead on troops. I just can't help it. Must... have... more... science... :hammer2:
 
This was a tough game for me, much tougher than any BTS game I've played so far. First, I experienced the endless streams of barbs at the start, but I'd researched archery, so no problems there except being slowed down. I only had 5 cities before I went to war with Hannibal and captured 4 more. However, Arabian War I started when Saladin declared and he actually captured the Christian holy city that I'd just captured from Hannibal. I got it back, but lost it a 2nd time pushing my war weariness higher than it should have been. Eventually, he agreed to peace. My western expansion was blocked so I settled two of the larger tundra islands to the east gaining 5 more cities. But Cathy irritated me by settling 1 of the useless islands off the coast of Madrid. She declared on me and I captured it. Should have razed it as I had to ultimately drop to U.S. just to buy it a granary and lighthouse. After thrashing Cathy, she vassalized to Saladin and the Arabian War II began. Once again huge stacks of units poured over the border and I had just enough on hand to beat the attack back until peace broke out again. I should mention that Augustus was the tech leader backed up by vassalized Mansa. As the 19th century dawned, I was beelining for fiber optics so I could build the internet and catch up in tech. Saladin-Cathy declared on Gus-Mansa, so the next turn Gus asked me to join and I agreed starting Arabian War III. More huge stacks poured across the border pillaging everything in sight and again I had enough on hand to beat back the attack, but no more than that. After that I rebuilt my lands yet again, and played for spaceship victory; my goal of conquering the world via conquistador and citadel enhanced siege units long abandoned. Just as I was completing the internet which netted me plastics, refrigeration, fascism, flight, and medicine, Saladin-Cathy came arrogantly demanding Computers. Without thinking, I declined and Arabian War IV began. More huge stacks, but even worse devastating air power pillaged a lot of my improvements. My cities began to starve and many lost population that I never had time to get back. I'd never, ever experienced air power before and never used air power myself before. But somehow I had enough to whittle down his huge stacks and I built as fast as I could fighters to defend the countryside. My Robert E. Lee Cavalry warlord got up to 98 experience points and would have had more if I had known I could upgrade him to gunship. I didn't realized cavalry could be upgraded. But he died during a 93% favorable battle. It's really tough to build spaceship parts when your aluminum keeps getting pillaged. I think most of my parts were built on the offshore islands. After peace was declared I rebuilt Spain as best as I could before the launch in 1915. I never did recapture the Christian holy city from Saladin.
 
I wish I can say this was a tough game the way it ended but it was just lack of experiance.

Was going for Diplomatic victory. Had two friendly civs; Washington and Augustus, one pleased; Mansa, one cautious; Sal and Cat and Hanny was furious most of the game.

Mistake 1:

Learn Liberalism in 1181 AD and get Astro for free with the plan of settling all the uninhibited Archpalago. Then decide not to do it because we were sure that Sally would be the competition since he had the largest population. Well.....:cry:

Spanish built the UN in 1705 and was looking forward to an early Victory with all these good friends. Well guess what.....? Mansa outgrew Sal :mad: and became the challenger to the SG post. No one get selected to SG post untill 18## because American's who has +11 with Spanish and +9 with mansa keep on voting for Mansa. Finally A mutual war against Hannie and Cat turn the Americans around. Spanish finally get rid of Carthage and start capturing Russian Cities in a mutual struggle with Washington in about 6 turns.....Got to love them stealth's. Then mistake 2 happens.

Mistake 2:
In 1825 Izzy sue for peace and get a couple of Cities from Catherine, While Izzy was not paying any attention the Peace came with Capitulation. She was hated by all but Sal. Good Bye UN.

So the Spanish sent a couple hit blooded spaniads to the space in 1865. Oh well. I wish I have learn it is not a good idea to play after 1 AM. Or Midnight for that matter. This was my second attempt ever to get a Diplomatic Victory and did not achieve it again. First time lost to Incan Ship...........maybe next time.
 
When last we left our hero, he was planning on a domination win ...

"By 50 AD, had 5 cities.

Launched war on Han in 230 AD ... by 515 has taken 4 of his cities and was marching on Carthage. Plan to put FP in NY eventually for a nice "double empire".

Seems under control, but can I win fast enough to score well?"

In 545 Carhtage fell, and peace was made for MCast.

Had picked up Judaism, and both Sal and Cathy were Jewish. Hmm ... is there a diplo opportunity developing here?

Converted to Judaism and decided to take out Hannibal and Wash, see if I could make a diplo work.

755 AD back to war with Hannibal. Got circumnav at 1100. War on Wash that turn.

1220 Saladin declares on Han and Wash ... MMS diplo points are even more good news.

1232 Take last Carthage city before Sal does. Hannibal destroyed. 1280 or so my first Conquistadors are in combat (how weak is my economy?).

1334 I vassalize Washington. Now, how long to Mass Media? Well, in my 1232 save, I had every tech in the guilds column, but none in the paper column. 8 techs to MM at 20% science ... pretty far off.

