WOTM & HOF mod trouble

Green Light

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Hello.

Tought to play the first WOTM, and was about to play it in HOF mod.

But, the problem is following : i did not have the Initial release V2.00.001 HOF mod for Warlords installed that the game seems to require. It doesnt open the savefile under current MOD version V200.002.

And you only can download the HOF MOD Version 2.00.002 from the offical download page http://hof.civfanatics.net/civ4/mod.php

Question is : can i get the HOF MOD Initial release V2.00.001 anywhere anymore, so i could play the WOTM 1 with HOF MOD ? Or is there a way to get the game working with current MOD version ?

Thanks for any help.
 
Thanks - I've updated the game release page to provide that link, and to warn that the new version is not compatible with the WOTM 1 saves.
 
Here's a question...am I the only person having issues with random unexplained crashes in the late game, in WOTM1 with the HOF mod? I've never had any problems whatsoever with Civ crashing on my system, not even on v1.00. Suddenly I'm crashing every 3 or 4 turns on WOTM, and just now I've crashed 3 times on the same turn and frankly, I'm getting tired of losing the same unit over and over again when I go back to replay the turn exactly as I did before only to have it crash again.

It is not graphics related, as I've gotten this deep into a game before, and after it crashed the first 4 times, I lowered the graphics levels to the absolute minimum, and then didn't even get through a single turn before it crashed again! Is there any way to remedy this, or will I have to just resign and submit my game, losing my chance for a medal?
 
If you are having a problem making a certain specific move, then please e-mail me the save to gotm@civfanatics.net, and I'll try to replicate it. If I can, then we'll find a way in which you can play-on. If I can't, then hopefully I can make the move, and then it won't crash for you.

Please send save, plus details of moves required to replicate.
 
You might try turning on the logging to see where it is when it crashes.
Code:
; Set to 1 for no python exception popups
HidePythonExceptions = 0

; Enable the logging system
LoggingEnabled = 1

; Overwrite old network and message logs
OverwriteLogs = 1

; Enable message logging
MessageLog = 1
You might also experiment with turning off some of the Mods/Options (alerts, advisors, etc.) to see if one of those is related.

We haven't had any other reports of CTDs with the Warlord's HOF Mod, so it is probably some unique combination within your game, if that's any comfort.
 
hm, well it was always some random action that caused it. I'd move a unit, then when it was switching units it'd freeze then crash. Or I'd finish telling my cities what to build that turn, then it'd go to my first unit, freeze, and crash. Interesting thing was that when I did the exact same thing each time, I had the exact same results...so I lost the same unit 5 times in a row...it was very tempting to just not attack with that unit each time. I didn't, most likely because I knew it wouldn't matter in the end.

I finally got it to not crash by shutting down every single non-system process except for Warlords, turning everything down to the minimum, and then auto-saving every turn lol. Of course, when I finally change the autosave to every turn it stops crashing.

Hopefully it was just some random quirk, or maybe it was Warlords telling me that Time Victories are for weenies. Either way it looks like I'll be able to finish the game now...my war is over, so unit movements are negligible again.

Thanks for the responses, I think I'll enable the error logging so if it does crash again I can figure out why.
 
I'm betting it was a warlords bug. I mentioned in the spoiler thread that I was having some troubles with crashing in my game as well. It was always when I opened the city window of one of my cities (and I'm pretty sure it was always the same city). So it sounds like you had a bugged unit and I had a bugged city. I'll look at some of my saves from my game and try to reproduce the crash.
 
Thrallia said:
... I think I'll enable the error logging so if it does crash again I can figure out why.
Becareful with the logging. It has been known to interact with anti-virus programs resulting longer times between turns. (I think they must be opening/closing the log files every time they write something. ;) )
 
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