Gosh, this game was brutal! At the time of my first spoiler, I had been feeling quite confident, since the easy (for immortal) start with early keshiks made for good land-grabbing. But soon after 1AD, the fact that this is immortal (and Warlords) kicked in. Now I realize
Deckhand gave us an easy introduction to what was still, in the end, always going to be an immortal level massacre!
Some time around 500AD-ish, I'd finished warring against Russia, Greece and China (the three nearest neighbours). I destroyed Alex, but kept Russia and China as vassals - mostly for the additional happiness to (hopefully) counter war weariness. I'd initially planned to keep good relations with all the other AIs for trade, but cultural pressure from Wang Kon persuaded me to then take out Korea too, which I attempted to do between 500 and 1000AD, leaving him with just his capital.
The first sign of trouble was that, despite a good science rate, and my easily being the biggest Civ, I lost the race to liberalism, and then the race to the economics great merchant - as far as I could tell by quite a way. Then my plan to keep trades went awry when Caesar became annoyed and closed borders - which obviously blocked trade routes to Frederick too. And with the other civ being Toku-never-open-border-Gawa, that was goodbye to all foreign trade.
Then around 1200ADish, Caesar demanded a military tech off me. I said 'no' and he immediately went into Enough-on-our-hands mode. This didn't bother me too much because I had cannon and cavalry, and he only had riflemen and catapults. So in anticipation of the inevitable, I traipsed most of my army from the outskirts of Seoul in the East to the Roman borders, leaving just enough behind to (hopefully) destroy Wang Kon completely once the 10 turns of peace with him had expired.
Unfortunately Wang Kon vassaled to my only friend, Frederik. Well, nothing to be done, the cultural pressure meant I
had to take out his capital, so I lost my only friend. Goodbye all foreign trade for the rest of the game! And of course Caesar declared war, so now I was at war with everyone. Still, even that went OK, I killed Wang Kon and made peace with Frederick (too far away for much of a fight). I took down the vast Roman stacks by the device of letting all his rifleman stacks enter my land, then suiciding lots of cannon on them. Then once his stacks were gone, then I invaded his land! Took two Roman cities and razed two more. At that point I couldn't afford to take any more territory because I wanted to go to space and I was now on 58% land. So I took 1500 gold for peace, and settled into fast peaceful teching to build my spaceship.
I probably would have launched soon after 1800AD. Except I forgot this was immortal, assumed I was big enough for peace to rule, and I didn't bother looking at the power graphs. Well, until, I was an estimated 15 turns from victory and Caesar suddenly declared war on me again. Then I noticed the power graphs.
The war was an immediate disaster because I had massive war weariness left over from the previous Rome war - and that meant that suddenly my time to build spaceship parts had changed form around 4-8 turns to around 30-50 turns! I revolted to police state, which with jails in most cities reduced it to 'only' 4-6 unhappiness per city, but that lost all the production from towns. Just as well I had taken those vassals earlier!
Then there was the size of the Roman army... The turn that he declared war, Caesar launched no less than
three land stacks on me simultaneously, as well as a 3-transport sea invasion fleet. And his stacks were artillery and SAM infantry - and of course in Warlords, artillery doesn't get collateral damage. I had just a few artillery, and could build tanks, but hadn't actually bothered building any because I assumed that I was so big that peace would rule...
I just about took out the northern stack, with huge cavalry/cannon losses, but there was nothing I could do about the other two - I had to abandon the two cities they were aimed at. I also suicided basically my entire navy in a desperate attempt to destroy whatever was in his destroyer-protected transports. Amazingly that just succeeded, though it was only thanks to luck: I won several battles with ~20-30% odds.
I switched off researching for my last spaceship parts so I could buy some tanks. And almost immediately lost the first few tanks because it turned out Rome also had gunships. So then I bought some SAM infantry, which at last stopped the Roman advance - though by now I was two cities down and just about every resource within 4 tiles of the (new) border had been pillaged and just about every city of mine was starving from war weariness.
The turnaround came when robotics came in - my last spaceship technology so I could now permanently switch off research and pay to start mass-upgrading my surviving units to mech infantry.
Thanks to the mech infantry, I recaptured my two lost cities. But the war was still killing my spaceship production and Caesar was still refusing to talk. And I was back to being so close to the domination limit that I didn't dare capture any more cities. So I ended up besieging several Roman cities, destroying all but the last unit in each one. It looked like it would remain like that until the end of the game, but I'd forgotten about my vassals.
I didn't dare capture any cities but
Peter had no such qualms, and all of a sudden my infantry found themselves besieging their Russian friends! And - eeeek! - my culture just expanded into the void! But - phew! My culture stopped just before domination. I now controlled 61.5% of the land (62% required - that
was cutting it fine).
And actually it turned out Peter unwittingly did me a favour. With the loss of the city, Caesar immediately became talkative, and gave me about 2000 gold for peace. I ended up winning the space race 3 turns later. A rather limp 1842AD space win (though with quite a respectable 92K final score).
Or did the Immortal AIs show you why Asian Land Wars are to be avoided?
Yeah, that one!