So I put the governor in each city except my HE city to max food+com, went caste and pacificsm, and let the pop grow. After each new GPers, revolt to slavery for 5 turns to whip infrasturcture (universities, observatories, markets, grocers, banks), then back to caste + pac til the next Gpers.

This takes me to pop lead, score lead, and a nice catch up in tech.

1400 Musa becomes a vassal to Gustus ... great, as I need Gus to be the voting rival in the UN.

1637 Gus (and Musa) declare on Cathy ... I can't let him beat her up, so I declare on him, and bribe Sal to declare on him as well ... I have the world war that I want ... now where is that UN ????

Still researching electricity, and now I need some military techs. Gus shows up with frigates to kill my workboats, so I whip frigates in coastal cities to drive him back. I send a small expedition to raze some small nearby cities of Musa and one pop 1 of Gus ... but I don't want to drop his pop any further as he must be the voting rival.

Sal is taking some of his cities ... and is closing in on Gus in score. Gus then shows up with destroyers and Sal offers me combustion for biology.

In a calculated risk, I do it. Whip destroyers to be sure Gus can't get at me by sea. But will Sal outgrow Gus and ruin my UN party?

1784 Sal and Cathy make peace with Gus and vassal. I do the same next turn. 1811 Mass Media learned. Now to cash rush the UN. I have ironworks in Madrid, bureacracy, and 4 engineers.

1820 UN built. I get sec gen, then win on the first vote, for an 1828 diplo victory. I get 736 votes (needed 654) with me, Sal, Cathy and Wash for me, Gus and Musa for Gus. No abstentions. Sal had passed Gus in score, but not in pop (lucky for me).

Score 34,493 (base 3793). It is my second ever diplo, first "front door" diplo, my fastest diplo, and my highest scoring diplo of the two.

Probably won't help the score rank much, but perhaps a boost to the speed rank (if the fastest diplo is not too fast).

It is also my 1 year anniverary playing XOTM's, with my initial hopeless attempt in GOTM 10 in Sept 2006. Thanks to all in the GOTM forum for the tips and advice that have helped me improve.

dV
 
Well, that was tough, but then, I'm still not comfortable playing on monarch.

At the last update it was around 300ad, and I wasnot doing too well. I was struggling to get a large enough empire to get thing going.

I prioritized the techs needed for conquistordors, and build a citidel. Eventually I took about 4 of Hanibals cities and then vasilized him. In hind-site, there was no need to vasle him, I should have just wiped him out. But, I'm still new to this vaseling stuff. By the time the war was finished when I took carthage in 1466 my economy was in ruins so I focused on that for a while, building lots of science multiples, and putting Oxford in my capital.

edit: I had a couple of crashes around the 1840s too, so I've no idea if my save will be accepted. (I was on every turn autosave, so hopefully....)
I also lost the race for liberalism. I figure I've got to go for the space race, so start pushing towards that. I also spot a place for a great production city, just to the north of where I put the lousy 2nd city near the gold. Eventually this ends up being a 200+ hammers per turn power house.

I eventually cruse in for a space race victory at 1919. Not very early, but I'm happy with that.
 
My game was a conquest ~1730AD.

Civs eliminated: Hannibal > Washington > Saladin > Mansa , then forced capitulation from Augustus and finally Catherine.

Started my first war at about 1100AD after just getting cavalry and attacked Hannibal, the tech leader. Then I spent the next 600 years in cumbersome combat just taking one AI after the other using Cavalry, Grens and Cannons. I really wanted to provide some efficient warring and get a much faster date but I succumbed to my habit of slow conquering by taking one city at a time from one side of the landmass to the other.

Oh well.

A good game. It was nice that there wasn't one really really close AI for easy pickings early on. You had to choose between fast self-settling or an early war to get yourself set up. I chose to self settle as the AI's seemed a little too far and there wasn't bronze handy.
 
Won in 1862 AD, 3k base score, 15.6k final score.

Not a very good performance and it was a minor miracle that I won.

Starting the game before I went on holiday a fortnight ago didn't help, but my start was botched to say the least, including losing a city to a rogue barbarian archer who managed to beat two warriors. Argh. My expansion was fairly slow anyway and that didn't help. My economy took a while to get vaguely competitive too.

The upshot was I was fairly hemmed in with only about 6 or so cities, but my cottage spam got me heathily placed tech-wise for quite some time. As all the civs on my continent we Hindu (as became I), there wasn't much chance to attack. Saladin, though, stepped forward and came after me and I counter-attacked hard and took a decent enough city (after fending off a whole load of camel archers), but he upgraded to rifles. I could perhaps have gone after him further but had many more rifles than grens and so paused for a breather. As it turned out, I went after him no further, despite me having Assembly Line way before he did. I didn't see enough of a gain and ultimately, I think, it would have been too much of a distraction.

I tried optimistically to go for a diplomatic win (building the UN), but only had about 45% of the vote, so spaceship it was. Problem was that I was quite a small civ (always in the bottom three in score) and Hannibal was teching like a monster. He had the later techs way before me, with a 4 or 5 tech lead at every turn.

I timed all the spaceship parts perfectly, including a golden age plus manic workshop/watermill building/forest chopping, but Hannibal always had a lead.

Carelessly, I forgot about Spies until right near the end, so I was fearing a loss every turn when Hannibal just had the Life Support to get having had Ecology for a good number of turns.

It all kicked off just before the end, as Saladin declared on me (and also Catherine and Mansa as I had defensive pacts with them) and I got Washington to attack Hannibal to try to slow him down. My hastily constructed Spy (after a hastily constructed Scotland Yard) tracked down the Life Support construction - it was going to take a mere 38 turns as Hannibal had chosen a coastal city. Oops! With my parts coming in within 2 turns, I breathed a sigh of relief.

Not my best performance but just happy to submit my 36th game out of 36 (I've already done GOTM23) after all the BTS 3.13 shenanigans.
 
~120k points. Ran out of time and had to rush the last 1000 years, but just about managed to submit before leaving town for the weekend...

Not a particularly exciting finish - steam rollered Mansa, August and then finally Washington who I had been saving until last on the home continent. All3 capitulated giving me the conquest win.
 
Space ship victory for me in 1883.

This game was long! I wasn't sure I'd be able to finish in time. Too much going on. I suspect my days of submitted two games a month are over.

I expanded peacefully early and was kind of hoping to stay that way and get a diplo or space victory. I was the largest civ on the continent by the time all the land filled up, although three of my cities were pretty marginal until Biology came along to kickstart their growth. The land was not good for cottaging (Hannibal got the jungle area) but I had a huge income off my Hindu shrine (and founded three other religions through lightbulbing/orcale), enough to run 100% research until the warhorns started sounding...

Hannibal and Cathy were very friendly with me throughout the game, but a small and backwards Washington and a large and backwards Saladin disliked me. Washington declared war on me in the 1000 ADs or so, and was easily repulsed. I captured an island city from him. But then Saladin acquired Military Tradition and did what I should have seen coming: upgrade his cute little camels to huge numbers of Cavalry and declare war.

I was defending with Longbows, Pikes, and a few Musketmen, and his initial wave easily rolled over two of my cities. I bribed Cathy to join the war on my side and she lost a couple of cities too. But after that the AI must have felt overextended because it did one of those stops to rest that it loves so much. That gave me enough time to finish researching Communism first and make a series of trades that netted me Rifling and Nationhood. Drafted Riflemen backed by Trebuchets allowed me to recapture my cities and take one of Sals before he acquired Rifling himself, at which point I made peace.

By now it's, I dunno, the mid 1400s (too tired of this particular game to check the log). I have Chemistry at this point and I pump out loads of Grenadiers and attack Saladin a few turns after the peace treaty expires. Soon I have Cannons to help. I methodically capture all of Saladin's best cities, including the shrine of Hinduism's only competitor as a world religion (Judaism), and then make peace as my WW is getting out of hand. He has three tiny cities and promptly vassalizes to Cathy. At this point my empire is about twice the size it was before the wars started, but I lose a city each to Cathy and Hannibal due to cultural pressure, including the Jewish shrine.

I then turned my army around and laid into Washington, capturing the only three cities of his really worth owning. I bribe Hannibal to join this war to boost our diplo relations, and after I make peace he vassalizes Washington.

From here on out I do everything I can to boost my population and get the UN built first. I manage to get to 2nd in pop and finish the UN in the early 1700s. Cathy and Hannibal duly vote for me, but Augustus (1st in pop) and his vassal Mansa Musa deny me a diplo win. I keep trying though, and even butter Mansa up so he likes me more than Augustus, but he continues to vote for his Master (proper game design there but I can hope can't I?) over the next 100 some years while I proceed through the space techs. No real contest there. Hannibal built his Apollo Program long before mine but I soon caught up in tech and my production dwarfed his, I had at least 40 turns to spare when my ship took off.
 
My first incomplete game submission. :( I messed it up big time when I decided to put a 1100AD midgame save on hold and play GOTM23 instead. Later on, RL stuff prevented me from continuing it until last night. I did try a desperate rushed final session last night until early AM hours but wasn't able to finish it.

Anyway, I had fun playing it. It's been a while since I last played a game where religion played a major role. This time I went for Meditation right off the bat and had a long medieval war against Saladin, the hindu infidel. :D

It was an uphill battle as I was too slow to REX in the BC's. However, Conquistadores and Trebs, supported by the odd Elephants, Xbows and Pikes fared really well, even when outnumbered against protective Lbows, horse and camel archers and whatever other troops Sal had. I bribed Cathy to join my crusade and she helped towards the end. I ended up taking all but 2 tundra cities when I decided to accept his capitulation in the 1400's, even as I am well aware that having a vassal is a :nono: for anyone trying a diplo win.

Meanwhile Augustus was #1 in pop, MM was his vassal most of the time and the rest of the gang was pleased/friendly to me. Time to beeline Mass Media. Early 1600's I was elected SG by a margin large enough to get the win. In the turns before the real vote came, mysterious diplo stuff happened and people who voted for me as SG decided to abstain or even vote for Augustus. I check the clock and it is 4AM. I decide to retire and submit a 1628AD incomplete game. Oh well, live and learn to plan ahead better next time. :blush:
 
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